Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2702123.2702197acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

TastyBeats: Designing Palatable Representations of Physical Activity

Published: 18 April 2015 Publication History

Abstract

In this paper, we introduce palatable representations that besides improving the understanding of physical activity through abstract visualization also provide an appetizing drink to celebrate the experience of being physically active. By designing such palatable representations, our aim is to offer novel opportunities for reflection on one's physical activities. We present TastyBeats, a fountain-based interactive system that creates a fluidic spectacle of mixing sport drinks based on heart rate data of physical activity, which the user can later consume to replenish the loss of body fluids due to the physical activity. We articulate our experiences in designing the system as well as learning gained through field deployments of the system in participants' homes for a period of two weeks. We found that our system increased participants' awareness of physical activity and facilitated a shared social experience, while the prepared drink was treated as a hedonic reward that motivated participants to exercise more. Ultimately, with this work, we aim to inspire and guide design thinking on palatable representations, which we believe opens up new interaction possibilities to support physical activity experience.

References

[1]
Anderson, I., Maitland, J., Sherwood, S. Shakra: Tracking and Sharing Daily Activity Levels with Unaugmented Mobile Phones. Mobile Networks and Applications 12, (2007), 185--199.
[2]
Arduino, http://www.arduino.cc/.
[3]
Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., and Baghaei, N. Physical activity motivating games: virtual rewards for real activity. In Proc. CHI'10, ACM (2010), 243--252.
[4]
Bloch, M. Truth and sight: Generalizing without universalizing. J. Roy. Anthropol. Inst, 14, 2008, 22--32.
[5]
Brynarsdttir, H., Håkansson, M., Pierce, J., Baumer, E. P. S., Disalvo, C. and Sengers, P. Sustainably unpersuaded: how persuasion narrows our vision of sustainability. In Proc. CHI'12, ACM (2012), 947--956.
[6]
Comber R., Choi, J.H., Hoonhout J. and O'hara, K. Editorial: Designing for human-food interaction: An introduction to the special issue on 'food and interaction design', IJHCS, 2014, 72(2), 181--184.
[7]
Consolvo, S., McDonald, D.W. and Landay, J. Theorydriven design strategies for technologies that support behavior change in everyday life. In Proc. CHI'09, ACM (2009), 405--414.
[8]
Curmi, F., Ferrario, M.A., Southern, J., and Whittle, J. HeartLink: open broadcast of live biometric data to social networks. In Proc. CHI'13, ACM (2013), 17491758.
[9]
Currency fountain. http://www.koert.com/work/datafountain/.
[10]
Daisuke, A. Weburette. In Proc. SA'12, ACM (2012).
[11]
Dietz, P., Reyes, G., and Kim, D. The PumpSpark fountain development kit. In Proc. DIS'14, ACM (2014), 259--266.
[12]
Fan, C., Forlizzi, J. and Dey, A. A Spark Of Activity: Exploring Information Art As Visualization For Physical Activity. In Proc. Ubicomp '12, ACM (2012), 81--84.
[13]
Fletcher G., Balady G., Amsterdam E., et al. Exercise standards for testing and training: a statement for healthcare professionals from the American Heart Association. Circulation. 2001, 1694--1740.
[14]
Food grade mini water pump. http://www.lightobject.com/High-temperature100--39CDC-12V-185LMin-29GPH-mini-Water-Pump-Foodgrade-P711.aspx.
[15]
Galesic, M., and Garcia-Retamero, R. Graph literacy: A crosscultural comparison. Medical Decision Making, 2011, 31, 444--457.
[16]
Gaver, W., Dunne, A., and Pacenti, E. Cultural Probes. Interactions, 1999, 21--29.
[17]
Geurts, L., and Vanden Abeele, V. Splash controllers: game controllers involving the uncareful manipulation of water. In Proc. TEI'12, ACM (2012), 183--186.
[18]
Jafarinaimi, N., Forlizzi, J., Hurst, A. and Zimmerman, J. Breakaway: an ambient display designed to change human behavior, In Proc. CHI EA'05, ACM (2005), 1945--1948.
[19]
Khot, R., Hjorth, L., and Mueller, F. Understanding physical activity through 3D printed material artifacts. In Proc. CHI'14, ACM (2014), 3835--3844.
[20]
Khot, R., Lee, J., Hjorth, L. and Mueller, F. TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle. In Proc. TEI'15, ACM (2015), to appear.
[21]
Klasnja, P., Consolvo, S., and Pratt, W. How to evaluate technologies for health behavior change in HCI research. In Proc. CHI'11, ACM (2011), 3063--3072.
[22]
Li, I., Dey, A. and Forlizzi, J. Understanding my data, myself: supporting self-reflection with ubicomp technologies. In Proc. UbiComp '11, ACM (2011), 405414.
[23]
Lin, J.L., Mamykina, L., Lindtner, S., Delajoux, G. and Strub, H.B. Fish'n'Steps: Encouraging physical activity with an interactive computer game. In Proc. Ubicomp'06, Springer (2006), 261--278.
[24]
Locke, E., and Latham, G. A theory of goal setting and task performance, Prentice Hall, 1990.
[25]
Mann, S., Janzen, R., Huang, J., Kelly, M., Ba, L. J., and Chen, A. User-interfaces Based on the Water-hammer Effect: Water-hammer Piano As an Interactive Percussion Surface. In Proc. TEI '11, ACM (2011), 1--8.
[26]
Mio liquid water enhancers, http://www.makeitmio.com/.
[27]
Munson, S. and Consolvo, S. Exploring Goal-setting, Rewards, Self-monitoring, and Sharing to Motivate Physical Activity, Pervasive Health (2012), 25--32.
[28]
Nenonen, V., Lindblad, A., Häkkinen, V., Laitinen, T., Jouhtio, M., and Hämäläinen, P. Using heart rate to control an interactive game. In Proc. CHI'07, ACM (2007), 853--856.
[29]
Oliveira, R., and Oliver, N. TripleBeat: enhancing exercise performance with persuasion. In Proc. MobileHCI '08, ACM (2008), 255--264.
[30]
Polar heart rate monitors, http://www.polar.com/en/products.
[31]
Processing, https://processing.org.
[32]
Purpura, S., Schwanda, V., Williams, K., Stubler, W., and Sengers, P. Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight. In Proc. CHI'11, ACM (2011), 423--432.
[33]
Richter, H., Manke, F., and Seror, M. LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfaces. In Proc. TEI'13, ACM (2013), 315--318.
[34]
Rogers, Y. Interaction Design Gone Wild: Striving for Wild Theory. Interactions 18, 4, 2011, 58--62.
[35]
Ruckenstein, M. Visualized and Interacted Life: Personal Analytics and Engagements with Data Doubles. Societies, (2014), 4, 68--84.
[36]
Run zombie run, https://www.zombiesrungame.com/.
[37]
Sawka M., Burke L., Eichner E., Maughan R., Montain S., and Stachenfeld N. American College of Sports Medicine position stand. Exercise and fluid replacement. Med Sci Sports Exerc. (2007), 39, 377--90.
[38]
Schoning, J., Rogers, Y., and Kruger, A. Digitally Enhanced Food. IEEE Pervasive Computing, 2012, 11(3), 4--6.
[39]
Spence, C. and Piqueras-Fiszman, B. Technology at the dining table. Flavour, 2013, 2 (1), 16.
[40]
Stusak, S., Tabard, A., Sauka, F., Khot, R., Butz, A. Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity. Visualization and Computer Graphics, IEEE, 99 (1), 2014.
[41]
Swan, M. Sensor mania! The Internet of things, wearable computing, objective metrics, and the Quantified Self 2.0. J. Sens. Actuator Netw. 2012, 1, 217--253.
[42]
Sylvester, A., Döring, T., and Schmidt, A. Liquids, Smoke, and Soap Bubbles - Reflections on Materials for Ephemeral User Interfaces. In Proc. TEI'10, ACM (2010), 269--270.
[43]
Tudor-Locke, C., Bassett, B.R., and Swartz, A.M. A preliminary study of one year of pedometer selfmonitoring. Annals of Behavioral Medicine, 2004, 158162.
[44]
Vande Moere, A. Beyond the tyranny of the pixel: Exploring the physicality of information visualization. In Proc. IV'08, IEEE (2008), 469--474.
[45]
Viseu, A., and Suchman, L. Wearable Augmentations: Imaginaries of the Informed Body. In Technologized Images, Technologized Bodies, Berghahn Books, 2010, 161--184.
[46]
Walmink, W., Wilde, D., and Mueller, F. Displaying heart rate data on a bicycle helmet to support social exertion experiences. In Proc. TEI'14, ACM (2014), 97104.
[47]
Wei, J., Ma, X., and Zhao, S. Food Messaging: Using an Edible Medium for Social Messaging. In Proc. CHI'14, ACM (2014), 2873--2882.

