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Mixed reality stories: how creative writers integrate virtual and physical realities

Published: 02 December 2014 Publication History
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  • Abstract

    Mixed reality stories (MRS) unfold simultaneously in the physical and the virtual world. Advancements in digital technologies, which are now able to capture more contextual information about our physical environments, are enabling novel ways of blending the two worlds. To explore the process of creating stories from this perspective, we conducted a study with creative writers, in which we asked them to write a MRS script for outdoor running. While we saw instances of intentional connections between physical and virtual worlds in their work, we also observed the use of ambiguity or even deliberate contradiction with available contextual information. In this paper we discuss how these approaches can be beneficial for MRS and propose directions for future work.

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    Cited By

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    • (2018)Object-focused mixed reality storytellingProceedings of the 22nd Pan-Hellenic Conference on Informatics10.1145/3291533.3291588(278-281)Online publication date: 29-Nov-2018

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    1. Mixed reality stories: how creative writers integrate virtual and physical realities

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      cover image ACM Other conferences
      OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design
      December 2014
      689 pages
      ISBN:9781450306539
      DOI:10.1145/2686612
      • Conference Chair:
      • Tuck Leong
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      • U1: U1 PTY LTD
      • IDHuP: Interaction Design and Human Practice Lab
      • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
      • CSIRO
      • QUT
      • HFESA: Human Factors and Ergonomics Society of Australia Inc.
      • University of Technology Sydney
      • IDF: The Interaction Design Foundation
      • CHISIG: Computer-Human Interaction Special Interest Group, Human Factors & Ergonomics Society of Australia

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 02 December 2014

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      Author Tags

      1. creative writers
      2. mixed reality
      3. running
      4. serious games
      5. storytelling
      6. workshop

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      OzCHI '14
      Sponsor:
      • U1
      • IDHuP
      • UTS-HCTDRS
      • HFESA
      • IDF
      • CHISIG
      OzCHI '14: the Future of Design
      December 2 - 5, 2014
      New South Wales, Sydney, Australia

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      OzCHI '14 Paper Acceptance Rate 85 of 176 submissions, 48%;
      Overall Acceptance Rate 362 of 729 submissions, 50%

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      Cited By

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      • (2018)Object-focused mixed reality storytellingProceedings of the 22nd Pan-Hellenic Conference on Informatics10.1145/3291533.3291588(278-281)Online publication date: 29-Nov-2018

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