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Using motion capture for interactive motion editing

Published: 30 November 2014 Publication History

Abstract

Motion capture technology has been widely used for creating character motions. Motion editing is usually also required to adjust captured motions. Because character poses which include joint rotations, body positions, and orientations are high-dimensional data, it is difficult to manipulate character poses through a conventional mouse-based interface. We propose a motion editing system that uses a motion capture device. Our system can capture a motion and edit the captured motion using the same motion capture device. Our motion-capture-based interface can specify motion editing parameters such as time period, body part selection, end-effector position, pose, and motion segment. We conducted a user study to compare our system and conventional mouse-based motion editing system. The results showed that our interface is more efficient than the conventional interface.

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References

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Cited By

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  • (2015)Key pose deformations in changing the 3D character motion styleProceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/2817675.2817692(73-76)Online publication date: 30-Oct-2015
  • (2015)3D character motion deformation technique for motion style alteration2015 4th International Conference on Interactive Digital Media (ICIDM)10.1109/IDM.2015.7516341(1-4)Online publication date: Dec-2015

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cover image ACM Conferences
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2014
246 pages
ISBN:9781450332545
DOI:10.1145/2670473
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 30 November 2014

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Author Tags

  1. computer animation
  2. motion capture
  3. motion editing
  4. user interface

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VRCAI 2014
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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2015)Key pose deformations in changing the 3D character motion styleProceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/2817675.2817692(73-76)Online publication date: 30-Oct-2015
  • (2015)3D character motion deformation technique for motion style alteration2015 4th International Conference on Interactive Digital Media (ICIDM)10.1109/IDM.2015.7516341(1-4)Online publication date: Dec-2015

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