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Follow the pioneers: towards personalized crowd-sourced route generation for mountaineers

Published: 11 September 2017 Publication History

Abstract

Wearable sports technology such as fitness trackers or smart watches has become ubiquitous in our everyday lives, resulting in a vast collection of recorded routes. This technology now enables new forms of tracking and sharing outdoor adventures, that go beyond prosaic descriptions and photographs of the tour. Existing web mapping services and online tour diaries already allow mountaineers an improved preparation of tours but it remains still a time-consuming and cumbersome task. In this paper we introduce the concept of pioneers in outdoor activities. The proposed concept lets people define their pioneers, which are other ambitious athletes who are well known and trusted experts of the area. Using the segments of their tracks and other personal preferences (e.g. length, elevation and difficulty) a personalized route that is based on the pioneers' activities is generated and recommended to the user.

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Cited By

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  • (2023)The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in SportsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616102(222-224)Online publication date: 6-Oct-2023

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    cover image ACM Conferences
    UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers
    September 2017
    1089 pages
    ISBN:9781450351904
    DOI:10.1145/3123024
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 11 September 2017

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    Author Tags

    1. activity tracking
    2. alpine sports
    3. navigation
    4. outdoor activities
    5. sports technologies

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    View all
    • (2023)The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in SportsCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616102(222-224)Online publication date: 6-Oct-2023

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