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Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources

Published: 14 August 2017 Publication History

Abstract

Scholars who study games lack many resources and abilities taken for granted by scholars of other forms such as literature. To begin to address this deficiency, this paper presents a basic formalization for different classes of resources associated with game critical practices, and ties those resources to a prototypical system for their reference, generation, and use in game studies arguments. The formalization is focused on three forms of reference: objective reference to game objects, enacted reference to game performances, and internal reference to sub-structures within both. We operationalize our formalization with the Game and Interactive Software Scholarship Toolkit (GISST), a custom suite of tools that manage the reference and creation of game executable data, game performance video recordings, and game executable state from emulated programs. GISST provides tools for ingesting each class of reference and for the easy creation and citation of game play videos and emulated system states. For the last case, GISST allows for embedding citations to running game programs --- in emulation --- inside web browsers, and for their retrieval through URLs from a stable citation database. The goal is to point toward a new class of scholarly support tool for arguments about games and other interactive software that would benefit from the inclusion of audiovisual and executable references.

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Cited By

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  • (2024)Toward A Game Citation and Reference WorkbenchProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656983(1-4)Online publication date: 21-May-2024
  • (2023)Playable Quotes for Game Boy GamesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582479(1-11)Online publication date: 12-Apr-2023
  • (2021)An Archive of Interfaces: Exploring the Potential of Emulation for Software Research, Pedagogy, and DesignProceedings of the ACM on Human-Computer Interaction10.1145/34760355:CSCW2(1-22)Online publication date: 18-Oct-2021
  • Show More Cited By

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cover image ACM Other conferences
FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
August 2017
545 pages
ISBN:9781450353199
DOI:10.1145/3102071
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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  • Microsoft: Microsoft
  • Massive Entertainment: Massive Entertainment

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 August 2017

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Author Tags

  1. citation
  2. emulation
  3. game studies
  4. performance
  5. preservation

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  • Research-article

Funding Sources

  • Institute of Museum and Library Services

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FDG'17
Sponsor:
  • Microsoft
  • Massive Entertainment

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FDG '17 Paper Acceptance Rate 36 of 89 submissions, 40%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2024)Toward A Game Citation and Reference WorkbenchProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3656983(1-4)Online publication date: 21-May-2024
  • (2023)Playable Quotes for Game Boy GamesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582479(1-11)Online publication date: 12-Apr-2023
  • (2021)An Archive of Interfaces: Exploring the Potential of Emulation for Software Research, Pedagogy, and DesignProceedings of the ACM on Human-Computer Interaction10.1145/34760355:CSCW2(1-22)Online publication date: 18-Oct-2021
  • (2019)Understanding user needs in videogame moment retrievalProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337728(1-10)Online publication date: 26-Aug-2019
  • (2018)Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression AnalysisInteractive Storytelling10.1007/978-3-030-04028-4_6(79-92)Online publication date: 5-Dec-2018

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