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Design guidelines for location-based mobile games for learning

Published: 19 June 2018 Publication History

Abstract

The objective of this course, is to introduce participants to location-based games and the challenges relating of designing such games for children. Key characteristics of this game genre are introduced first, followed by a design framework and a set of design guidelines. Examples of location-based games will be presented and typical design patterns as extracted from previous workshops will be discussed. Typical course participants include interaction designers, game designers and developers, practitioners and researchers interested in location-based games and mobile learning.

References

[1]
Avouris, N., Sintoris, C., & Yiannoutsou, N. (2013). Learning in the city through per-vasive games. The Hybrid City II: Subtle Revolutions, 192--195.
[2]
Sintoris, C. (2015). Extracting game design patterns from game design workshops. International Journal of Intelligent Engineering Informatics, 3(2--3), 166--185.
[3]
Sintoris, C., Yiannoutsou, N., Avouris, N. (2016), Exploring Cultural Spaces Through Location-Based Mobile Games, ACM CHI 2016 Pervasive Play Workshop, May 17, 2016, San Jose, USA. available from hci.ece.upatras.gr/publications
[4]
Manoli V., Sintoris C., Yiannoutsou, N., Avouris, N., (2015), Taggling Game: Learning about contemporary art through game play, Proceedings EDULEARN 2015, 7th Int. Conference on Education and New Learning Technologies, IATED Publ., pp. 7684--7690, Barcelona, July 2015
[5]
Chalvatzaras D., N. Yiannoutsou, C. Sintoris, N. Avouris, Do you remember that build-ing? Exploring old Zakynthos through an augmented reality mobile game, Proc. 8th International Conference on Interactive Mobile Communication Technologies and Learning, IMCL2014, Thessaloniki, November 2014.
[6]
Avouris N., Yiannoutsou, N., (2012). A review of mobile location-based games for learning across physical and virtual spaces, Journal of Universal Computer Science, vol 18,(15), pp. 2120--2142.
[7]
Sintoris, C., Stoica, A., Papadimitriou, I., Yiannoutsou, N., Komis, V., & Avouris, N. (2010). MuseumScrabble: Design of a mobile game for children's interaction with a digitally augmented cultural space. International Journal of Mobile Human Computer Interaction, 2(2), 53--71, April-June 2010.
[8]
Huizenga, J., Admiraal, W., Akkerman, S., & Dam, G. T. (2009). Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, Vol. 25, No 4, 332--344.

Cited By

View all
  • (2022)Extracting Design Guidelines for Augmented Reality Serious Games for ChildrenIEEE Access10.1109/ACCESS.2022.318477510(66660-66671)Online publication date: 2022
  • (2021)Assessment of Spatial Intervention of Public Spaces by Locative Augmented Reality Games Players2021 ITU Kaleidoscope: Connecting Physical and Virtual Worlds (ITU K)10.23919/ITUK53220.2021.9662115(1-6)Online publication date: 6-Dec-2021
  • (2021)Location-Based Games for Cultural Heritage: Applying the Design Thinking ProcessCHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter10.1145/3489410.3489419(1-8)Online publication date: 25-Nov-2021
  • Show More Cited By

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Published In

cover image ACM Conferences
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and Children
June 2018
789 pages
ISBN:9781450351522
DOI:10.1145/3202185
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 June 2018

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Author Tags

  1. design guidelines
  2. geolocation technologies
  3. location-based games
  4. mobile learning

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  • Course

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IDC '18
Sponsor:
IDC '18: Interaction Design and Children
June 19 - 22, 2018
Trondheim, Norway

Acceptance Rates

IDC '18 Paper Acceptance Rate 28 of 96 submissions, 29%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)Extracting Design Guidelines for Augmented Reality Serious Games for ChildrenIEEE Access10.1109/ACCESS.2022.318477510(66660-66671)Online publication date: 2022
  • (2021)Assessment of Spatial Intervention of Public Spaces by Locative Augmented Reality Games Players2021 ITU Kaleidoscope: Connecting Physical and Virtual Worlds (ITU K)10.23919/ITUK53220.2021.9662115(1-6)Online publication date: 6-Dec-2021
  • (2021)Location-Based Games for Cultural Heritage: Applying the Design Thinking ProcessCHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter10.1145/3489410.3489419(1-8)Online publication date: 25-Nov-2021
  • (2021)Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619049(1-9)Online publication date: 17-Aug-2021
  • (2020)Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMapISPRS International Journal of Geo-Information10.3390/ijgi90201299:2(129)Online publication date: 22-Feb-2020
  • (2020)4 KidRec workshop - "what does good look like?"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts10.1145/3397617.3398057(103-110)Online publication date: 21-Jun-2020
  • (2019)Immersive Media Design and ChildrenProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3325163(689-696)Online publication date: 12-Jun-2019
  • (2019)3rd KidRec WorkshopProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3325162(681-688)Online publication date: 12-Jun-2019
  • (2019)To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User ExperienceTransforming Learning with Meaningful Technologies10.1007/978-3-030-29736-7_54(626-630)Online publication date: 9-Sep-2019

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