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ChillFish: A Respiration Game for Children with ADHD

Published: 14 February 2016 Publication History

Abstract

Breathing exercises can help children with ADHD control their stress level, but it can be hard for a child to sustain attention throughout such an exercise. In this paper, we present ChillFish, a breath-controlled biofeedback game designed in collaboration with ADHD professionals to investigate the possibilities of combining breathing exercises and game design. Based on a pilot study with 16 adults, we found that playing ChillFish had a positive effect, helping the participants to reach a relaxed state similar to the one offered by traditional breathing exercises. Further, we analyze the opportunities and challenges of creating a tangible respiration-based controller and use it as a core game mechanic. Finally, we discuss the challenge of balancing engagement and relaxation in physically controlled games for children with ADHD in order to make a game that can be calming and still sustain their attention.

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  • (2024)Evaluating ADHD Users’ Experience with Recommender SystemsCompanion Proceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640544.3645222(84-88)Online publication date: 18-Mar-2024
  • (2024)MoodGems: Designing for the Well-being of Children with ADHD and their Families at HomeProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655795(480-494)Online publication date: 17-Jun-2024
  • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
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    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 14 February 2016

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    Author Tags

    1. ADHD
    2. Games for health
    3. biofeedback
    4. children with ADHD
    5. respiration
    6. serious games
    7. stress

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    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2024)Evaluating ADHD Users’ Experience with Recommender SystemsCompanion Proceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640544.3645222(84-88)Online publication date: 18-Mar-2024
    • (2024)MoodGems: Designing for the Well-being of Children with ADHD and their Families at HomeProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655795(480-494)Online publication date: 17-Jun-2024
    • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
    • (2024)ExBreath: Explore the Expressive Breath System as Nonverbal Signs towards Semi-unintentional ExpressionExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650870(1-7)Online publication date: 11-May-2024
    • (2024)“Can you be with that feeling?”: Extending Design Strategies for Interoceptive Awareness for the Context of Mental HealthProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3643054(1-21)Online publication date: 11-May-2024
    • (2024)Co-Designing Situated Displays for Family Co-Regulation with ADHD ChildrenProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642745(1-19)Online publication date: 11-May-2024
    • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
    • (2024)Stairway to Heaven: A Gamified VR Journey for Breath AwarenessProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641986(1-19)Online publication date: 11-May-2024
    • (2024)Virtual reality experiences for breathing and relaxation trainingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103275188:COnline publication date: 1-Aug-2024
    • (2024)Serious Games for the Treatment of Children with ADHD: The BRAVO ProjectInformation Systems Frontiers10.1007/s10796-023-10457-8Online publication date: 18-Jan-2024
    • Show More Cited By

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