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- research-articleNovember 2014
Quantized reality: automatic fine-grained spherical images acquisition for space re-construction
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 235–238https://doi.org/10.1145/2670473.2670513Capturing and reconstructing real world environments in 3D has broad areas of application including virtual reality, entertainment, archiving, simulation, and training. Geometry-based methods typically estimate the geometry of the environment based on ...
- research-articleNovember 2014
Human joystick: Wii-leaning to translate in large virtual environments
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 231–234https://doi.org/10.1145/2670473.2670512In this work we present an inexpensive method of exploring a large immersive virtual environment (VE). More specifically, we describe a method of physically leaning to explore a VE on a Nintendo Wii Fit Balance Board, Wii-Leaning. In two experiments ...
- research-articleNovember 2014
Topology structure based saliency region detection for cartoon images
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 239–241https://doi.org/10.1145/2670473.2670511Saliency detection is a key component of content-aware image processing, such as image retargeting. The speciality of cartoon images make the existing algorithms hard to get excellent results. In this paper, we propose a new method to detect saliency ...
- research-articleNovember 2014
Visual saliency based bag of phrases for image retrival
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 243–246https://doi.org/10.1145/2670473.2670510This paper presents a saliency based bag-of-phrases (Saliency-BoP for short) method for image retrieval. It combines saliency detection with visual phrase construction to extract bag-of-phrase features. To achieve this, the method first detects salient ...
- research-articleNovember 2014
Clustering-based real-time lighting simulation for self-luminous particle system
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 193–196https://doi.org/10.1145/2670473.2670509A clustering-based method of simulating self-luminous particle system in real-time is presented in this paper. Particle system is widely used in computer graphics simulation for fuzzy phenomena. However, some kinds of fuzzy phenomena simulated by ...
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- research-articleNovember 2014
3D fluid scene synthesis and animation
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 219–222https://doi.org/10.1145/2670473.2670508Realistic fluid scene modeling is necessary for virtual reality application. Large 3D fluid scene modeling in low performance computer with real time remains a challenge. Here we present an approach for synthesizing large 3D fluid scene with example of ...
- research-articleNovember 2014
A stylization method of Chinese ink painting for 3D tree
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 201–204https://doi.org/10.1145/2670473.2670507We present a rendering method that generates 3D Chinese ink painting effect based on point cloud tree models. First, the tree model is divided into three parts: trunk, branches and leaves. Then, each part is rendered according to different ...
- research-articleNovember 2014
A practical GPU accelerated surface reconstruction
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 215–218https://doi.org/10.1145/2670473.2670506This paper presents a novel liquid surface reconstruction framework based on GPU acceleration. The method can fast reconstruct triangle mesh from large set of particle data. This algorithm builds parallel spatial hash table and AABB structure, which ...
- research-articleNovember 2014
Hand-based interaction for object manipulation with augmented reality glasses
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 227–230https://doi.org/10.1145/2670473.2670505An increase number of gesture sensors and AR(augmented reality) displays are emerging these years. There are more and more study working on spatial interaction. In this work, we focus on evaluating the feasibility of hand-based interaction designed for ...
- research-articleNovember 2014
Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 189–192https://doi.org/10.1145/2670473.2670504This paper proposes an efficient method to extract the geometric characteristics of meshes, to make an assertive choice of an acceleration structure for ray tracing in real-time. This method automatically decides the best acceleration structure type for ...
- research-articleNovember 2014
A background subtraction algorithm based on pixel state
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 251–254https://doi.org/10.1145/2670473.2670503Most of current background subtraction algorithms have issues of ghost and foreground aperture when they process the crowded video sequences in the outdoor scenes. In this paper we present a novel method based on the pixel state to solve the issues. ...
- research-articleNovember 2014
Retargeting 3D facial expressions in real time based on Kinect
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 209–213https://doi.org/10.1145/2670473.2670502Retargeting three-dimensional facial expressions is a hot issue in the field of computer science and technology, the animation industry and realistic social network. In this paper, we present a retargeting method of 3D facial expressions through the ...
- research-articleNovember 2014
Quantitative intensity analysis of facial expressions using HMM and linear regression
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 247–250https://doi.org/10.1145/2670473.2670501In this paper, an automatic framework of facial expression analysis focusing on quantitative intensity illustration is proposed. Quantitative intensity variation could be extracted during the whole period of facial expressions, from neutral state to ...
- research-articleNovember 2014
Region division based real-time cloth simulation
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 205–208https://doi.org/10.1145/2670473.2670499Wrinkle is the most significant dynamic effects on cloth simulation. Although clothes with wrinkles make graphics more believable, many real time graphics systems make compromises on it because of time and space consuming.
A region division based method ...
- research-articleNovember 2014
Transparent-supported radiance regression function
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 197–200https://doi.org/10.1145/2670473.2670498A modified RRF[Ren et al. 2013] rendering method called TsRRF is presented in this paper, which support global illumination in realtime for scenes with moving transparent objects. The key idea of this method is to augment the map between object and ...
- research-articleNovember 2014
Optimal combination of techniques in multiple importance sampling
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 141–150https://doi.org/10.1145/2670473.2670496Multiple Importance Sampling (MIS) technique has been widely used in Computer Graphics in rendering algorithms. MIS is based on weighting several sampling techniques into a single estimator. When the combination weights are taken such that the sample ...
- research-articleNovember 2014
Web3D CID: Web3D collaborative interior design based on transparent adaptation
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 113–121https://doi.org/10.1145/2670473.2670495We propose a collaborative web interior design system that assists multi-users in real time house editing and furniture arrangement. Our system incorporates the transparent adaptation layer, which is an important network protocol, to achieve the online ...
- research-articleNovember 2014
Saliency-based depth-of-field rendering with flash and non-flash pairs
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 133–140https://doi.org/10.1145/2670473.2670494Depth of Field is an important factor to synthesize realistic photography effects. In our paper, we discuss a new image-based approach that can synthesize DoF effects without user iterations. Our approach can produce the based saliency maps with ...
- research-articleNovember 2014
A local evaluation approach for multi-agent navigation in dynamic scenarios
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 89–93https://doi.org/10.1145/2670473.2670493In recent years, the technology for crowd simulation has been applied in many fields. However, collision avoidance considering of multiple individuals and moving obstacles simultaneously is still a challenging task in this research area. In this paper, ...
- research-articleNovember 2014
Walking in place using the Microsoft Kinect to explore a large VE
VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in IndustryPages 27–33https://doi.org/10.1145/2670473.2670492In this work, we present a simple method of "walking in place" (WIP) using the Microsoft Kinect to explore a virtual environment (VE) with a head-mounted display (HMD). Other studies have shown that WIP to explore a VE is equivalent to normal walking in ...