Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2807442.2807463acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

TurkDeck: Physical Virtual Reality Based on People

Published: 05 November 2015 Publication History

Abstract

TurkDeck is an immersive virtual reality system that reproduces not only what users see and hear, but also what users feel. TurkDeck produces the haptic sensation using props, i.e., when users touch or manipulate an object in the virtual world, they simultaneously also touch or manipulate a corresponding object in the physical world. Unlike previous work on prop-based virtual reality, however, TurkDeck allows creating arbitrarily large virtual worlds in finite space and using a finite set of physical props. The key idea behind TurkDeck is that it creates these physical representations on the fly by making a group of human workers present and operate the props only when and where the user can actually reach them. TurkDeck manages these so-called "human actuators" by displaying visual instructions that tell the human actuators when and where to place props and how to actuate them. We demonstrate TurkDeck at the example of an immersive 300m2 experience in 25m2 physical space. We show how to simulate a wide range of physical objects and effects, including walls, doors, ledges, steps, beams, switches, stompers, portals, zip lines, and wind. In a user study, participants rated the realism/immersion of TurkDeck higher than a traditional prop-less baseline condition (4.9 vs. 3.6 on 7 item Likert).

Supplementary Material

suppl.mov (uist2170-file4.mp4)
Supplemental video
MP4 File (p417.mp4)

References

[1]
Alaraj, A., Lemole, M.G., Finkle, J.H., Yudkowsky, R., Wallace, A., Luciano, C., Banerjee, P.P., Rizzi, S.H., and Charbel, F.T. Virtual reality training in neurosurgery: review of current status and future applications. Surgical neurology international 2 (2011).
[2]
Alvar http://virtual.vtt.fi/virtual/proj2/multimedia/alvar
[3]
Bergamasco, M. The GLAD-IN-ART Project. Virtual Reality SE-19. 251--258.
[4]
Brooks Jr., and Frederick, P. What's real about virtual reality? Computer Graphics and Applications, IEEE 19.6 (1999): 16--27.
[5]
Cheng, L., Lühne, P., Lopes, P., Sterz, C., & Baudisch, P. Haptic Turk : a Motion Platform Based on People. Proc. CHI '14, 3463--3472.
[6]
Hinckley, K., Pausch, R., Goble, J.C., and Kassell, N.F. Passive Real-world Interface Props for Neurosurgical Visualization. Proc. CHI '94, 452--458.
[7]
Hoffmann, H. G. Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments. Proc. IEEE VRAIS '98, 59--63.
[8]
Hollerbach, J.M. Torso Force Feedback Realistically Simulates Slope on Treadmill-Style Locomotion Interfaces. Int. J. Robotics Research 20, 12 (2001), 939--952.
[9]
Hughes, C.E., Stapleton, C.B., Hughes, D.E., Smith, E.M. Mixed reality in education, entertainment, and training. Computer Graphics and Applications 25.6 (2005): 24--30.
[10]
Insko, B.E. Passive haptics significantly enhances virtual environments. Dissertation at University of North Carolina at Chapel Hill, 2001.
[11]
Iwata, H., Yano, H., and Fukushima, H. CirculaFloor: A Locomotion Interface Using Circulation of Movable Tiles. In Proc. Virtual Reality'05, 223--230.
[12]
Iwata, H., Yano, H., and Nakaizumi, F. Gait Master: a Versatile Locomotion Interface for Uneven Virtual Terrain. Virtual Reality, (2001).
[13]
Kohli, L., Burns, E., Miller, D., Fuchs, H. Combining passive haptics with redirected walking. Proc. ICAT'05, 253--254.
[14]
Low, K-.L., Welch, G., Lastra, A., and Fuchs, H. Life-Size Projector-Based Dioramas. Proc. VRST'01, 93--101.
[15]
MacKenzie, I.S. and Zhang, S.X. The Immediate Usability of Graffiti. Proc. GI '97, 129--137.
[16]
NASA Vertical Motion Simulator. http://www.nasa.gov/ centers/ames/research/technology-onepagers/vms.html.
[17]
Noma, H., Sugihara, T., and Miyasato, T. Development of Ground Surface Simulator for Tel-E-Merge system. In Proc. VR'00, 217--224.
[18]
Oculus Rift, www.oculusvr.com. Mar. 2014.
[19]
Ortega, M. and Coquillart, S. Prop-based haptic interaction with co-location and immersion: an automotive application. Proc. HAVE'05.
[20]
Pair, J., Neumann, U., Piepol, D., and Swartout, W.R. FlatWorld: Combining Hollywood Set-Design Techniques with VR. CG&A 23, 1 (2003), 12--15.
[21]
Portal www.valvesoftware.com/games/portal.html.
[22]
Razzaque, Sharif. Redirected walking. University of North Carolina at Chapel Hill, 2005.
[23]
Sasaki, N., Chen, H.-T., Sakamoto, D., and Igarashi, T. Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment. Proc. VRST '13, 77--82.
[24]
Schmidt, D., Kovacs, R., Mehta, V., Umapathi, U., Köhler, S., Cheng, L., Baudisch, P. Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality. Proc. CHI'15, to appear.
[25]
Schmidt, H., Hesse, S., Bernhardt, R., and Krüger, J. HapticWalker--a Novel Haptic Foot Device. Transactions on Applied Perception 2:2 2005, 166--180.
[26]
Sheng, J., Balakrishnan, R., and Singh, K. An interface for virtual 3D sculpting via physical proxy. Proc. GRAPHITE'06, 213--220.
[27]
Stewart, D. A Platform with Six Degrees of Freedom. Proc. Institution of Mechanical Engineers 180, 1 (1965), 371--386.
[28]
Sutherland, I.E. A Head-mounted Three Dimensional Display. Proc. AFIPS '68, 757--764.
[29]
Szalavári, Z. and Gervautz, M. The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality. Computer Graphics Forum 16, 3 (2008), 335--346.
[30]
Usoh, M., Arthur, K., Whitton, M.C., et al. Walking > Walking-in-Place > Flying, in Virtual Environments. Proc. SIGGRAPH'99, 359--364.

