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Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration

Published: 15 July 2009 Publication History

Abstract

Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games. The resulting set, presented at CHI 2004, was <em>Heuristics to Evaluate Playability</em> (HEP). Generalization of these heuristics is required to make them applicable to a multiple of game genres and game deliveries. This follow-up study focused on the refined list, Heuristics of Playability (PLAY), that can be applied earlier in game development as well as aiding developers between formal usability/playability research during the development cycle. Heuristics were formed based on their efficacious scores on the popular game review website, metacritic.com. Fifty-four gamers rated High and Low ranked games on 116 potential heuristics. Implications for how these Heuristics will help developers improve game quality are discussed. PLAY has been found useful in design evaluation and elf-report survey format.

References

[1]
Desurvire, H., Kondziela, J., Atwood, M.: What is Gained and Lost When Using Evaluation Methods Other Than Empirical Testing (short paper version). In: ACM conference, CHI 1992, collection of abstracts, pp. 125-126 (1992a).
[2]
Desurvire, H., Caplan, M., Toth, J.: Using Heuristics to Evaluate the Playability of Games. In: ACM conference, CHI 2004, collection of abstracts (2004).
[3]
Desurvire, H., Jegers, K., Wiberg, C.: Evaluating Fun and Entertainment: Developing A Conceptual Framework Design of Evaluation Methods. In: Facing Emotions: Responsible experiential design INTERACT 2007 conference, Rio, Brasil (2007).
[4]
Desurvire, H., Wiberg, C.: Master of the Game: Assessing Approachability in Future Game Design. In: ACM CHI 2008 conference, CHI 2008 International Conference on Computer Human interaction, Florence, Italy (2008).
[5]
Falstein, N., Barwood, H.: The 400 Project, http://theinspiracy.com/400_project.htm
[6]
Federoff, M.: User Testing for Games: Getting Better Data Earlier. Game Developer Magazine, 35-40 (June 2003).
[7]
Federoff, M.: Heuristics and Usability Guidelines for the Creation and Evaluation of FUN in Video Games. Thesis, University Graduate School of Indiana University (December 2002).
[8]
Fulton, B., Medlock, M.: Beyond Focus Groups: Getting More Useful Feedback from Consumers. In: Proceedings of the Game Developer's Conference (2003).
[9]
Malone, T.W.: Heuristics for designing enjoyable user interfaces: Lessons from computer games. In: Thomas, J.C., Schneider, M.L. (eds.) Human Factors in Computing Systems. Ablex Publishing Corporation, Norwood (1982).
[10]
Nielsen, J.: Heuristic evaluation. In: Nielsen, J., Molich, R.L. (eds.) Usability Inspection Methods. John Wiley & Sons, New York (1994).
[11]
Silverman, B.G., Johns, M., Weaver, R., Mosley, J.: Authoring Edutainment Stories for Online Players (AESOP): Introducing Game play into Interactive Dramas. In: International Conference on Virtual Storytelling. Springer, Toulouse (2003).

Cited By

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  • (2023)Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI InteractionACM Transactions on Computer-Human Interaction10.1145/351160530:5(1-45)Online publication date: 23-Sep-2023
  • (2022)Barriers to Expertise in Citizen Science GamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517541(1-25)Online publication date: 29-Apr-2022
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Published In

cover image Guide Proceedings
OCSC '09: Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
July 2009
713 pages
ISBN:9783642027734
  • Editors:
  • A. Ant Ozok,
  • Panayiotis Zaphiris

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 15 July 2009

Author Tags

  1. HCI design principles
  2. Heuristics
  3. Multimedia Information Systems-evaluation/methodology.
  4. Usability
  5. computer games
  6. design guidelines
  7. evaluation
  8. games
  9. play testing
  10. playability
  11. usability
  12. user testing
  13. video games

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  • (2024)A Multidisciplinary Heuristic Evaluation of AI-Enhanced Web Tools: Insights and Implications for Legal Contract Management SystemsArtificial Intelligence in HCI10.1007/978-3-031-60606-9_7(94-109)Online publication date: 29-Jun-2024
  • (2023)Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI InteractionACM Transactions on Computer-Human Interaction10.1145/351160530:5(1-45)Online publication date: 23-Sep-2023
  • (2022)Barriers to Expertise in Citizen Science GamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517541(1-25)Online publication date: 29-Apr-2022
  • (2022)G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation TasksDesign, User Experience, and Usability: UX Research, Design, and Assessment10.1007/978-3-031-05897-4_26(369-388)Online publication date: 26-Jun-2022
  • (2022)Validating Learning Games, a Case StudyHCI in Games10.1007/978-3-031-05637-6_25(399-413)Online publication date: 26-Jun-2022
  • (2021)More Than a Gimmick - Digital Tools for Boardgame PlayProceedings of the ACM on Human-Computer Interaction10.1145/34746885:CHI PLAY(1-23)Online publication date: 6-Oct-2021
  • (2021)Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472573(1-12)Online publication date: 3-Aug-2021
  • (2021)Use of ToolsJournal on Computing and Cultural Heritage 10.1145/345876914:3(1-25)Online publication date: 1-Jul-2021
  • (2021)PathOS+: A New Realm in Expert EvaluationExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483495(122-127)Online publication date: 15-Oct-2021
  • (2021)Heuristic Evaluation of an African-centric Mobile Persuasive Game for Promoting Safety Measures Against COVID-193rd African Human-Computer Interaction Conference: Inclusiveness and Empowerment10.1145/3448696.3448706(43-51)Online publication date: 8-Mar-2021
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