Welcome to the 2015 Digital Production Symposium, held on August 8, 2015 in Los Angeles. As in previous years, our submissions continue to reflect the diverse set of technical challenges faced in the creation of modern computer graphics for film production. The presenters and our program committee represent large and small studios, live action VFX and feature animation, and hail from many countries around the world. We are pleased to have Luca Fascione, rendering research supervisor at Weta Digital, as our keynote speaker.
DigiPro's content is similar to technical papers and talks from SIGGRAPH, but differs in some important ways: Rather than being focused solely on "research," DigiPro also seeks to present papers on systems and pipelines, standard practice that has not been documented, best practices, and even out-of-the-box musing on the nature of our work. We are pleased that this wide spectrum of topics and types of presentation is reflected in this year's program, and hope that in addition to purely academic interest, our content will inspire you to embrace, implement, and extend what you see presented.
Proceeding Downloads
DreamWorks animation facial motion and deformation system
- Sven Pohle,
- Michael Hutchinson,
- Brent Watkins,
- Dick Walsh,
- Stephen Candell,
- Frederick Nilsson,
- Jason Reisig
DreamWorks Animation's Premo animation system enables a direct manipulation of controls in real time on the geometry of the character. To support this workflow a new approach for our facial system needed to be developed as a typical shape driven system ...
Dataflow: ILM's framework for procedural geometry generation, simulation authoring, crowds, and more
Dataflow is a node-based graph-evaluation system at the core of ILM's visual effects pipeline, and it has been used on dozens of major motion pictures over the past 8 years. It is used for assembling networks of python rules for generating and ...
Motion retargeting for crowd simulation
CG Crowds have become increasingly popular this last decade in the VFX industry: formerly reserved to only a few number of high end studios and blockbusters, crowd simulation is now widely used in TV shows or commercials. In a context where budget and ...
Rapid: an artist friendly particle system
A particle system is a heavily used tool in every effects animation department in the world. In this paper, we re-explore this well understood, and relatively ancient technique. We present our design of Rapid, a modern, and easy to use particle dynamics ...
Improved deep image compositing using subpixel masks
We present an improved method of producing and manipulating deep pixel data which retains important surface information calculated during the execution of the rendering algorithm for later use during compositing, allowing operations normally performed ...
Empirical directional wave spectra for computer graphics
In this paper, we describe the practical application of several empirically-based, directional ocean wave spectra for use in the Fourier synthesis of animated ocean height fields. We use the Texel MARSEN ARSLOE (TMA) empirical model for the non-...
Efficient and stable approach to elasticity and collisions for hair animation
We present a hybrid direct and projective iterative algorithm for simulating hair. The algorithm is fast, stable, visually accurate, uses a comprehensive elasticity model with a well defined continuum limit. The low resolution simulation is a good ...
A conceptual framework for pipeline
In this talk I'll present a "theory of pipeline" in which a pipeline is thought of as large and complex version management system. The interesting behaviors come about because the "versions" of things come in three distinct types:
• Revision---Describes ...
ACEScg: a common color encoding for visual effects applications
- Haarm-Pieter Duiker,
- Alexander Forsythe,
- Scott Dyer,
- Ray Feeney,
- Will McCown,
- Jim Houston,
- Andy Maltz,
- Doug Walker
The Academy Color Encoding System 1.0 (ACES) was launched in December 2014 by the Academy of Motion Picture Arts and Sciences. The result of over 10 years of industry-driven development and testing, ACES provides a standardized color management ...
Rigging octopuses in Penguins of Madagascar
On Penguins of Madagascar, we had the unique challenge of rigging several octopus characters to antagonize our heroes. Unlike normal octopuses, they spend most of their time on land, and had to be able to scurry around, operate machinery, and do kung-...
Into the wasteland: the VFX of Mad Max: Fury Road
Mad Max: Fury Road is the fourth movie in Australian director George Miller's iconic Mad Max series.
- Proceedings of the 2015 Symposium on Digital Production