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Toward A Game Citation and Reference Workbench

Published: 05 July 2024 Publication History

Abstract

Over the last few years, substantial progress has been made both in citation standards for interactive media and in technologies to support easy collection, reference, and sharing of citations of interactive works. We are developing a suite of software tools based on these emerging standards and are making them accessible to digital game scholars.
To enable this new approach to game scholarship, we have produced an online database supporting tens of thousands of game software records on several major 1980s-1990s PC operating systems, home game consoles, and handheld game devices; a tool for playing games in the browser to produce citations of moments in games and performances of games; and a JavaScript library to embed interactive citations of interactive media in line with regular HTML documents.

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CaH4e3 and FCEU Team. 2020. Nintendo - NES/Famicom (FCEUMM). https://docs.libretro.com/library/fceumm/
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Euan Cochrane, Klaus Rechert, Jurek Oberhauser, Seth Anderson, Claire Fox, and Ethan Gates. 2022. Useable Software Forever. The Emulation as a Service Infrastructure (EaaSI) Program of Work. In Proceedings of the 18th International Conference on Digital Preservation. OSF, Glasgow, Scotland. https://doi.org/10.17605/OSF.IO/AY48C
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Joël Franušić, Kathleen Tuite, and Adam Smith. 2023. Playable Quotes for Game Boy Games. In Proceedings of the 18th International Conference on the Foundations of Digital Games. 1–11.
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Stefano Gualeni, Riccardo Fassone, and Jonas Linderoth. 2019. How to Reference a Digital Game. In Proceedings of DiGRA 2019.
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Stefano Gualeni, Paul Martin, Jonathan Frome, Kazufumi Fukuda, Eric Kaltman, and Martin Roth. 2023. Referencing Digital Games: Developing Shared Guidelines and Citation Practices. In Proceedings of DiGRA 2023.
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Eric Kaltman, Stacey Mason, and Noah Wardrip-Fruin. 2021. The Game I Mean: Game Reference, Citation, and Authoritative Access. Game Studies 21, 3 (2021).
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Eric Kaltman, Joseph Osborn, and Noah Wardrip-Fruin. 2021. From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software.DHQ: Digital Humanities Quarterly 15, 1 (2021).
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David SH Rosenthal. 2015. Emulation & Virtualization as Preservation Strategies. Technical Report. Institute of Museum and Library Services.
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Published In

cover image ACM Other conferences
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games
May 2024
644 pages
ISBN:9798400709555
DOI:10.1145/3649921
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 July 2024

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Author Tags

  1. archives
  2. citation
  3. emulation
  4. game studies
  5. history
  6. performance
  7. reference
  8. software studies

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  • Short-paper
  • Research
  • Refereed limited

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FDG 2024
FDG 2024: Foundations of Digital Games
May 21 - 24, 2024
MA, Worcester, USA

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Overall Acceptance Rate 152 of 415 submissions, 37%

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