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Use of Tools: UX Principles for Interactive Narrative Authoring Tools

Published: 01 July 2021 Publication History
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  • Abstract

    The technology supporting Interactive Digital Narrative (IDN) is of particular significance to cultural heritage research. IDN technology provides a means of engagement in cultural heritage sites, a medium for culturally significant stories, and culturally significant story-centric games. While previous work in this space has numerous examples of user experience (UX) evaluations of the interactive narrative works themselves, there is significantly less in terms of evaluation of technology for authoring IDN, creating a UX research space in this area that is focused on the audience and not authors. We propose to balance this focus by considering the UX of authoring tools more closely. In this work, we undertake a review of the state of the art of authoring tools for IDN, such as story-centric games, and report on a rigorous UX evaluation of representative technologies (n = 21). We also address the challenges of UX research for these tools through an original evaluation methodology where authors complete a story composed of representative story features. Our study leads us to conclude seven UX principles for IDN authoring tools that explore both how authors use tools to create story-focused games and how the interface for these tools impacts the creative process.

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    cover image Journal on Computing and Cultural Heritage
    Journal on Computing and Cultural Heritage   Volume 14, Issue 3
    July 2021
    315 pages
    ISSN:1556-4673
    EISSN:1556-4711
    DOI:10.1145/3473560
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 July 2021
    Accepted: 01 March 2021
    Revised: 01 November 2020
    Received: 01 March 2020
    Published in JOCCH Volume 14, Issue 3

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    Author Tags

    1. Interactive narrative
    2. authoring tools
    3. user experience

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    • (2024)Gamifying cultural heritage: Exploring the potential of immersive virtual exhibitionsTelematics and Informatics Reports10.1016/j.teler.2024.10015015(100150)Online publication date: Sep-2024
    • (2023)DendryScopeProceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.1609/aiide.v19i1.27527(315-325)Online publication date: 8-Oct-2023
    • (2023)The Genarrator Authoring Experience: A UX Evaluation ApproachACM SIGWEB Newsletter10.1145/3631358.36313602023:Autumn(1-8)Online publication date: 11-Dec-2023
    • (2023)Design for Narrative Change. A Pedagogical Model for Interactive Digital NarrativesInternational Journal of Art & Design Education10.1111/jade.1246842:3(384-401)Online publication date: 16-Jul-2023
    • (2023)UI / UX methodologies: Analysis and efficiency assessmentIII INTERNATIONAL SCIENTIFIC FORUM ON COMPUTER AND ENERGY SCIENCES (WFCES 2022)10.1063/5.0162767(020086)Online publication date: 2023
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