Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3290605.3300303acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies

Published: 02 May 2019 Publication History

Abstract

In HCI, adult concerns about technologies for children have been studied extensively. However, less is known about what children themselves find concerning in everyday technologies. We examine children's technology-related fears by probing their use of the colloquial term "creepy." To understand children's perceptions of "creepy technologies," we conducted four participatory design sessions with children (ages 7 - 11) to design and evaluate creepy technologies, followed by interviews with the same children. We found that children's fear reactions emphasized physical harm and threats to their relationships (particularly with attachment figures). The creepy signals from technology the children described include: deception, lack of control, mimicry, ominous physical appearance, and unpredictability. Children acknowledged trusted adults will mediate the relationship between creepy technology signals and fear responses. Our work contributes a close examination of what children mean when they say a technology is "creepy." By treating these concerns as principal design considerations, developers can build systems that are more transparent about the risks they produce and more sensitive to the fears they may unintentionally raise.

References

[1]
2014. Emotiv's new neuro-headset. Retrieved 2018-09--18 from https://www.youtube.com/watch?v=bposG6XHXvU
[2]
2014. Meet Pepper, the friendly humanoid robot. Retrieved 2018-0918 from https://www.youtube.com/watch?v=lqlyxg1-gE0
[3]
2017. Google Clips: AI camera frst look. Retrieved 2018-09--18 from https://www.youtube.com/watch?v=w05jWoaIHUs
[4]
2017. Meet Woobo on Kickstarter! Retrieved 2018-09--18 from https://www.youtube.com/watch?v=Z_ip6nigzDg
[5]
2017. MY NEW PET ROBOT!!! Hanging out with COZMO! Robot companion from Anki. Retrieved 2018-09--18 from https://www. youtube.com/watch?v=0P_nAxFOB10
[6]
2017. Toy Fair 2017: LuvaBella doll from Spin Master. Retrieved 2018--12--23 from https://www.youtube.com/watch?v=8CJH5IYD5hY
[7]
2018. Echo Dot Kids Edition. Retrieved 2018-09--18 from https: //www.youtube.com/watch?v=jNdZAgij-K0
[8]
2018. Gululu Interactive Bottle. Retrieved 2018-09--18 from https: //www.youtube.com/watch?v=_Lnd9Mx2e3E
[9]
2018. Kolibree's Magik AR toothbrush makes brushing a game. Retrieved 2018-09--18 from https://www.youtube.com/watch?v= 2MlQRR81r9c
[10]
2018. Maslo. Retrieved 2018-09--18 from https://itunes.apple.com/us/ app/maslo/id1330018942?mt=8
[11]
2018. RealtimeBoard. https://realtimeboard.com/
[12]
Chris Askew, Gijler Dunne, Zehra Uzdil, Gemma Reynolds, and Andy P. Field. 2013. Stimulus fear-relevance and the vicarious learning pathway to childhood fears. Emotion 13, 5 (2013), 915--925.
[13]
Chris Askew and Andy P. Field. 2007. Vicarious learning and the development of fears in childhood. Behaviour Research and Therapy 45, 11 (Nov. 2007), 2616--2627.
[14]
Chris Askew, Gemma Reynolds, Sarah Fielding-Smith, and Andy P. Field. 2016. Inhibition of vicariously learned fear in children using positive modeling and prior exposure. Journal of Abnormal Psychology 125, 2 (Feb. 2016), 279--291.
[15]
Brigid Barron, Caitlin Kennedy Martin, Lori Takeuchi, and Rachel Fithian. 2009. Parents as learning partners in the development of technological fuency. International Journal of Learning and Media 1, 2 (May 2009), 55--77.
[16]
Lindsay Blackwell, Emma Gardiner, and Sarita Schoenebeck. 2016. Managing expectations: Technology tensions among parents and teens. In Proceedings of the 19th ACM Conference on ComputerSupported Cooperative Work & Social Computing. ACM Press, New York, NY, 1390--1401.
[17]
Isabelle Blanchette. 2006. Snakes, spiders, guns, and syringes: How specifc are evolutionary constraints on the detection of threatening stimuli? The Quarterly Journal of Experimental Psychology 59, 8 (August 2006), 1484--1504.
