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3D fluid scene synthesis and animation

Published: 30 November 2014 Publication History

Abstract

Realistic fluid scene modeling is necessary for virtual reality application. Large 3D fluid scene modeling in low performance computer with real time remains a challenge. Here we present an approach for synthesizing large 3D fluid scene with example of frame in video. Both rich of realistic texture in video frame and height field of fluid surface are employed to study. Realistic textures can enhance the synthesized fluid appearance, whereas the height field of fluid surface enables the generation of complex geometry and stochastic movement on the surface. We take advantage of fluid wave theory to study and extract wave elements from fluid surface of example frame. The extracted wave elements are clustered and rearranged into the synthesized result. MST (Minimum Spanning Tree) of wave element classes is constituted to keep local continuity to fluid surface. We demonstrate our synthesis results for different scales and different types of large 3D fluid scenes synthesis in several challenging scenarios.

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Cited By

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  • (2019)Physics-preserving fluid reconstruction from monocular video coupling with SFS and SPHThe Visual Computer10.1007/s00371-019-01735-1Online publication date: 25-Jul-2019

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  1. 3D fluid scene synthesis and animation

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        cover image ACM Conferences
        VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
        November 2014
        246 pages
        ISBN:9781450332545
        DOI:10.1145/2670473
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Publication History

        Published: 30 November 2014

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        Author Tags

        1. example based synthesis
        2. fluid scene synthesis
        3. video
        4. wave element

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        • (2019)Physics-preserving fluid reconstruction from monocular video coupling with SFS and SPHThe Visual Computer10.1007/s00371-019-01735-1Online publication date: 25-Jul-2019

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