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abstract

ABOVE WATER: An Educational Game for Anxiety

Published: 15 October 2016 Publication History

Abstract

We present Above Water - a digital/physical hybrid game to inform people about the available strategies to cope with two types of Anxiety Disorders - Generalized Anxiety Disorder and Panic Disorder. The game teaches players about existing treatments. This hybrid game is designed to inspire players to share their experiences and develop their own personal narrative. The document also outlines an assessment strategy to study the game and determine its effectiveness as a game for health. The game is designed to educate non-institutionalized individuals with clinical anxiety and panic disorder. Potential players may be diagnosed, seeking intervention information, or a supportive friend.

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suppl.mov (sg0103-file3.mp4)
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References

[1]
Gavin Andrews, Megan J. Hobbs, Thomas D. Borkovec, Katja Beesdo, Michelle G. Craske, Richard G. Heimberg, Ronald M. Rapee, Ayelet Meron Ruscio, and Melinda A. Stanley. 2010. Generalized worry disorder: a review of DSM-IV generalized anxiety disorder and options for DSM-V. Depression and Anxiety 27, 2 (2010), 134--147.
[2]
TD Borkovec and E Costello. 1993. Efficacy of applied relaxation and cognitive-behavioral therapy in the treatment of generalized anxiety disorder. Journal of Consulting and Clinical Psychology 61, 4 (August 1993), 611--619.
[3]
Alison Wood Brooks. 2014. Get excited: reappraising pre-performance anxiety as excitement. Journal of Experimental Psychology. General 143, 3 (June 2014), 1144--1158.
[4]
JD Brown and JM Siegel. 1988. Exercise as a buffer of life stress: a prospective study of adolescent health. Health Psychology : Official Journal of the Division of Health Psychology, American Psychological Association 7, 4 (1988), 341--353.
[5]
Peter A Levine. 1997. Waking the tiger: Healing trauma: The innate capacity to transform overwhelming experiences. North Atlantic Books.
[6]
Lars-Göran Öst and Bengt E Westling. 1995. Applied relaxation vs cognitive behavior therapy in the treatment of panic disorder. Behaviour Research and Therapy 33, 2 (1995), 145--158.
[7]
R. Parekh. 2015. What are Anxiety Disorders' American Psychiatric Association. (2015). http://www.psychiatry.org/patients-families/anxiety-disorders/what-are-anxiety-disorders Accessed: 2015-12-15.

Cited By

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  • (2024)Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated ThoughtsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661590(2125-2142)Online publication date: 1-Jul-2024
  • (2022)Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert ParticipantsJMIR Serious Games10.2196/2137610:2(e21376)Online publication date: 19-May-2022
  • (2022)ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH54908.2022.9978556(1-8)Online publication date: 10-Aug-2022
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  1. ABOVE WATER: An Educational Game for Anxiety

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    cover image ACM Conferences
    CHI PLAY Companion '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
    October 2016
    388 pages
    ISBN:9781450344586
    DOI:10.1145/2968120
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 15 October 2016

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    Author Tags

    1. games for health
    2. mental health
    3. psychology

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    CHI PLAY Companion '16 Paper Acceptance Rate 35 of 50 submissions, 70%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2024)Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated ThoughtsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661590(2125-2142)Online publication date: 1-Jul-2024
    • (2022)Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert ParticipantsJMIR Serious Games10.2196/2137610:2(e21376)Online publication date: 19-May-2022
    • (2022)ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH54908.2022.9978556(1-8)Online publication date: 10-Aug-2022
    • (2022)Therapist-Informed Design Directions for Mobile Assistive Technologies for AnxietyPervasive Computing Technologies for Healthcare10.1007/978-3-030-99194-4_12(164-182)Online publication date: 23-Mar-2022
    • (2021)Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH52098.2021.9551856(1-8)Online publication date: 4-Aug-2021
    • (2020)Parallel Journeys of Patients with Cancer and Depression: Challenges and Opportunities for Technology-Enabled Collaborative CareProceedings of the ACM on Human-Computer Interaction10.1145/33928434:CSCW1(1-36)Online publication date: 29-May-2020
    • (2020)MoM An Effort to Comprising CBT in Digital Gaming2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH49190.2020.9201621(1-8)Online publication date: Aug-2020
    • (2020)Examining virtual meditation as a stress management strategy on college campuses through longitudinal, quasi-experimental researchBehaviour & Information Technology10.1080/0144929X.2020.183860941:4(864-878)Online publication date: 2-Nov-2020
    • (2019)HCI and Affective HealthProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300475(1-17)Online publication date: 2-May-2019
    • (2018)Participatory Design of Technologies to Support Recovery from Substance Use DisordersProceedings of the ACM on Human-Computer Interaction10.1145/32744252:CSCW(1-27)Online publication date: 1-Nov-2018
    • Show More Cited By

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