[18]
danah boyd and Eszter Hargittai. 2013. Connected and concerned: Variation in parents' online safety concerns. Policy & Internet 5, 3 (Oct. 2013), 245--269.
[19]
Pascal Boyer and Brian Bergstrom. 2011. Threat-detection in child development: An evolutionary perspective. Neuroscience & Biobehavioral Reviews 35, 4 (March 2011), 1034--1041.
[20]
Kimberly A. Brink, Kurt Gray, and Henry M. Wellman. 2017. Creepiness creeps in: Uncanny valley feelings are acquired in childhood. Child Development 0, 0 (December 2017).
[21]
Rebecca J. Brooker, Kristin A. Buss, Kathryn Lemery-Chalfant, Nazan Aksan, Richard J. Davidson, and H. Hill Goldsmith. 2013. The development of stranger fear in infancy and toddlerhood: normative development, individual diferences, antecedents, and outcomes. Developmental Science 16, 6 (Nov 2013), 864--878.
[22]
Joanne Cantor. 2004. "I'll never have a clown in my house" - Why movie horror lives on. Poetics Today 25, 2 (June 2004), 283--304.
[23]
Kathy Charmaz and Liska Belgrave. 2012. Qualitative interviewing and grounded theory analysis. In The SAGE handbook of interview research: The complexity of the craft. Vol. 2. Sage Thousand Oaks, CA, 347--365.
[24]
Lynn Schofeld Clark. 2011. Parental mediation theory for the digital age. Communication Theory 21, 4 (Oct 2011), 323--343.
[25]
John W. Creswell. 1998. Qualitative inquiry and research design: Choosing among fve traditions. Sage, Thousand Oaks, CA.
[26]
Irene H.A. De Goede, Susan J.T. Branje, and Wim H.J. Meeus. 2009. Developmental changes and gender diferences in adolescents' perceptions of friendships. Journal of Adolescence 32, 5 (Oct 2009), 1105--1123.
[27]
Allison Druin. 1999. Cooperative inquiry: Developing new technologies for children With children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, 592--599.
[28]
Allison Druin. 2002. The role of children in the design of new technology. Behaviour and Information Technology 21, 1 (2002), 1--25.
[29]
Allison Druin. 2005. What children can teach us: Developing digital libraries for children with children. The Library Quarterly 75, 1 (Jan 2005), 20--41.
[30]
Kerry-Ann Egliston and Ronald M. Rapee. 2007. Inhibition of fear acquisition in toddlers following positive modelling by their mothers. Behaviour Research and Therapy 45, 8 (Aug 2007), 1871--1882.
[31]
Pelle Ehn. 2017. Scandinavian design: On participation and skill. In Participatory design: Principles and practices. CRC Press, 41--77.
[32]
Andy P. Field, Sally J. Hamilton, Karina A. Knowles, and Emma L. Plews. 2003. Fear information and social phobic beliefs in children: a prospective paradigm and preliminary results. Behaviour Research and Therapy 41, 1 (Jan 2003), 113--123.
[33]
Brian J. Fogg. 2002. Persuasive technology: Using computers to change what we think and do. Ubiquity 5 (Dec 2002).
[34]
Rodrigo Franco, Roberto Sánchez-Olea, Elsa M. Reyes-Reyes, and Mihalis I. Panayiotidis. 2009. Environmental toxicity, oxidative stress and apoptosis: Ménage à trois. Mutation Research/Genetic Toxicology and Environmental Mutagenesis 674, 1--2 (March 2009), 3--22.
[35]
Antje B.M. Gerdes, Gabriele Uhl, and Georg W. Alpers. 2009. Spiders are special: fear and disgust evoked by pictures of arthropods. Evolution and Human Behavior 30, 1 (January 2009), 66--73.
[36]
Arup Kumar Ghosh, Karla Badillo-Urquiola, Shion Guha, Joseph J. LaViola Jr., and Pamela J. Wisniewski. 2018. Safety vs. surveillance: What children have to say about mobile apps for parental control. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, 124:1--124:14.
[37]
Anne Grey et al. 2011. Cybersafety in early childhood education. Australasian Journal of Early Childhood 36, 2 (2011), 77--81.
[38]
Lisa Guernsey. 2012. Screen time: How electronic media from baby videos to educational software afects your young child. Hachette UK.
[39]
Lisa Guernsey and Carla Seal-Wanner. 2007. Into the minds of babes: How screen time afects children from birth to age fve. Basic Books New York, NY.
[40]
