Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2971485.2971524acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People

Published: 23 October 2016 Publication History

Abstract

This paper proposes Loaded Dice, two wireless connected Arduino based, 3D-printed cubes consisting of various sensors in one cube and various actuators in the other. It is an interactive tool intended to support co-design activities with blind and visually impaired people within the design space of smart connected devices. The design rationale and design process that led to the implementation of the interactive co-design tool are described as well as the interactive tool itself and an analysis of how co-designers utilized it within a co-design workshop to explore the technology of smart and connected devices. Findings from this workshop are presented. The proposed interactive tool and supporting co-design activities proved to be empowering and engaging to imagine and ideate future technologies based around the IoT.

References

[1]
Barragán, H. Wiring: Prototyping physical interaction design. Interaction Design Institute, Ivrea, Italy (2004)
[2]
Berger, A., Heidt, M. and Eibl, M. Conduplicated Symmetries: Renegotiating the Material Basis of Prototype Research. Proc. ICoRD 2015, Springer (2015), 71--78
[3]
Berger, A. and Heidt, M. Exploring Prototypes in Interaction Design - Qualitative Analysis & Playful Design Method. Proc. IASDR 2015, (2015), 2487--2494
[4]
Bigham, J.P., Jayant, C., Ji, H., Little, G., Miller, A., Miller, R.C., Miller, R., Tatarowicz, A., White, B., White, S. and Yeh, T. VizWiz: Nearly Real-time Answers to Visual Questions. Proc. UIST 2010, ACM Press (2010), 333--342
[5]
Blumer, H. (1986). Symbolic interactionism: Perspective and method. Univ of California Press.
[6]
Borenstein, J. The NavBelt - A Computerized Multi-Sensor Travel Aid for Active Guidance of the Blind. Presented at the CSUN's Fifth Annual Conference on Technology and Persons with Disabilities. (1990)
[7]
Borenstein, J. The GuideCane-applying mobile robot technologies to assist the visually impaired. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions 31, 2 (2001), 131--136.
[8]
Brandt, E. Designing exploratory design games: a framework for participation in Participatory Design?. Proc. PDC 2006, ACM Press (2006), 57--66.
[9]
Charmaz, K. Constructing grounded theory: A practical guide through qualitative analysis (Introducing Qualitative Methods Series. (2006)
[10]
Corbin, J., & Strauss, A. Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage publications. (2014)
[11]
De Roeck, D., Slegers, K., Criel, J., Godon, M., Claeys, L., Kilpi, K. and Jacobs, A. I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation. Proc. NordiCHI 2012, ACM Press (2012), 170--179.
[12]
Dewey, J., Hickman, L., & Alexander, T. M. (1998). The essential Dewey: Ethics, logic, psychology (Vol. 2). Indiana University Press.
[13]
Domingo, M. C. An overview of the Internet of Things for people with disabilities. Network and Computer Applications 35, 2 (2012), 584-596.
[14]
Frauenberger, C., Makhaeva, J. and Spiel, K. Designing Smart Objects with Autistic Children - Four Design Exposes. Proc. CHI 2016, ACM Press (2016)
[15]
Gaver, W., Boucher, A., Jarvis, N., Bowers, J. and Wright, P. The Prayer Companion Openness and Specificity, Materiality and Spirituality. Proc. CHI 2010, ACM Press (2010), 2055--2064.
[16]
Giles, E., van der Linden, J. Imagining Future Technologies: eTextile Weaving Workshops with Blind and Visually Impaired People. Proc. ACM Creativity and Cognition. (2015).
[17]
Glaser, B. G. and Strauss, A. L. The discovery of grounded theory: strategies for qualitative research. Chicago: Aldine. (1967)
[18]
Kluge, S. Empirically grounded construction of types and typologies in qualitative social research. Forum: Qualitative Social Research 1, 1 (2000)
[19]
Marcus, A. Metaphor design for user interfaces. Proc CHI 1998. ACM Press (1998), 129--130
[20]
Marcus A. Icons, symbols, and signs: visible languages to facilitate communication. interactions 10, 3 (2003), 37--43
[21]
McElligott, J. and van Leeuwen, L. Designing Sound Tools and Toys for Blind and Visually Impaired Children. Proc IDC 2004, ACM Press (2004), 65--72.
[22]
Nicol, E., Dunlop, M., Komninos, A., McGee-Lennon, M., Baillie, L., Eslambolchilar, P., Velàsquez, F. D. G. 2nd Workshop on Designing with Older Adults: Towards a Complete Methodology. Proc. MobileHCI 2015, ACM Press (2015), 908--911.
[23]
Sanders, E. B. N. and Stappers, P. J. Co-creation and the new landscapes of design. Co-design 4, 1 (2008), 5--18.
[24]
Shilkrot, R., Huber, J., Liu, C., Maes, P. and Nanayakkara, S.C. FingerReader: A Wearable Device to Support Text Reading on the Go. Ext. Abstracts CHI 2014. ACM Press (2014), 2359--2364.
[25]
Twyman, M., Mullenbach, J., Shultz, C., Colgate, J.E. and Piper, A.M. Designing Wearable Haptic Information Displays for People with Vision Impairments. Proc. TEI 2015, ACM Press (2015), 341--344.
[26]
Yatani, K. and Truong, K.N. SemFeel: A User Interface with Semantic Tactile Feedback for Mobile Touchscreen Devices. Proc. UIST 2009, ACM Press (2009), 111--120.
[27]
Yatani, K., Banovic, N. and Truong, K. SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback. Proc. CHI 2012. ACM Press (2012), 415--42

