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SceneCtrl: Mixed Reality Enhancement via Efficient Scene Editing

Published: 20 October 2017 Publication History

Abstract

Due to the development of 3D sensing and modeling techniques, the state-of-the-art mixed reality devices such as Microsoft Hololens have the ability of digitalizing the physical world. This unique feature bridges the gap between virtuality and reality and largely elevates the user experience. Unfortunately, the current solution only performs well if the virtual contents complement the real scene. It can easily cause visual artifacts when the reality needs to be modified due to the virtuality (e.g., remove real objects to offer more space for virtual objects), a common scenario in mixed reality applications such as room redecoration and environment design. We present a novel system, called emph{SceneCtrl}, that allows the user to interactively edit the real scene sensed by Hololens, such that the reality can be adapted to suit virtuality. Our proof-of-concept prototype employs scene reconstruction and understanding to enable efficient editing such as deleting, moving, and copying real objects in the scene. We also demonstrate emph{SceneCtrl} on a number of example scenarios in mixed reality, verifying the enhanced experience by resolving conflicts between virtuality and reality.

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    cover image ACM Conferences
    UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
    October 2017
    870 pages
    ISBN:9781450349819
    DOI:10.1145/3126594
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 20 October 2017

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    Author Tags

    1. enhanced experience
    2. mixed reality
    3. scene editing

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    • Research-article

    Funding Sources

    • Xiamen Overseas Scholar Project
    • Fujian Provincial Natural Science Project
    • Fujian Provincial Social Science Project
    • EPSRC

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    UIST '17

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    UIST '17 Paper Acceptance Rate 73 of 324 submissions, 23%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    • (2024)RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual EffectsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661631(1248-1261)Online publication date: 1-Jul-2024
    • (2024)Exploring Human Values in Mixed Reality FuturesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660712(197-213)Online publication date: 1-Jul-2024
    • (2024)Dragon's Path: Synthesizing User-Centered Flying Creature Animation Paths for Outdoor Augmented Reality ExperiencesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657397(1-11)Online publication date: 13-Jul-2024
    • (2024)MineXR: Mining Personalized Extended Reality InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642394(1-17)Online publication date: 11-May-2024
    • (2024)AI and 6G Into the Metaverse: Fundamentals, Challenges and Future Research TrendsIEEE Open Journal of the Communications Society10.1109/OJCOMS.2024.33494655(730-778)Online publication date: 2024
    • (2023)BlendMR: A Computational Method to Create Ambient Mixed Reality InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/36264727:ISS(217-241)Online publication date: 1-Nov-2023
    • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
    • (2023)Scene Responsiveness for Visuotactile Illusions in Mixed RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606825(1-15)Online publication date: 29-Oct-2023
    • (2023)Multimodal Direct Manipulation in Video Conferencing: Challenges and OpportunitiesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596099(1174-1193)Online publication date: 10-Jul-2023
    • (2023)Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine TeachingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581449(1-15)Online publication date: 19-Apr-2023
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