Mona Leigh Guha, Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms, and Allison Farber. 2004. Mixing ideas: A new technique for working with young children as design partners. In Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community. ACM, New York, NY, 35--42.
[41]
Mona Leigh Guha, Allison Druin, and Jerry Alan Fails. 2013. Cooperative Inquiry revisited: Refections of the past and guidelines for the future of intergenerational co-design. International Journal of Child-Computer Interaction 1, 1 (Jan 2013), 14--23.
[42]
Eleonora Gullone. 1999. The assessment of normal fear in children and adolescents. Clinical Child and Family Psychology Review 2, 2 (July 1999), 91--106.
[43]
Eleonora Gullone. 2000. The development of normal fear. Clinical Psychology Review 20, 4 (June 2000), 429--451.
[44]
Gunnar Harboe and Elaine M. Huang. 2015. Real-world afnity diagramming practices: Bridging the paper-digital gap. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 95--104.
[45]
Heidi Hartikainen, Netta Iivari, and Marianne Kinnula. 2016. Should we design for control, trust or involvement?: A discourses survey about children's online safety. In Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, New York, NY, 367--378.
[46]
IMDb. 2009. Coraline (2009). Retrieved 2018-09--18 from http: //www.imdb.com/title/tt0327597/
[47]
IMDb. 2016. Rogue One: A Star Wars story (2016). Retrieved 2018-09--18 from https://www.imdb.com/title/tt3748528/
[48]
Cecilie Javo, John A. Rønning, and Sonja Heyerdahl. 2004. Childrearing in an indigenous Sami population in Norway: A cross-cultural comparison of parental attitudes and expectations. Scandinavian Journal of Psychology 45, 1 (2004), 67--78.
[49]
Peter H. Kahn Jr. and Stephen R. Kellert. 2002. Children and nature: Psychological, sociocultural, and evolutionary Investigations. MIT Press.
[50]
Lawrence H. Keeley. 1997. War before civilization. Oxford University Press, USA.
[51]
Peter Kelly. 2000. The dangerousness of youth-at-risk: The possibilities of surveillance and intervention in uncertain times. Journal of A 23, 4 (August 2000), 463--476.
[52]
Finn Kensing and Jeanette Blomberg. 1998. Participatory design: Issues and concerns. Computer Supported Cooperative Work (CSCW) 7, 3--4 (1998), 167--185.
[53]
Christie Kodama, Beth St. Jean, Mega Subramaniam, and Natalie Greene Taylor. 2017. There's a creepy guy on the other end at Google!: Engaging middle school students in a drawing activity to elicit their mental models of Google. Information Retrieval Journal 20, 5 (2017), 403--432.
[54]
Mehrdad Koohikamali and Dan J. Kim. 2016. Do mobile app providers try enough to protect users' privacy? - A content analysis of mobile app privacy policies. International Conference Information Systems 2016 Special Interest Group on Big Data Proceedings (2016).
[55]
Priya Kumar, Shalmali Milind Naik, Utkarsha Ramesh Devkar, Marshini Chetty, Tamara L. Clegg, and Jessica Vitak. 2017. 'No telling passcodes out because they're private': Understanding children's mental models of privacy and security online. Proceedings of ACM Hum.-Comput. Interact. 1, CSCW (Dec. 2017), 64:1--64:21.
[56]
Priya Kumar, Jessica Vitak, Marshini Chetty, Tamara L. Clegg, Jonathan Yang, Brenna McNally, and Elizabeth Bonsignore. 2018. Co-designing online privacy-related games and stories with children. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC '18). ACM, New York, NY, USA, 67--79.
[57]
Ilaria Liccardi, Monica Bulger, Hal Abelson, Daniel J. Weitzner, and Wendy Mackay. 2014. Can apps play by the COPPA rules?. In 2014 Twelfth Annual International Conference on Privacy, Security and Trust (PST). IEEE, Toronto, ON, Canada, 1--9.
[58]
Sonia Livingstone and Ellen J. Helsper. 2008. Parental mediation of children's internet use. Journal of Broadcasting & Electronic Media 52, 4 (2008), 581--599.
[59]
May O. Lwin, Andrea J.S. Stanaland, and Anthony D. Miyazaki. 2008. Protecting children's privacy online: How parental mediation strategies afect website safeguard efectiveness. Journal of Retailing 84, 2 (2008), 205--217.
