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Strategies for Engaging Communities in Creating Physical Civic Technologies

Published: 21 April 2018 Publication History

Abstract

Despite widespread interest in civic technologies, empowering neighbourhoods to take advantage of these technologies in their local area remains challenging. This paper presents findings from the Ardler Inventors project, which aimed to understand how neighbourhoods can be supported in performing roles normally carried out by researchers and designers. We describe the end-to-end process of bringing people together around technology, designing and prototyping ideas, and ultimately testing several devices in their local area. Through this work, we explore different strategies for infrastructuring local residents' participation with technology, including the use of hackathon-like intensive design events and pre-designed kits for assembly. We contribute findings relating to the ability of these strategies to support building communities around civic technology and the challenges that must be addressed.

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    cover image ACM Conferences
    CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    8489 pages
    ISBN:9781450356206
    DOI:10.1145/3173574
    This work is licensed under a Creative Commons Attribution International 4.0 License.

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    Published: 21 April 2018

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    Author Tags

    1. civic technology
    2. co-design
    3. community
    4. digital civics
    5. grassroots innovation
    6. neighbourhood

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    CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

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    • (2024)Investigating Hackathons with Collaboration AnalyticsProceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events10.1145/3697789.3697797(1-8)Online publication date: 11-Oct-2024
    • (2023)A Touch of the Future: The TOUCHLESS Hackathon 2022Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events10.1145/3610602.3610607(46-50)Online publication date: 30-Aug-2023
    • (2023)PosterTalk: Expanding Participatory Agency in Public Survey Platforms via Middle-Out GatekeepingProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595984(2573-2592)Online publication date: 10-Jul-2023
    • (2023)Disagreement, Agreement, and Elaboration in Crowdsourced Deliberation: Ideation Through Elaborated PerspectivesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585708(1-10)Online publication date: 19-Apr-2023
    • (2023)Democratizing Making: Scaffolding Participation Using e-Waste to Engage Under-resourced Communities in Technology DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580759(1-16)Online publication date: 19-Apr-2023
    • (2022)When Reality Kicks In: Exploring the Influence of Local Context on Community-Based DesignSustainability10.3390/su1407410714:7(4107)Online publication date: 30-Mar-2022
    • (2022)Socio-technical Constraints and Affordances of Virtual Collaboration - A Study of Four Online HackathonsProceedings of the ACM on Human-Computer Interaction10.1145/35552216:CSCW2(1-32)Online publication date: 11-Nov-2022
    • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022
    • (2022)Adolescents' Perceptions of the Role of Social Robots in Civic Participation: An Exploratory Study2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889636(826-830)Online publication date: 7-Mar-2022
    • (2022)One-off events? An empirical study of hackathon code creation and reuseEmpirical Software Engineering10.1007/s10664-022-10201-x27:7Online publication date: 1-Dec-2022
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