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Soundscape of an Archaeological Site Recreated with Audio Augmented Reality

Published: 24 July 2018 Publication History

Abstract

This article investigates the use of an audio augmented reality (AAR) system to recreate the soundscape of a medieval archaeological site. The aim of our work was to explore whether it is possible to enhance a tourist's archaeological experience, which is often derived from only scarce remains. We developed a smartphone-based AAR system, which uses location and orientation sensors to synthesize the soundscape of a site and plays it to the user via headphones. We recreated the ancient soundscape of a medieval archaeological site in Croatia and tested it in situ on two groups of participants using the soundwalk method. One test group performed the soundwalk while listening to the recreated soundscape using the AAR system, while the second control group did not use the AAR equipment. We measured the experiences of the participants using two methods: the standard soundwalk questionnaire and affective computing equipment for detecting the emotional state of participants. The results of both test methods show that participants who were listening to the ancient soundscape using our AAR system experienced higher arousal than those visiting the site without AAR.

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Published In

cover image ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 14, Issue 3
August 2018
249 pages
ISSN:1551-6857
EISSN:1551-6865
DOI:10.1145/3241977
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 July 2018
Accepted: 01 May 2018
Revised: 01 April 2018
Received: 01 September 2017
Published in TOMM Volume 14, Issue 3

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Author Tags

  1. Augmented reality
  2. affective computing
  3. auralization

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  • Refereed

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  • Croatian Science Foundation

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  • (2023)Dare We Define Olfactory Augmented Reality?Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops10.1145/3604321.3604376(52-55)Online publication date: 12-Jun-2023
  • (2023)Audible Imagery: Creative Contemplations on the Sounds of HomeProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593366(150-161)Online publication date: 19-Jun-2023
  • (2023)Audio Augmented Reality OutdoorsProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3597028(199-204)Online publication date: 12-Jun-2023
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  • (2023)Triangulation as a Tool in Soundscape ResearchSoundscapes: Humans and Their Acoustic Environment10.1007/978-3-031-22779-0_8(215-241)Online publication date: 25-Apr-2023
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  • (2022)Extracting a Definition and Taxonomy for Audio Augmented Reality (AAR) Using Grounded TheoryProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/107118132266143466:1(1220-1224)Online publication date: 27-Oct-2022
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