Cited By

View all
  • (2024)DataChest: a Constructive Data Physicalization ToolkitProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635252(1-7)Online publication date: 11-Feb-2024
  • (2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data LiteracyProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633378(1-17)Online publication date: 11-Feb-2024
  • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
  • Show More Cited By

Index Terms

  1. TastyBeats: Designing Palatable Representations of Physical Activity

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 April 2015

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. fluidic interfaces
    2. human-food interaction (hfi)
    3. palatable representation
    4. personal informatics
    5. physical activity
    6. quantified self

    Qualifiers

    • Research-article

    Conference

    CHI '15
    Sponsor:
    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)83
    • Downloads (Last 6 weeks)12
    Reflects downloads up to 09 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)DataChest: a Constructive Data Physicalization ToolkitProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635252(1-7)Online publication date: 11-Feb-2024
    • (2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data LiteracyProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633378(1-17)Online publication date: 11-Feb-2024
    • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
    • (2024)Füpop: "Real Food" Flavor Delivery via Focused UltrasoundProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642709(1-14)Online publication date: 11-May-2024
    • (2024)Personalizing Products with Stylized Head Portraits for Self-ExpressionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642391(1-18)Online publication date: 11-May-2024
    • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
    • (2024)RainMind: Investigating Dynamic Natural Soundscape of Physiological Data to Promote Self-Reflection for Stress ManagementInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2364468(1-18)Online publication date: 27-Jun-2024
    • (2024)Grand challenges in human-food interactionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103197183:COnline publication date: 14-Mar-2024
    • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
    • (2023)Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older AdultsACM Transactions on Accessible Computing10.1145/361566416:3(1-35)Online publication date: 21-Sep-2023
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media