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Digitally augmented narratives for physical artifacts

Published: 27 May 2014 Publication History

Abstract

In this working paper we present the design and setup of a workshop environment that empowers users with tools to create and share digital narratives associated with physical artifacts. The approach focuses on two main design choices: (1) physical embodiment, by having people directly interact with the physical objects we want to augment and, (2) situated social interactions, by offering the possibility to share personal ideas and comment on others, to collaboratively produce stories about augmented objects. We also report about the main evaluation results we got in a workshop in which we studied users needs with respect to tangible interactive experiences in exhibitions of museums.

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Cited By

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  • (2023)A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritageAI & SOCIETY10.1007/s00146-023-01693-239:5(2401-2416)Online publication date: 30-May-2023
  • (2018)Augmented Experiences in Cultural Spaces through Social ParticipationJournal on Computing and Cultural Heritage 10.1145/323067511:4(1-18)Online publication date: 20-Dec-2018
  • (2018)The CloakroomProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173297(498-505)Online publication date: 18-Mar-2018
  • Show More Cited By

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  1. Digitally augmented narratives for physical artifacts

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    cover image ACM Other conferences
    AVI '14: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces
    May 2014
    438 pages
    ISBN:9781450327756
    DOI:10.1145/2598153
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • Centro Cultura Volta: Centro Cultura Volta
    • Politecnico di Milano: Politecnico di Milano

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 May 2014

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    Author Tags

    1. digitally augmented objects
    2. embodiment
    3. users as designers

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    AVI' 14
    Sponsor:
    • Centro Cultura Volta
    • Politecnico di Milano

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    AVI '14 Paper Acceptance Rate 32 of 112 submissions, 29%;
    Overall Acceptance Rate 128 of 490 submissions, 26%

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    Cited By

    View all
    • (2023)A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritageAI & SOCIETY10.1007/s00146-023-01693-239:5(2401-2416)Online publication date: 30-May-2023
    • (2018)Augmented Experiences in Cultural Spaces through Social ParticipationJournal on Computing and Cultural Heritage 10.1145/323067511:4(1-18)Online publication date: 20-Dec-2018
    • (2018)The CloakroomProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173297(498-505)Online publication date: 18-Mar-2018
    • (2015)A See-Through Display for Interactive Museum ShowcasesProceedings of the 2015 International Conference on Interactive Tabletops & Surfaces10.1145/2817721.2823497(301-306)Online publication date: 15-Nov-2015

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