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SuperVision: Playing with Gaze Aversion and Peripheral Vision

Published: 02 May 2019 Publication History

Abstract

In this work, we challenge the Gaze interaction paradigm "What you see is what you get" to introduce "playing with peripheral vision". We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.

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      cover image ACM Conferences
      CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      9077 pages
      ISBN:9781450359702
      DOI:10.1145/3290605
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      Published: 02 May 2019

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      Author Tags

      1. eye tracking
      2. games
      3. gaze interaction
      4. interaction design
      5. peripheral vision
      6. play

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      • (2024)GazeAway: Designing for Gaze Aversion ExperiencesExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650771(1-6)Online publication date: 11-May-2024
      • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
      • (2023)PeriFocus - Training Peripheral Color- and Shape Detection in Virtual RealityHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_13(166-175)Online publication date: 26-Aug-2023
      • (2022)GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495006:CHI PLAY(1-25)Online publication date: 31-Oct-2022
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      • (2021)EyestheticsProceedings of the ACM on Human-Computer Interaction10.1145/34746865:CHI PLAY(1-24)Online publication date: 6-Oct-2021
      • (2021)Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One EyeACM Symposium on Eye Tracking Research and Applications10.1145/3448017.3457381(1-12)Online publication date: 25-May-2021
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      • (2021)Gaze-driven placement of items for proactive visual explorationJournal of Visualization10.1007/s12650-021-00808-525:3(613-633)Online publication date: 11-Nov-2021
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