Cited By

View all
  • (2024)Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy MaterialityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660744(2958-2971)Online publication date: 1-Jul-2024
  • (2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data LiteracyProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633378(1-17)Online publication date: 11-Feb-2024
  • (2024)Remembering through Sound: Co-creating Sound-based Mementos together with People with BlindnessProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641940(1-19)Online publication date: 11-May-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
October 2016
1045 pages
ISBN:9781450347631
DOI:10.1145/2971485
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2016

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Design case
  2. accessible technology
  3. co-design
  4. design methods
  5. haptic technology
  6. participatory design
  7. research through design
  8. visual impairment

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

Conference

NordiCHI '16

Acceptance Rates

NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)51
  • Downloads (Last 6 weeks)5
Reflects downloads up to 12 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy MaterialityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660744(2958-2971)Online publication date: 1-Jul-2024
  • (2024)SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data LiteracyProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633378(1-17)Online publication date: 11-Feb-2024
  • (2024)Remembering through Sound: Co-creating Sound-based Mementos together with People with BlindnessProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641940(1-19)Online publication date: 11-May-2024
  • (2024)Sensors capabilities as a creativity tool for engineering product designJournal of Engineering Design10.1080/09544828.2024.233319535:5(639-664)Online publication date: 29-Mar-2024
  • (2023)Beyond Looking Back: Designing Interactive Technology Together to Support Blind People's Experience of ReminiscenceCompanion Publication of the 2023 ACM Designing Interactive Systems Conference10.1145/3563703.3593068(7-11)Online publication date: 10-Jul-2023
  • (2023)Accidentally Evil: On Questionable Values in Smart Home Co-DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581504(1-14)Online publication date: 19-Apr-2023
  • (2023)Simphony: Enhancing Accessible Pattern Design Practices among Blind WeaversProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581047(1-19)Online publication date: 19-Apr-2023
  • (2023)Object Recognition System for the Visually Impaired: Leveraging IoT and Remote Server Integration2023 International Conference on the Confluence of Advancements in Robotics, Vision and Interdisciplinary Technology Management (IC-RVITM)10.1109/IC-RVITM60032.2023.10434991(1-7)Online publication date: 28-Nov-2023
  • (2022)Virtual and in-person co-design workshops: from alternative to complementary approaches.Proceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3531209(466-469)Online publication date: 20-Jun-2022
  • (2022)Low-Cost Assistive Technologies for Disabled People Using Open-Source Hardware and Software: A Systematic Literature ReviewIEEE Access10.1109/ACCESS.2022.322144910(124894-124927)Online publication date: 2022
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media