[60]
Helia Marreiros, Richard Gomer, Michael Vlassopoulos, and Mirco Tonin. 2015. Exploring user perceptions of online privacy disclosures. In Proceedings IADIS International Conference WWW/Internet - ICWI 2015 (2015).
[61]
Alice E. Marwick. 2008. To catch a predator? The MySpace moral panic. First Monday 13, 6 (June 2008).
[62]
Bruce Mazlish. 2000. The man-machine and artifcial intelligence. In Artifcial Intelligence, Ronald Chrisley and Sander Beeger (Eds.). Vol. 1. Taylor & Francis, 134--160.
[63]
Francis T. McAndrew and Sara S. Koehnke. 2016. On the nature of creepiness. New Ideas in Psychology 43 (Dec. 2016), 10--15.
[64]
Brenna McNally, Priya Kumar, Chelsea Hordatt, Matthew Louis Mauriello, Shalmali Naik, Leyla Norooz, Alazandra Shorter, Evan Golub, and Allison Druin. 2018. Co-designing mobile online safety applications with children. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18. ACM Press, Montreal QC, Canada, 1--9.
[65]
Emily McReynolds, Sarah Hubbard, Timothy Lau, Aditya Saraf, Maya Cakmak, and Franziska Roesner. 2017. Toys that listen: A study of parents, children, and internet-connected toys. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5197--5207.
[66]
Gustavo S. Mesch. 2009. Parental mediation, online activities, and cyberbullying. CyberPsychology & Behavior 12, 4 (2009), 387--393.
[67]
Robert S. Moore, Melissa L. Moore, Kevin J. Shanahan, and Britney Mack. 2015. Creepy marketing: Three dimensions of perceived excessive online privacy violation. Marketing Management 25, 1 (Jan 2015), 42--53.
[68]
Masahiro Mori. 1970. The uncanny valley. Energy 7, 4 (1970), 33--35.
[69]
Masahiro Mori, Karl F. MacDorman, and Norri Kageki. 2012. The uncanny valley {from the feld}. IEEE Robotics & Automation Magazine 19, 2 (June 2012), 98--100.
[70]
John Morreall. 2011. Comic relief: A comprehensive philosophy of humor. Vol. 27. John Wiley & Sons.
[71]
Peter Muris, Pim Steerneman, Harald Merckelbach, and Cor Meesters. 1996. The role of parental fearfulness and modeling in children's fear. Behaviour Research and Therapy 34, 3 (1996), 265--268.
[72]
Aisling Murray. 2012. What can children's fears tell us about childhood? An exploration of data collected as part of growing up in Ireland, The National Longitudinal Study of Children. The Irish Psychologist 38, 12 (Oct 2012).
[73]
Jakob Nielsen and Rolf Molich. 1990. Heuristic evaluation of user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '90). ACM, New York, NY, USA, 249--256.
[74]
Thomas H. Ollendick, Natoshia Raishevich, Thompson E. Davis III, Cristian Sirbu, and Lars-Goran Ost. 2010. Specifc phobia in youth: Phenomenology and psychological characteristics. Behavior Therapy 41, 1 (March 2010), 133--141.
[75]
Chanda Phelan, Clif Lampe, and Paul Resnick. 2016. It's creepy, but it doesn't bother me. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 5240--5251.
[76]
Mary Beth Rosson and John M. Carroll. 2003. Scenario-based design. In The human-computer interaction handbook, Julie A. Jacko and Andrew Sears (Eds.). L. Erlbaum Associates Inc., Hillsdale, NJ, USA, 1032--1050.
[77]
Tanja Rothrauf, Wendy Middlemiss, and Lauren Jacobson. 2004. Comparison of American and Austrian infants' and toddlers' sleep habits: A retrospective, exploratory study. North American Journal of Psychology 6, 1 (2004), 125--144.
[78]
Robert M. Sapolsky. 2004. Social status and health in humans and other animals. Annu. Rev. Anthropol. 33 (2004), 393--418.
[79]
Sandra Scarr and Philip Salapatek. 1970. Patterns of fear development during infancy. Merrill-Palmer Quarterly of Behavior and Development 16, 1 (1970), 53--90.
[80]
Florian Schaub, Rebecca Balebako, and Lorrie Faith Cranor. 2017. Designing efective privacy notices and controls. IEEE Internet Computing (June 2017), 1--1.
[81]
Michelle R. Schuder and Karlen Lyons-Ruth. 2004. "Hidden trauma" in infancy: Attachment, fearful arousal, and early dysfunction of the stress response system. In Young children and trauma: Intervention and treatment. Guilford Press, New York, NY, US, 69--104.