Cited By

View all
  • (2025)Cross-Modal Interaction Between Perception and Vision of Grasping a Slanted Handrail to Reproduce the Sensation of Walking on a Slope in Virtual RealitySensors10.3390/s2503093825:3(938)Online publication date: 4-Feb-2025
  • (2025)Redirected walking method considering the interaction between usersFrontiers in Virtual Reality10.3389/frvir.2025.13047806Online publication date: 24-Feb-2025
  • (2024)Be sensei, my friend: Aikido training with a remotely controlled proxy trainerFrontiers in Virtual Reality10.3389/frvir.2024.13926355Online publication date: 25-Apr-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
November 2015
686 pages
ISBN:9781450337793
DOI:10.1145/2807442
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2015

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. passive virtual reality
  2. prop-based virtual reality

Qualifiers

  • Research-article

Conference

UIST '15

Acceptance Rates

UIST '15 Paper Acceptance Rate 70 of 297 submissions, 24%;
Overall Acceptance Rate 561 of 2,567 submissions, 22%

Upcoming Conference

UIST '25
The 38th Annual ACM Symposium on User Interface Software and Technology
September 28 - October 1, 2025
Busan , Republic of Korea

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)151
  • Downloads (Last 6 weeks)27
Reflects downloads up to 28 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2025)Cross-Modal Interaction Between Perception and Vision of Grasping a Slanted Handrail to Reproduce the Sensation of Walking on a Slope in Virtual RealitySensors10.3390/s2503093825:3(938)Online publication date: 4-Feb-2025
  • (2025)Redirected walking method considering the interaction between usersFrontiers in Virtual Reality10.3389/frvir.2025.13047806Online publication date: 24-Feb-2025
  • (2024)Be sensei, my friend: Aikido training with a remotely controlled proxy trainerFrontiers in Virtual Reality10.3389/frvir.2024.13926355Online publication date: 25-Apr-2024
  • (2024)Playing Without Barriers: Crafting Playful and Accessible VR Table-Tennis with and for Blind and Low-Vision IndividualsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688526(1-5)Online publication date: 27-Oct-2024
  • (2024)Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633395(1-15)Online publication date: 11-Feb-2024
  • (2024)InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VRProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642069(1-14)Online publication date: 11-May-2024
  • (2024)Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00038(147-156)Online publication date: 16-Mar-2024
  • (2024)RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210530:5(2276-2286)Online publication date: 11-Mar-2024
  • (2024)Redirected Walking on Omnidirectional TreadmillIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324435930:7(3884-3901)Online publication date: Jul-2024
  • (2024)Kine-Appendage: Enhancing Freehand VR Interaction Through Transformations of Virtual AppendagesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.323074630:7(3298-3313)Online publication date: Jul-2024
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media