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Effects of controller-based locomotion on player experience in a virtual reality exploration game

Published: 14 August 2017 Publication History

Abstract

Entertainment and in particular gaming is currently considered one of the main application scenarios for virtual reality (VR). The majority of current games rely on any form of locomotion through the virtual environment while some techniques can lead to simulator sickness. Game developers are currently implementing a wide variety of locomotion techniques to cope with simulator sickness (e.g. teleportation). In this work we implemented and evaluated four different controller-based locomotion methods that are popular in current VR games (free teleport, fixpoint teleport, touchpad-based, automatic). We conducted a user study (n = 24) in which participants explored a virtual zoo with these four different controller-based locomotion methods and assessed their effects on discomfort, presence, enjoyment, and affective state. The results of our study show that free teleport locomotion elicited least discomfort and provided the highest scores for enjoyment, presence, and affective state. With these results we gained valuable insights for developers and researchers implementing first person locomotion in VR experiences.

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Cited By

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  • (2024)Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter GamesGames: Research and Practice10.1145/36611332:3(1-18)Online publication date: 30-Aug-2024
  • (2024)Integration of Extended Reality with a Cyber-Physical Factory Environment and its Digital TwinsProceedings of the ACM on Human-Computer Interaction10.1145/36602468:EICS(1-13)Online publication date: 17-Jun-2024
  • (2024)Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642412(1-12)Online publication date: 11-May-2024
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cover image ACM Other conferences
FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
August 2017
545 pages
ISBN:9781450353199
DOI:10.1145/3102071
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • Microsoft: Microsoft
  • Massive Entertainment: Massive Entertainment

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 August 2017

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Author Tags

  1. game
  2. locomotion
  3. player experience
  4. virtual reality

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  • Research-article

Funding Sources

  • Carl-Zeiss-Stiftung

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FDG'17
Sponsor:
  • Microsoft
  • Massive Entertainment

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FDG '17 Paper Acceptance Rate 36 of 89 submissions, 40%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2024)Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter GamesGames: Research and Practice10.1145/36611332:3(1-18)Online publication date: 30-Aug-2024
  • (2024)Integration of Extended Reality with a Cyber-Physical Factory Environment and its Digital TwinsProceedings of the ACM on Human-Computer Interaction10.1145/36602468:EICS(1-13)Online publication date: 17-Jun-2024
  • (2024)Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642412(1-12)Online publication date: 11-May-2024
  • (2024)The Effect of Spatial Audio on Curvature Gains in VR Redirected WalkingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641919(1-10)Online publication date: 11-May-2024
  • (2024)Exploring Bi-Manual Teleportation in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00095(754-764)Online publication date: 16-Mar-2024
  • (2024)Locomotion Techniques for Dynamic Environments: Effects on Spatial Knowledge and User ExperiencesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337207430:5(2184-2194)Online publication date: 4-Mar-2024
  • (2023)Dynamic Visualization of VR Map Navigation Systems Supporting Gesture InteractionISPRS International Journal of Geo-Information10.3390/ijgi1203013312:3(133)Online publication date: 21-Mar-2023
  • (2023)An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environmentsFrontiers in Virtual Reality10.3389/frvir.2022.10758113Online publication date: 10-Jan-2023
  • (2023)Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior?Journal of Information Processing10.2197/ipsjjip.31.39231(392-403)Online publication date: 2023
  • (2023)Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual EnvironmentACM Transactions on Applied Perception10.1145/362770621:1(1-25)Online publication date: 16-Oct-2023
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