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On Nash Equilibria for a Network Creation Game

Published: 01 March 2014 Publication History

Abstract

We study a basic network creation game proposed by Fabrikant et al. [2003]. In this game, each player (vertex) can create links (edges) to other players at a cost of α per edge. The goal of every player is to minimize the sum consisting of (a) the cost of the links he has created and (b) the sum of the distances to all other players.
Fabrikant et al. conjectured that there exists a constant A such that, for any α > A, all nontransient Nash equilibria graphs are trees. They showed that if a Nash equilibrium is a tree, the price of anarchy is constant. In this article, we disprove the tree conjecture. More precisely, we show that for any positive integer n0, there exists a graph built by nn0 players which contains cycles and forms a nontransient Nash equilibrium, for any α with 1 < α ≤ √n/2. Our construction makes use of some interesting results on finite affine planes. On the other hand, we show that, for α ≥ 12n ⌈log n⌉, every Nash equilibrium forms a tree.
Without relying on the tree conjecture, Fabrikant et al. proved an upper bound on the price of anarchy of O(√α), where α ∈ [2, n2. We improve this bound. Specifically, we derive a constant upper bound for αO(√n) and for α ≥ 12n ⌈log n⌉. For the intermediate values, we derive an improved bound of O(1 + (min{α2/n, n2/α})1/3). Additionally, we develop characterizations of Nash equilibria and extend our results to a weighted network creation game as well as to scenarios with cost sharing.

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  1. On Nash Equilibria for a Network Creation Game

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    cover image ACM Transactions on Economics and Computation
    ACM Transactions on Economics and Computation  Volume 2, Issue 1
    March 2014
    93 pages
    ISSN:2167-8375
    EISSN:2167-8383
    DOI:10.1145/2597758
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 March 2014
    Accepted: 01 June 2013
    Received: 01 April 2013
    Published in TEAC Volume 2, Issue 1

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    Author Tags

    1. Nash equilibrium
    2. Networks
    3. network design
    4. price of anarchy

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    • (2024)The diameter of sum basic equilibria gamesTheoretical Computer Science10.1016/j.tcs.2024.1148071018(114807)Online publication date: Nov-2024
    • (2023)The Impact of Cooperation in Bilateral Network CreationProceedings of the 2023 ACM Symposium on Principles of Distributed Computing10.1145/3583668.3594588(321-331)Online publication date: 19-Jun-2023
    • (2023)On the PoA Conjecture: Trees versus Biconnected ComponentsSIAM Journal on Discrete Mathematics10.1137/21M146642637:2(1030-1052)Online publication date: 15-Jun-2023
    • (2023)Lightning Creation Games2023 IEEE 43rd International Conference on Distributed Computing Systems (ICDCS)10.1109/ICDCS57875.2023.00037(1-11)Online publication date: Jul-2023
    • (2023)On Dynamics of Basic Network Creation Games with Non-Uniform Communication Interest2023 Eleventh International Symposium on Computing and Networking Workshops (CANDARW)10.1109/CANDARW60564.2023.00023(86-92)Online publication date: 27-Nov-2023
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    • (2021)Network Creation Games with Traceroute-Based StrategiesAlgorithms10.3390/a1402003514:2(35)Online publication date: 26-Jan-2021
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