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Player Experience in a VR and Non-VR Multiplayer Game

Published: 04 April 2018 Publication History

Abstract

Several studies compared the player experience of Virtual Reality (VR) games and non-VR games. However, there is a lack of research on the specific subject of VR and non-VR multiplayer games. Therefore, this work explores how implementing a multiplayer game in VR may influence the player experience compared to the non-VR alternative. We developed a short multiplayer puzzle game that can be played as a VR game or as a non-VR game. The player experience of the different game versions was evaluated by having players answer the Game Experience Questionnaire by IJsselsteijn et al. and the Simulator Sickness Questionnaire by Kennedy et al. after playing each version. The results showed that a majority of the aspects of player experience were rated significantly higher for the VR versions compared to the non-VR alternative. However, it was noted that two different VR versions fared differently compared to the non-VR alternative, and they scored vastly different when calculating a total simulator sickness score.
We conclude that implementing similar multiplayer games in VR can improve the player experience, but care is required to achieve the best player experience in VR.

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  1. Player Experience in a VR and Non-VR Multiplayer Game

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    cover image ACM Other conferences
    VRIC '18: Proceedings of the Virtual Reality International Conference - Laval Virtual
    April 2018
    173 pages
    ISBN:9781450353816
    DOI:10.1145/3234253
    • Conference Chair:
    • Simon Richir
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 04 April 2018

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    Author Tags

    1. Player experience
    2. co-operation
    3. gaming
    4. multiplayer
    5. virtual reality

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    Cited By

    View all
    • (2024)Active Video Games Using Virtual Reality Influence Cognitive Performance in Sedentary Female University Students: A Randomized Clinical TrialLife10.3390/life1412165114:12(1651)Online publication date: 12-Dec-2024
    • (2023)Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence ApproachGamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence ApproachJournal of Metaverse10.57019/jmv.13344124:1(1-10)Online publication date: 14-Dec-2023
    • (2023)Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615698(1-10)Online publication date: 9-Oct-2023
    • (2023)A Multiplayer Virtual Reality Game for Playing Gamelan Music in a Virtual Orchestra Mode2023 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA)10.1109/ICICyTA60173.2023.10428795(375-379)Online publication date: 13-Dec-2023
    • (2023)Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction2023 International Conference on Graphics and Interaction (ICGI)10.1109/ICGI60907.2023.10452714(1-8)Online publication date: 2-Nov-2023
    • (2023)The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality gamesVirtual Reality10.1007/s10055-023-00754-727:3(1607-1622)Online publication date: 31-Jan-2023
    • (2022)An Investigation of User Experiences on VR Videos in a Home EnvironmentProceedings of the 2022 7th International Conference on Multimedia and Image Processing10.1145/3517077.3517085(49-53)Online publication date: 14-Jan-2022
    • (2022)More than buttons on controllersProceedings of the 22nd ACM International Conference on Intelligent Virtual Agents10.1145/3514197.3551496(1-8)Online publication date: 6-Sep-2022
    • (2022)Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive ExperienceExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558380(273-278)Online publication date: 2-Nov-2022
    • (2022)Virtual Reality For Training: A Computer Assembly Application2022 International Conference on Graphics and Interaction (ICGI)10.1109/ICGI57174.2022.9990539(1-6)Online publication date: 3-Nov-2022
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