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Putting the person back into personalization

Published: 01 September 2013 Publication History
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    References

    [1]
    http://dictionary.reference.com/browse/personalization
    [2]
    Chamberlin, E. Theory of Monopolistic Competition. Harvard University Press, Cambridge, MA, 1933.
    [3]
    Robinson, H.W. The equilibrium price in a perfect inter-temporal market. Econometrica 6, 1 (1938), 48--62.
    [4]
    Smith, W. Product differentiation and market segmentation as alternative marketing strategies. Journal of Marketing 21, 1 (1956), 3--8.
    [5]
    I have borrowed and extended the distinction between outcome and process personalization from some very nice work on face-to-face service encounters: Surprenant, C.F. and Solomon, M.R. Personalization in the service encounter. Journal of Marketing 51, 2 (Apr. 1987), 86--96; http://www.ida.liu.se/~steho/und/htdd01/4999772.pdf
    [6]
    Pariser, Eli. The Filter Bubble: What the Internet Is Hiding from You. Viking/Penguin Press, London, 2011. See also Bosker, B. Tim Berners-Lee: Facebook threatens Web, beware. The Guardian (Nov. 22, 2010); http://www.guardian.co.uk/technology/2010/nov/22/tim-berners-lee-facebook
    [7]
    Krug, S. Don't Make Me Think. A Common Sense Approach to Web Usability. New Riders, 2005.
    [8]
    Christensen, C. The Innovator's Dilemma: The Revolutionary Book That Will Change the Way You Do Business. Harper Business, 2011.
    [9]
    Bucket testing or A/B testing is "a methodology in advertising of using randomized experiments with two variants, A and B, which are the Control and Treatment in the controlled experiment. Such experiments are commonly used in web development and marketing, as well as in more traditional forms of advertising. Other names include randomized controlled experiments, online controlled experiments, and split testing." See http://en.wikipedia.org/wiki/A/B_testing

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    Published In

    cover image Interactions
    Interactions  Volume 20, Issue 5
    September + October 2013
    81 pages
    ISSN:1072-5520
    EISSN:1558-3449
    DOI:10.1145/2512050
    Issue’s Table of Contents
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 September 2013
    Published in INTERACTIONS Volume 20, Issue 5

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    • (2024)Changing Perspective on Data in Designing for Active EnvironmentsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661635(2403-2419)Online publication date: 1-Jul-2024
    • (2022)A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online FreelancersProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517546(1-11)Online publication date: 29-Apr-2022
    • (2021)Teaching-Learning Interaction: A New Concept for Interaction Design to Support Reflective User Agency in Intelligent SystemsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462141(1544-1553)Online publication date: 28-Jun-2021
    • (2020)Player-Centered AI for Automatic Game Personalization: Open ProblemsProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3402951(1-8)Online publication date: 15-Sep-2020
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    • (2018)The Misgendering MachinesProceedings of the ACM on Human-Computer Interaction10.1145/32743572:CSCW(1-22)Online publication date: 1-Nov-2018
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    • (2015)Personalizing persuasive technologiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2015.01.00477:C(38-51)Online publication date: 1-May-2015
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