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The landscape of persuasive technologies

Published: 01 May 1999 Publication History
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References

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Fogg, B., and N ass, C. S 'zl4oon syoophants: T he ~ ofoom puteus that f~Tmr. Int. J Hum.-Co77put ~ud. 46 ~997), 551-561.
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  • (2024)Insights from the evaluation of a persuasive intervention for absent-minded smartphone useBehaviour & Information Technology10.1080/0144929X.2024.2413452(1-25)Online publication date: 17-Oct-2024
  • (2022)Transhumanistic aspects of media literacyKultura10.5937/kultura2277023S(23-33)Online publication date: 2022
  • (2021)Conversational Agents as Mediating Social Actors in Chronic Disease Management Involving Health Care Professionals, Patients, and Family Members: Multisite Single-Arm Feasibility StudyJournal of Medical Internet Research10.2196/2506023:2(e25060)Online publication date: 17-Feb-2021
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William J. Eccles

Persuasive technology is the use of such things as computers and the Internet to induce the user to believe or do something. Examples given include: encouraging food service employees to wash their hands (although the site given does not seem to relate to that); convincing children to eat more fruits and vegetables (the Domain Name Server could not find the site when I searched for this); helping users participate in an auction by treating the auction process as a game (the site appears to be well organized); and providing environmental and pollution data to support local action (the site contains much data of all kinds). Some technologies use physical artifacts. An example is Baby Think It Over, a computerized doll that seeks to encourage healthy behavior by approaching pregnancy in a thoughtful manner. The authors feel that this use of technology will grow and that “persuasive computing may eventually become a seamless extension of a persons everyday activities.”

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cover image Communications of the ACM
Communications of the ACM  Volume 42, Issue 5
May 1999
87 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/301353
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 May 1999
Published in CACM Volume 42, Issue 5

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Cited By

View all
  • (2024)Insights from the evaluation of a persuasive intervention for absent-minded smartphone useBehaviour & Information Technology10.1080/0144929X.2024.2413452(1-25)Online publication date: 17-Oct-2024
  • (2022)Transhumanistic aspects of media literacyKultura10.5937/kultura2277023S(23-33)Online publication date: 2022
  • (2021)Conversational Agents as Mediating Social Actors in Chronic Disease Management Involving Health Care Professionals, Patients, and Family Members: Multisite Single-Arm Feasibility StudyJournal of Medical Internet Research10.2196/2506023:2(e25060)Online publication date: 17-Feb-2021
  • (2021)Information and communication technology platforms as an experimental paradigm in cyber-bystander research: A critique of methodologyComputers in Human Behavior Reports10.1016/j.chbr.2021.1001104(100110)Online publication date: Aug-2021
  • (2021)Internet of Things in educationDigital Innovations in Healthcare Education and Training10.1016/B978-0-12-813144-2.00005-2(61-86)Online publication date: 2021
  • (2021)An Analysis of the Persuasive Technology Design Features that Support Behavioural ChangeProceedings of the Future Technologies Conference (FTC) 2021, Volume 310.1007/978-3-030-89912-7_56(726-737)Online publication date: 25-Oct-2021
  • (2021)Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback ElementsHuman-Computer Interaction. Interaction Techniques and Novel Applications10.1007/978-3-030-78465-2_33(446-462)Online publication date: 24-Jul-2021
  • (2020)Online Social Exergames for SeniorsData Analytics in Medicine10.4018/978-1-7998-1204-3.ch080(1599-1631)Online publication date: 2020
  • (2020)Infantilisation through TechnologyTechnology, Anthropology, and Dimensions of Responsibility10.1007/978-3-476-04896-7_4(33-44)Online publication date: 20-Feb-2020
  • (2018)Digital interventions to reduce sedentary behaviours of office workers: a scoping review (Preprint)Journal of Medical Internet Research10.2196/11079Online publication date: 29-May-2018
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