Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2998181.2998208acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
research-article
Public Access

IdeaWall: Improving Creative Collaboration through Combinatorial Visual Stimuli

Published: 25 February 2017 Publication History

Abstract

With the recent advances in computer-supported cooperative work systems and increasing popularization of speech-based interfaces, groupware attempting to emulate a knowledgeable participant in a collaborative environment is bound to become a reality in the near future. In this paper, we present IdeaWall, a real-time system that continuously extracts essential information from a verbal discussion and augments that information with web-search materials. IdeaWall provides combinatorial visual stimuli to the participants to facilitate their creative process. We develop three cognitive strategies, from which a prototype application with three display modes was designed, implemented, and evaluated. The results of the user study with twelve groups show that IdeaWall effectively presents visual cues to facilitate verbal creative collaboration for idea generation and sets the stage for future research on intelligent systems that assist collaborative work.

References

[1]
Salvatore Andolina, Khalil Klouche, Diogo Cabral, Tuukka Ruotsalo, and Giulio Jacucci. 2015. InspirationWall: Supporting Idea Generation Through Automatic Information Exploration. In Proceedings of the ACM SIGCHI Conference on Creativity and Cognition. 103--106.
[2]
Tony Bergstrom and Karrie Karahalios. 2007. Conversation Clock: Visualizing audio patterns in co-located groups. In Proceedings of the 40th Annual Hawaii International Conference on System Sciences. IEEE, 78--78.
[3]
Tony Bergstrom and Karrie Karahalios. 2009. Conversation clusters: grouping conversation topics through human-computer dialog. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 2349--2352.
[4]
Tanja Blascheck, Markus John, Kuno Kurzhals, Steffen Koch, and Thomas Ertl. 2016. VA2: A Visual Analytics Approach for Evaluating Visual Analytics Applications. IEEE transactions on visualization and computer graphics 22, 1 (2016), 61--70.
[5]
Henri Cohen and Claire Lefebvre. 2005. Handbook of categorization in cognitive science. Elsevier.
[6]
Andrew J Cowell, Michelle L Gregory, Joe Bruce, Jereme Haack, Doug Love, Stuart Rose, and Adrienne H Andrew. 2006. Understanding the dynamics of collaborative multi-party discourse. Information Visualization 5, 4 (2006), 250--259.
[7]
Robert Davison. 1997. An instrument for measuring meeting success. Information & Management 32, 4 (1997), 163--176.
[8]
Edward De Bono. 2010. Lateral thinking: a textbook of creativity. Penguin UK.
[9]
Joan Morris DiMicco, Anna Pandolfo, and Walter Bender. 2004. Influencing group participation with a shared display. In Proceedings of the ACM conference on Computer supported cooperative work. 614--623.
[10]
Judith Donath, Karrie Karahalios, and Fernanda Viegas. 1999. Visualizing conversation. Journal of Computer-Mediated Communication 4, 4 (1999).
[11]
Ethan Fast, William McGrath, Pranav Rajpurkar, and Michael S Bernstein. 2016. Augur: Mining Human Behaviors from fiction to Power Interactive Systems. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 237--247.
[12]
Saul Greenberg and Michael Rounding. 2001. The notification collage: posting information to public and personal displays. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. 514--521.
[13]
Joy Paul Guilford. 1967. The nature of human intelligence. McGraw-Hill.
[14]
Otmar Hilliges, Lucia Terrenghi, Sebastian Boring, David Kim, Hendrik Richter, and Andreas Butz. 2007. Designing for collaborative creative problem solving. In Proceedings of the ACM SIGCHI Conference on Creativity & Cognition. 137--146.
[15]
Shahram Izadi, Harry Brignull, Tom Rodden, Yvonne Rogers, and Mia Underwood. 2003. Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media. In Proceedings of the ACM symposium on User interface software and technology. 159--168.
[16]
David Kirsh. 1995. The intelligent use of space. Artificial intelligence 73, 1 (1995), 31--68.
[17]
Jeffrey A Kottler and Matt Englar-Carlson. 2009. Learning group leadership: An experiential approach. Sage, Chapter Understanding Group Dynamics and Systems, 76--79.
[18]
Robert E Kraut, Darren Gergle, and Susan R Fussell. 2002. The use of visual information in shared visual spaces: Informing the development of virtual co-presence. In Proceedings of the ACM Conference on Computer supported cooperative work. 31--40.
[19]
Daniel Levi. 2016. Group dynamics for teams. Sage Publications.
[20]
Sheena Lewis, Mira Dontcheva, and Elizabeth Gerber. 2011. Affective computational priming and creativity. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 735--744.
[21]
Joseph F McCarthy, Ben Congleton, and F Maxwell Harper. 2008. The context, content & community collage: sharing personal digital media in the physical workplace. In Proceedings of the ACM Conference on Computer supported cooperative work. 97--106.
[22]
Sarnoff Mednick. 1962. The associative basis of the creative process. Psychological review 69, 3 (1962), 220.
[23]
George A Miller. 1956. The magical number seven, plus or minus two: some limits on our capacity for processing information. Psychological review 63, 2 (1956), 81.
[24]
Peter R Monge, Charles McSween, and JoAnne Wyer. 1989. A profile of meetings in corporate America: Results of the 3M meeting effectiveness study. Annenberg School of Communications, University of Southern California.
[25]
Roger K Mosvick and Robert B Nelson. 1987. We've got to start meeting like this: a guide to successful business meeting management. Scott Foresman Trade.
[26]
Tien T Nguyen, Duyen T Nguyen, Shamsi T Iqbal, and Eyal Ofek. 2015. The Known Stranger: Supporting Conversations between Strangers with Personalized Topic Suggestions. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 555--564.
[27]
Bernard A Nijstad and Wolfgang Stroebe. 2006. How the group affects the mind: A cognitive model of idea generation in groups. Personality and social psychology review 10, 3 (2006), 186--213.
[28]
Alex F Osborn. 1953. Applied imagination. Scribner's.
[29]
Stuart Rose, Dave Engel, Nick Cramer, and Wendy Cowley. 2010. Automatic keyword extraction from individual documents. Text Mining (2010), 1--20.
[30]
Eric L Santanen, Robert O Briggs, and Gert-Jan De Vreede. 2000. The cognitive network model of creativity: a new causal model of creativity and a new brainstorming technique. In Proceedings of the Hawaii International Conference on System Sciences. IEEE.
[31]
Ben Shneiderman. 2007. Creativity support tools: Accelerating discovery and innovation. Commun. ACM 50, 12 (2007), 20--32.
[32]
Annie Tat and M Sheelagh T Carpendale. 2002. Visualising human dialog. In Proceedings of International Conference on Information Visualisation. IEEE, 16--21.
[33]
Fernanda B Viégas and Judith S Donath. 1999. Chat circles. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 9--16.
[34]
Hao-Chuan Wang, Dan Cosley, and Susan R Fussell. 2010. Idea Expander: Supporting group brainstorming with conversationally triggered visual thinking stimuli. In Proceedings of the ACM conference on Computer supported cooperative work. 103--106.
[35]
Hao-Chuan Wang, Susan R Fussell, and Dan Cosley. 2011. From diversity to creativity: Stimulating group brainstorming with cultural differences and conversationally-retrieved pictures. In Proceedings of the ACM conference on Computer supported cooperative work. 265--274.
[36]
Daniel Wigdor, Hao Jiang, Clifton Forlines, Michelle Borkin, and Chia Shen. 2009. WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 1237--1246.
[37]
Rebecca Xiong and Judith Donath. 1999. PeopleGarden: creating data portraits for users. In Proceedings of the ACM symposium on User interface software and technology. 37--44.

