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Region division based real-time cloth simulation

Published: 30 November 2014 Publication History

Abstract

Wrinkle is the most significant dynamic effects on cloth simulation. Although clothes with wrinkles make graphics more believable, many real time graphics systems make compromises on it because of time and space consuming.
A region division based method is presented in this paper to add wrinkle effect to cloth while keeping the simulation speed fast enough to be real time. This method can simulate wrinkle effect without using additional cloth consists of different resolution mesh, which avoids the computation to build the connection between them and saves the space to store the additional cloth. With the concept of position based dynamics, a new method of region division is proposed. In this method, the entire cloth is treated as a connection of different regions. Cloth is divided into different regions according to the position of different joints. Vertex cover method is used to reduce the number of vertices to be taken into computation in each of these regions. Connections between different regions are built based on the position relationship between them. Practical experiment result shows that the method can simulate the wrinkle detail without using additional cloth consists of higher resolution mesh.

References

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  1. Region division based real-time cloth simulation

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      cover image ACM Conferences
      VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
      November 2014
      246 pages
      ISBN:9781450332545
      DOI:10.1145/2670473
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 30 November 2014

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      Author Tags

      1. cloth simulation
      2. position based
      3. region division

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