[82]
Tanya Sharon and Jacqueline D. Woolley. 2004. Do monsters dream? Young children's understanding of the fantasy/reality distinction. British Journal of Developmental Psychology 22, 2 (2004), 293--310.
[83]
Irina Shklovski, Scott D. Mainwaring, Halla Hrund Skúladóttir, and Hoskuldur Borgthorsson. 2014. Leakiness and creepiness in app space: Perceptions of privacy and mobile app use. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2347--2356.
[84]
Peter N. Stearns. 2004. Anxious parents: A history of modern childrearing in America. NYU Press.
[85]
Supasorn Suwajanakorn, Steven M. Seitz, and Ira KemelmacherShlizerman. 2017. Synthesizing Obama: Learning lip sync from audio. ACM Transactions on Graphics (TOG) 36, 4 (2017), 95.
[86]
Lori Takeuchi, Reed Stevens, et al. 2011. The new coviewing: Designing for learning through joint media engagement. Technical Report. New York, NY: The Joan Ganz Cooney Center at Sesame Workshop.
[87]
Lori M. Takeuchi and Michael H. Levine. 2014. Learning in a digital age: Toward a new ecology of human development. In Media and the well-being of children and adolescents, Amy Jordan and Daniel Romer (Eds.). Vol. 2. Oxford University Press Oxford, 20--43.
[88]
Omer Tene and Jules Polonetsky. 2013. A theory of creepy: technology, privacy and shifting social norms. Yale Journal of Law & Technology 16, 1 (Jan 2013), 59--102.
[89]
Gill Valentine and Sarah Holloway. 2001. On-line dangers?: Geographies of parents' fears for children's safety in cyberspace. Professional Geographer 53, 1 (Feb. 2001), 71--83.
[90]
Patti M. Valkenburg, Marina Krcmar, Allerd L. Peeters, and Nies M. Marseille. 1999. Developing a scale to assess three styles of television mediation: "Instructive mediation", "restrictive mediation", and "social coviewing". Journal of Broadcasting & Electronic Media 43, 1 (1999), 52--66.
[91]
Greg Walsh, Elizabeth Foss, Jason Yip, and Allison Druin. 2013. FACIT PD: A framework for analysis and creation of intergenerational techniques for participatory design. In proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, 2893--2902.
[92]
Murray Weeks, Robert J. Coplan, and Adam Kingsbury. 2009. The correlates and consequences of early appearing social anxiety in young children. Journal of Anxiety Disorders 23, 7 (Oct 2009), 965--972.
[93]
Helen Westcott and Karen Littleton. 2005. Exploring meaning through interviews with children. Sage Publications Ltd, London, UK.
[94]
Pamela Wisniewski, Arup Kumar Ghosh, Heng Xu, Mary Beth Rosson, and John M. Carroll. 2017. Parental control vs. teen self-regulation: Is there a middle ground for mobile online safety?. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing. ACM, New York, NY, 51--69.
[95]
Julia Woodward, Zari McFadden, Nicole Shiver, Amir Ben-hayon, Jason C. Yip, and Lisa Anthony. 2018. Using co-design to examine how children conceptualize intelligent interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA.
[96]
Robert K. Yin. 2013. Validity and generalization in future case study evaluations. Evaluation 19, 3 (2013), 321--332.
[97]
Robert K. Yin. 2017. Case study research and applications: Design and methods. Sage Publications, London, UK.
[98]
Jason C. Yip, Kiley Sobel, Caroline Pitt, Kung Jin Lee, Sijin Chen, Kari Nasu, and Laura R. Pina. 2017. Examining adult-child interactions in intergenerational participatory design. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5742--5754.
[99]
José P. Zagal, Stafan Bjork, and Chris Lewis. 2013. Dark patterns in the design of games. In Foundations of Digital Games 2013.
[100]
Leah Zhang-Kennedy, Christine Mekhail, Yomna Abdelaziz, and Sonia Chiasson. 2016. From nosy little brothers to stranger-danger: Children and parents' perception of mobile threats. In Proceedings of the The 15th International Conference on Interaction Design and Children IDC '16. ACM Press, Manchester, United Kingdom, 388--399.

