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Inclusive Co-Design within a Three-Dimensional Game Environment

Published: 21 June 2016 Publication History

Abstract

Co-design research with children is a field that continues to find new ground and expand as it explores new, and more effective ways to design. As children become more enveloped in a world of technology and video games, it follows to leverage these kinds of experiences for use in our design toolbox. In addition, continuing to explore how to include a larger global audience through distributed co-design can advance the design process. The study presented in this paper serves as a preliminary exploration of virtual sandbox game environments as a co-design tool. Utilizing a design inclusive research approach, we discuss what led us to explore this environment as a co-design tool, how it evolved over time, and our success in using it to include those who could not attend in-person sessions.

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cover image ACM Conferences
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
June 2016
774 pages
ISBN:9781450343138
DOI:10.1145/2930674
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 21 June 2016

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Author Tags

  1. Children
  2. Design
  3. Minecraft
  4. Participatory Design

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  • Research-article
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  • Refereed limited

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IDC '16
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IDC '16: Interaction Design and Children
June 21 - 24, 2016
Manchester, United Kingdom

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IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

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  • (2024)Menopause Legacies: Designing to Record and Share Experiences of Menopause Across GenerationsProceedings of the ACM on Human-Computer Interaction10.1145/36869758:CSCW2(1-37)Online publication date: 8-Nov-2024
  • (2024)Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660715(2198-2212)Online publication date: 1-Jul-2024
  • (2024)A Review of Cultural Impact on Children’s Play Perception and Digital GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76812-5_23(341-351)Online publication date: 15-Dec-2024
  • (2023)Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with ChildrenProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589359(52-67)Online publication date: 19-Jun-2023
  • (2023)Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North PractitionersProceedings of the ACM on Human-Computer Interaction10.1145/35796067:CSCW1(1-25)Online publication date: 16-Apr-2023
  • (2023)Conducting online participatory design from the United States with children in South Korea with a focus on cultural awarenessBehaviour & Information Technology10.1080/0144929X.2023.2272194(1-17)Online publication date: 30-Oct-2023
  • (2022)Unpacking Stitching between Wikipedia and Wikimedia Commons: Barriers to Cross-Platform CollaborationProceedings of the ACM on Human-Computer Interaction10.1145/35557666:CSCW2(1-35)Online publication date: 11-Nov-2022
  • (2022)Chatbots Facilitating Consensus-Building in Asynchronous Co-DesignProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545671(1-13)Online publication date: 29-Oct-2022
  • (2022)Tick Box Design: A bounded and packageable co-design method for large workshopsInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10050533(100505)Online publication date: Sep-2022
  • (2022)Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and FinlandInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10043931(100439)Online publication date: Mar-2022
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