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BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces

Published: 01 November 2023 Publication History

Abstract

Mixed Reality (MR) systems display content freely in space, and present nearly arbitrary amounts of information, enabling ubiquitous access to digital information. This approach, however, introduces clutter and distraction if too much virtual content is shown. We present BlendMR, an optimization-based MR system that blends virtual content onto the physical objects in users’ environments to serve as ambient information displays. Our approach takes existing 2D applications and meshes of physical objects as input. It analyses the geometry of the physical objects and identifies regions that are suitable hosts for virtual elements. Using a novel integer programming formulation, our approach then optimally maps selected contents of the 2D applications onto the object, optimizing for factors such as importance and hierarchy of information, viewing angle, and geometric distortion. We evaluate BlendMR by comparing it to a 2D window baseline. Study results show that BlendMR decreases clutter and distraction, and is preferred by users. We demonstrate the applicability of BlendMR in a series of results and usage scenarios.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 7, Issue ISS
December 2023
482 pages
EISSN:2573-0142
DOI:10.1145/3554314
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution 4.0 International License.

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Published: 01 November 2023
Published in PACMHCI Volume 7, Issue ISS

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  1. adaptive user interfaces
  2. augmented reality
  3. computational interaction

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