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Procedurally generated virtual reality from 3D reconstructed physical space

Published: 02 November 2016 Publication History

Abstract

We present a novel system for automatically generating immersive and interactive virtual reality (VR) environments using the real world as a template. The system captures indoor scenes in 3D, detects obstacles like furniture and walls, and maps walkable areas (WA) to enable real-walking in the generated virtual environment (VE). Depth data is additionally used for recognizing and tracking objects during the VR experience. The detected objects are paired with virtual counterparts to leverage the physicality of the real world for a tactile experience. Our approach is new, in that it allows a casual user to easily create virtual reality worlds in any indoor space of arbitrary size and shape without requiring specialized equipment or training. We demonstrate our approach through a fully working system implemented on the Google Project Tango tablet device.

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      cover image ACM Conferences
      VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
      November 2016
      363 pages
      ISBN:9781450344913
      DOI:10.1145/2993369
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 02 November 2016

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      Author Tags

      1. 3D reconstruction
      2. computer vision
      3. depth cameras
      4. locomotion
      5. mobile computing
      6. obstacle avoidance
      7. procedural generation
      8. tracking
      9. virtual reality

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