Cited By

View all
  • (2024)Dr. Convenience Love or: How I Learned to Stop Worrying and Love my Voice Assistant✱Proceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685364(1-14)Online publication date: 13-Oct-2024
  • (2024)“Robots Can Do Disgusting Things, but Also Good Things”: Fostering Children’s Understanding of AI through StorytellingACM Transactions on Computing Education10.1145/367761324:3(1-55)Online publication date: 27-Sep-2024
  • (2024)Exploring User Expectations and Perceived Creepiness in AI: A Study on Furhat and ChatGPTAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685428(1-5)Online publication date: 13-Oct-2024
  • Show More Cited By

Index Terms

  1. Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      9077 pages
      ISBN:9781450359702
      DOI:10.1145/3290605
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 02 May 2019

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. children and parents
      2. creepy
      3. fear
      4. participatory design
      5. privacy and surveillance
      6. threats

      Qualifiers

      • Research-article

      Conference

      CHI '19
      Sponsor:

      Acceptance Rates

      CHI '19 Paper Acceptance Rate 703 of 2,958 submissions, 24%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)281
      • Downloads (Last 6 weeks)42
      Reflects downloads up to 17 Oct 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Dr. Convenience Love or: How I Learned to Stop Worrying and Love my Voice Assistant✱Proceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685364(1-14)Online publication date: 13-Oct-2024
      • (2024)“Robots Can Do Disgusting Things, but Also Good Things”: Fostering Children’s Understanding of AI through StorytellingACM Transactions on Computing Education10.1145/367761324:3(1-55)Online publication date: 27-Sep-2024
      • (2024)Exploring User Expectations and Perceived Creepiness in AI: A Study on Furhat and ChatGPTAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685428(1-5)Online publication date: 13-Oct-2024
      • (2024)Feeling Uneasy in VR? Measuring User Perception of Data Collection Practices in Extended RealityACM Symposium on Applied Perception 202410.1145/3675231.3678873(1-2)Online publication date: 30-Aug-2024
      • (2024)"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research MethodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661526(276-288)Online publication date: 1-Jul-2024
      • (2024)Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661515(1805-1822)Online publication date: 1-Jul-2024
      • (2024)Evaluating the Use of Hypothetical 'Would You Rather' Scenarios to Discuss Privacy and Security Concepts with ChildrenProceedings of the ACM on Human-Computer Interaction10.1145/36410048:CSCW1(1-32)Online publication date: 26-Apr-2024
      • (2024)"Why is Everything in the Cloud?": Co-Designing Visual Cues Representing Data Processes with ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655819(517-532)Online publication date: 17-Jun-2024
      • (2024)Creating Personas of Parents of Young Children Based on Balancing PrioritiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655790(105-118)Online publication date: 17-Jun-2024
      • (2024)“Are you smart?”: Children's Understanding of “Smart” TechnologiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655787(625-638)Online publication date: 17-Jun-2024
      • Show More Cited By

      View Options

      Get Access

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media