Cited By

View all
  • (2024)Serendipity Wall: A Discussion Support System Using Real-time Speech Recognition and Large Language ModelProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652931(237-247)Online publication date: 4-Apr-2024
  • (2024)DesignPrompt: Using Multimodal Interaction for Design Exploration with Generative AIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661588(804-818)Online publication date: 1-Jul-2024
  • (2024)"That comes with a huge career cost:" Understanding Collaborative Ideation Experiences of Disabled ProfessionalsProceedings of the ACM on Human-Computer Interaction10.1145/36410188:CSCW1(1-28)Online publication date: 26-Apr-2024
  • Show More Cited By

Index Terms

  1. IdeaWall: Improving Creative Collaboration through Combinatorial Visual Stimuli

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
    February 2017
    2556 pages
    ISBN:9781450343350
    DOI:10.1145/2998181
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 February 2017

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. brainstorming
    2. groupware
    3. verbal collaboration
    4. visual cues

    Qualifiers

    • Research-article

    Funding Sources

    • National Natural Science Foundation of China
    • U.S. National Science Foundation
    • U.S. Department of Energy

    Conference

    CSCW '17
    Sponsor:
    CSCW '17: Computer Supported Cooperative Work and Social Computing
    February 25 - March 1, 2017
    Oregon, Portland, USA

    Acceptance Rates

    CSCW '17 Paper Acceptance Rate 183 of 530 submissions, 35%;
    Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

    Upcoming Conference

    CSCW '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)294
    • Downloads (Last 6 weeks)22
    Reflects downloads up to 11 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Serendipity Wall: A Discussion Support System Using Real-time Speech Recognition and Large Language ModelProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652931(237-247)Online publication date: 4-Apr-2024
    • (2024)DesignPrompt: Using Multimodal Interaction for Design Exploration with Generative AIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661588(804-818)Online publication date: 1-Jul-2024
    • (2024)"That comes with a huge career cost:" Understanding Collaborative Ideation Experiences of Disabled ProfessionalsProceedings of the ACM on Human-Computer Interaction10.1145/36410188:CSCW1(1-28)Online publication date: 26-Apr-2024
    • (2024)Appropriate Incongruity Driven Human-AI Collaborative Tool to Assist Novices in Humorous Content GenerationProceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640543.3645161(650-659)Online publication date: 18-Mar-2024
    • (2024)Smart "Error"! Exploring Imperfect AI to Support Creative IdeationProceedings of the ACM on Human-Computer Interaction10.1145/36373988:CSCW1(1-28)Online publication date: 26-Apr-2024
    • (2024)Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00113(588-590)Online publication date: 16-Mar-2024
    • (2024)C5: toward better conversation comprehension and contextual continuity for ChatGPTJournal of Visualization10.1007/s12650-024-00980-427:4(713-730)Online publication date: 5-Apr-2024
    • (2023)Understanding the Role of Human Intuition on Reliance in Human-AI Decision-Making with ExplanationsProceedings of the ACM on Human-Computer Interaction10.1145/36102197:CSCW2(1-32)Online publication date: 4-Oct-2023
    • (2023)Understanding the Effect of Counterfactual Explanations on Trust and Reliance on AI for Human-AI Collaborative Clinical Decision MakingProceedings of the ACM on Human-Computer Interaction10.1145/36102187:CSCW2(1-22)Online publication date: 4-Oct-2023
    • (2023)Understanding Design Collaboration Between Designers and Artificial Intelligence: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36102177:CSCW2(1-35)Online publication date: 4-Oct-2023
    • Show More Cited By

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Login options

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media