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Skweezee studio: turn your own plush toys into interactive squeezable objects

Published: 16 February 2014 Publication History

Abstract

Skweezees are soft, deformable objects that recognize their shape deformation. Typically, a Skweezee has a fabric 'skin' and is filled with conductive padding. Several fabric electrodes are dispersed over the shape, and a small electronic circuit measures the resistance between each possible pair of electrodes. As the shape is deformed as a result of a squeeze gesture, the resistance patterns between electrode pairs change. A machine learning algorithm allows to differentiate between the different shape deformations. In addition, user-friendly open source software allows defining and recording squeeze gestures. Consequently, Skweezees enable rich gestural squeeze interaction for the DIY community. In this Skweezee Studio, participants are invited to bring their own plush toy (or another soft object) and to transform it into a Skweezee. Moreover, participants will be introduced to the mechanical, electrical and digital properties of Skweezees and participants will be able to explore and discuss the potential of e-textile, and of soft, tangible and haptic interactions in general.

References

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Flagg, A. and MacLean, K. Affective touch gesture recognition for a furry zoomorphic machine. Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, ACM (2013), 25--32.
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Geurts, L., Vanden Abeele, V., Husson, J., et al. Digital Games for Physical Therapy: Fulfilling the Need for Calibration and Adaptation. Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, ACM (2011).
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Saldien, J., Goris, K., Vanderborght, B., Vanderfaeillie, J., and Lefeber, D. Expressing Emotions with the Social Robot Probo. International Journal of Social Robotics 2, 4 (2010), 377--389.
[4]
Vanderloock, K., Vanden Abeele, V., Suykens, J., and Geurts, L. The Skweezee System: Enabling the design and the programming of squeeze interactions. Proceedings of the 26th annual ACM symposium on User interface software and technology, ACM (2013).
[5]
Wada, K., Shibata, T., Saito, T., Sakamoto, K., and Tanie, K. Psychological and Social Effects of One Year Robot Assisted Activity on Elderly People at a Health Service Facility for the Aged. Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005. ICRA 2005, (2005), 2785--2790.

Cited By

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  • (2023)Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain InjuryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572734(1-14)Online publication date: 26-Feb-2023
  • (2022)Theoretically-Defined vs. User-Defined Squeeze GesturesProceedings of the ACM on Human-Computer Interaction10.1145/35678056:ISS(73-102)Online publication date: 14-Nov-2022
  • (2022)Maker Technology and the Promise of Empowerment in a Flemish School for Disabled ChildrenProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501853(1-18)Online publication date: 29-Apr-2022
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    Published In

    cover image ACM Conferences
    TEI '14: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
    February 2014
    401 pages
    ISBN:9781450326353
    DOI:10.1145/2540930
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 16 February 2014

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    Author Tags

    1. DIY
    2. electronic textiles
    3. gesture recognition
    4. soft user interface
    5. tangible interaction

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    TEI '14 Paper Acceptance Rate 46 of 172 submissions, 27%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2023)Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain InjuryProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572734(1-14)Online publication date: 26-Feb-2023
    • (2022)Theoretically-Defined vs. User-Defined Squeeze GesturesProceedings of the ACM on Human-Computer Interaction10.1145/35678056:ISS(73-102)Online publication date: 14-Nov-2022
    • (2022)Maker Technology and the Promise of Empowerment in a Flemish School for Disabled ChildrenProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501853(1-18)Online publication date: 29-Apr-2022
    • (2022)Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion RegulationACM Transactions on Computer-Human Interaction10.1145/349108329:4(1-36)Online publication date: 31-Mar-2022
    • (2021)PlushPal: Storytelling with Interactive Plush Toys and Machine LearningProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460694(236-245)Online publication date: 24-Jun-2021
    • (2019)Translating Affective Touch into TextExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3313015(1-6)Online publication date: 2-May-2019
    • (2017)Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum DisorderProceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition10.1145/3059454.3059474(75-79)Online publication date: 22-Jun-2017
    • (2017)UTAP - Unique Topographies for Acoustic PropagationProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024987(141-152)Online publication date: 20-Mar-2017
    • (2017)SqueezaPulseProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024976(341-350)Online publication date: 20-Mar-2017
    • (2015)Empowering Occupational Therapists with a DIY-toolkit for Smart Soft ObjectsProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680598(387-394)Online publication date: 15-Jan-2015
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