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Towards Experiencing Eating as Play

Published: 09 February 2020 Publication History

Abstract

There is an increasing trend in HCI to combine eating and technology. We highlight the potential of interactive technology to support an experiential perspective on eating, in particular, how interactive technology can support experiencing eating as play. To understanding this, we reflect on four playful interactive eating systems we designed and two other works to articulate five strategies: make eating challenging, break cultural norms, design across eating stages, reduce eating autonomy, and playfully extend the social aspect. For each, we also include practical implementation options to provide designers with initial guidance on how they can begin to support experiencing eating as play. Ultimately, with our work, we aim to facilitate a future where eating is more playful.

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    cover image ACM Conferences
    TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2020
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    ISBN:9781450361071
    DOI:10.1145/3374920
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    1. eating
    2. food
    3. foodchi
    4. human-food interaction
    5. play

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