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The Gameplay Loop: a Player Activity Model for Game Design and Analysis

Published: 09 November 2016 Publication History

Abstract

To describe the task of the game designer, the literature on the subject often refers to rules and systems. But the main objective of the game designer's work is to create a specific kind of experience: gameplay. Based in both literature and diverse modes of practical experience, this article offers a formal delineation and methodology of the gameplay loop that is applicable for both design and analysis. This approach considers this loop as the potentials states of the player in the game system. This article will report use of this model in the development of recent industry games as well as in the analysis of existing titles for academic purposes.

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cover image ACM Other conferences
ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
November 2016
373 pages
ISBN:9781450347730
DOI:10.1145/3001773
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 November 2016

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Author Tags

  1. Gameplay
  2. game design
  3. game system
  4. gameplay loop
  5. player
  6. video game

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ACE2016

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  • (2023)A Model for Mapping Serious Game Mechanics to Pedagogical PatternsSerious Games10.1007/978-3-031-44751-8_5(65-80)Online publication date: 14-Oct-2023
  • (2022)Introducing Serious Games as a Master Course in Information Security Management ProgramsHandbook of Research on Cross-Disciplinary Uses of Gamification in Organizations10.4018/978-1-7998-9223-6.ch023(483-506)Online publication date: 2022
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  • (2021)Player-AI Interaction: What Neural Network Games Reveal About AI as PlayProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445307(1-17)Online publication date: 6-May-2021
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  • (2020)Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)10.1109/ICE/ITMC49519.2020.9198621(1-8)Online publication date: Jun-2020
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  • (2019)Game-based learning for postgraduates: an empirical study of an educational game to teach research skillsHigher Education Pedagogies10.1080/23752696.2019.16298254:1(80-104)Online publication date: 22-Jun-2019
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