Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3290607.3312847acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

What You Sketch Is What You Get: Quick and Easy Augmented Reality Prototyping with PintAR

Published: 02 May 2019 Publication History

Abstract

Augmented Reality(AR) tools are currently primarily targeted at programmers, making designing for AR challenging and time-consuming. We developed an interactive prototype, PintAR, that enables the authoring and rapid-prototyping of situated experiences by allowing designers to bring their ideas to life using a digital pen for sketching and a head-mounted display for visualizing and interacting with virtual content. In this paper, we explore the versatility such a tool could provide through case studies of a researcher, an artist, a ballerina, and a clinician.

References

[1]
J. Amores and J. Lanier. Holoart: Painting with holograms in mixed reality. In Proc. CHI 2017, pages 421--424. ACM, 2017.
[2]
R. Arora, R. Habib Kazi, T. Grossman, G. Fitzmaurice, and K. Singh. Symbiosissketch: Combining 2d & 3d sketching for designing detailed 3d objects in situ. In Proc. CHI 2018, page 185. ACM, 2018.
[3]
B. Buxton. Sketching user experiences: getting the design right and the right design. Morgan Kaufmann, 2010.
[4]
M. Gandy and B. MacIntyre. Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. In Proc. UIST 2014, pages 627--636. ACM, 2014.
[5]
N. Hagbi, R. Grasset, O. Bergig, M. Billinghurst, and J. El-Sana. In-place sketching for content authoring in augmented reality games. 2010.
[6]
A. J. Hunsucker, K. McClinton, J. Wang, and E. Stolterman. Augmented reality prototyping for interaction design students. In Proc. CHI 2017, pages 1018--1023. ACM, 2017.
[7]
T. Langlotz, S. Mooslechner, S. Zollmann, C. Degendorfer, G. Reitmayr, and D. Schmalstieg. Sketching up the world: in situ authoring for mobile augmented reality. Personal and ubiquitous computing, 16(6):623--630, 2012.
[8]
B. MacIntyre, M. Gandy, J. Bolter, S. Dow, and B. Hannigan. Dart: The designer's augmented reality toolkit. In Proc. Symposium on Mixed and Augmented Reality, pages 329--330. IEEE, 2003.
[9]
R. Stoakley, M. J. Conway, and R. Pausch. Virtual reality on a wim: interactive worlds in miniature. In Proc. CHI 1995, pages 265--272. ACM Press/Addison-Wesley Publishing Co., 1995.
[10]
B. Yee, Y. Ning, and H. Lipson. Augmented reality in-situ 3d sketching of physical objects. In Intelligent UI workshop on sketch recognition, volume 1. Citeseer, 2009.

Cited By

View all
  • (2024)PhoneCanvas: 3D Sketching System Using a Depth Camera-Equipped Smartphone as a CanvasProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682078(1-12)Online publication date: 7-Oct-2024
  • (2024)MineXR: Mining Personalized Extended Reality InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642394(1-17)Online publication date: 11-May-2024
  • (2024)ARMedicalSketch: Exploring 3D Sketching for Medical Image Using True 2D-3D Interlinked Visualization and InteractionIEEE Transactions on Human-Machine Systems10.1109/THMS.2024.343273554:5(589-598)Online publication date: Oct-2024
  • Show More Cited By

Index Terms

  1. What You Sketch Is What You Get: Quick and Easy Augmented Reality Prototyping with PintAR

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    3673 pages
    ISBN:9781450359719
    DOI:10.1145/3290607
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 May 2019

    Check for updates

    Author Tags

    1. augmented reality
    2. hololens
    3. prototyping
    4. sketching

    Qualifiers

    • Abstract

    Funding Sources

    • NSF Award 1640909

    Conference

    CHI '19
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)75
    • Downloads (Last 6 weeks)10
    Reflects downloads up to 12 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)PhoneCanvas: 3D Sketching System Using a Depth Camera-Equipped Smartphone as a CanvasProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682078(1-12)Online publication date: 7-Oct-2024
    • (2024)MineXR: Mining Personalized Extended Reality InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642394(1-17)Online publication date: 11-May-2024
    • (2024)ARMedicalSketch: Exploring 3D Sketching for Medical Image Using True 2D-3D Interlinked Visualization and InteractionIEEE Transactions on Human-Machine Systems10.1109/THMS.2024.343273554:5(589-598)Online publication date: Oct-2024
    • (2024)WristSketcher: Creating 2D Dynamic Sketches in AR With a Sensing WristbandInternational Journal of Human–Computer Interaction10.1080/10447318.2024.230185741:1(557-573)Online publication date: 22-Jan-2024
    • (2023)What are the Challenges and Enabling Technologies to Implement the Do-It-Together Approach Enhanced by Social Media, its Benefits and Drawbacks?Journal of Innovation Economics & Management10.3917/jie.pr1.0132N° 40:1(39-80)Online publication date: 5-Jan-2023
    • (2023)Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile DeviceProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606809(1-7)Online publication date: 29-Oct-2023
    • (2023)Observe It, Draw It: Scaffolding Children’s Observations of Plant Biodiversity with an Interactive Drawing ToolProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589380(253-266)Online publication date: 19-Jun-2023
    • (2023)ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMDProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580750(1-15)Online publication date: 19-Apr-2023
    • (2023)Deep Learning for Free-Hand Sketch: A SurveyIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2022.314885345:1(285-312)Online publication date: 1-Jan-2023
    • (2023)Automatic Sketch Generation for Person Recognition2023 8th International Conference on Signal and Image Processing (ICSIP)10.1109/ICSIP57908.2023.10270833(36-40)Online publication date: 8-Jul-2023
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media