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abstract

The Cloakroom: Documentary Narratives in Embodied Installation

Published: 18 March 2018 Publication History

Abstract

This paper presents the concept and instances of implementation of a documentary embodied art installation named 'The Cloakroom'. The Cloakroom is an interactive aesthetic experience which is made out of multiple interpersonal relationship stories and their connection to objects. People are invited to embody a relationship by literally donning a jacket and going through the motions of finding things in its pockets. The objects they find are then used as triggers to play pre-recorded stories, bringing analog artifacts to meet the digital content. The use of pockets highlights the physical intersection between tangibles and wearables.

References

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The Cloakroom. Vimeo. Retrieved October 27, 2017 from https://vimeo.com/216112391.
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Cited By

View all
  • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
  • (2021)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality NarrativeProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440635(1-9)Online publication date: 14-Feb-2021
  • (2020)Co-located Social Engineering Through Novel Technology DesignCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3395834(503-508)Online publication date: 6-Jul-2020

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  1. The Cloakroom: Documentary Narratives in Embodied Installation

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                          cover image ACM Conferences
                          TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
                          March 2018
                          763 pages
                          ISBN:9781450355681
                          DOI:10.1145/3173225
                          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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                          Publication History

                          Published: 18 March 2018

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                          Author Tags

                          1. embedded computing.
                          2. embodied interaction
                          3. interactive documentary
                          4. interpersonal relationships
                          5. objects
                          6. storytelling
                          7. tangible user interface

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                          TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
                          Overall Acceptance Rate 393 of 1,367 submissions, 29%

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                          Cited By

                          View all
                          • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
                          • (2021)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality NarrativeProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440635(1-9)Online publication date: 14-Feb-2021
                          • (2020)Co-located Social Engineering Through Novel Technology DesignCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3395834(503-508)Online publication date: 6-Jul-2020

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