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Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment

Published: 27 February 2016 Publication History

Abstract

Room2Room is a telepresence system that leverages projected augmented reality to enable life-size, co-present interaction between two remote participants. Our solution recreates the experience of a face-to-face conversation by performing 3D capture of the local user with color + depth cameras and projecting their life-size virtual copy into the remote space. This creates an illusion of the remote person's physical presence in the local space, as well as a shared understanding of verbal and non-verbal cues (e.g., gaze, pointing.) In addition to the technical details of two prototype implementations, we contribute strategies for projecting remote participants onto physically plausible locations, such that they form a natural and consistent conversational formation with the local participant. We also present observations and feedback from an evaluation with 7 pairs of participants on the usability of our solution for solving a collaborative, physical task.

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  • (2024)Projection mapping technologies: A review of current trends and future directionsProceedings of the Japan Academy, Series B10.2183/pjab.100.012100:3(234-251)Online publication date: 11-Mar-2024
  • (2024)Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-UsersAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686708(1-8)Online publication date: 13-Oct-2024
  • (2024)Gazing Heads: Investigating Gaze Perception in Video-Mediated CommunicationACM Transactions on Computer-Human Interaction10.1145/366034331:3(1-31)Online publication date: 11-Jun-2024
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cover image ACM Conferences
CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing
February 2016
1866 pages
ISBN:9781450335928
DOI:10.1145/2818048
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 27 February 2016

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Author Tags

  1. Telepresence
  2. projection-mapping
  3. projector camera system
  4. spatial augmented reality
  5. spatial interfaces

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CSCW '16
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CSCW '16: Computer Supported Cooperative Work and Social Computing
February 27 - March 2, 2016
California, San Francisco, USA

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CSCW '16 Paper Acceptance Rate 142 of 571 submissions, 25%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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Cited By

View all
  • (2024)Projection mapping technologies: A review of current trends and future directionsProceedings of the Japan Academy, Series B10.2183/pjab.100.012100:3(234-251)Online publication date: 11-Mar-2024
  • (2024)Enabling Safer Augmented Reality Experiences: Usable Privacy Interventions for AR Creators and End-UsersAdjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3672539.3686708(1-8)Online publication date: 13-Oct-2024
  • (2024)Gazing Heads: Investigating Gaze Perception in Video-Mediated CommunicationACM Transactions on Computer-Human Interaction10.1145/366034331:3(1-31)Online publication date: 11-Jun-2024
  • (2024)Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side CollaborationProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676339(1-15)Online publication date: 13-Oct-2024
  • (2024)BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AIProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676326(1-19)Online publication date: 13-Oct-2024
  • (2024)RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual EffectsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661631(1248-1261)Online publication date: 1-Jul-2024
  • (2024)The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661574(2227-2246)Online publication date: 1-Jul-2024
  • (2024)SurfShareProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314187:4(1-24)Online publication date: 12-Jan-2024
  • (2024)SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642945(1-14)Online publication date: 11-May-2024
  • (2024)Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located TelepresenceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642814(1-16)Online publication date: 11-May-2024
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