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Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices

Published: 23 April 2020 Publication History
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  • Abstract

    Virtual and augmented reality head-mounted displays (HMDs) are currently heavily relying on spatially tracked input devices (STID) for interaction. These STIDs are all prone to the phenomenon that a discrete input (e.g. button press) will disturb the position of the tracker, resulting in a different selection point during ray-cast interaction (Heisenberg Effect of Spatial Interaction). Besides the knowledge of its existence, there is currently a lack of a deeper understanding of its severity, structure and impact on throughput and angular error during a selection task. In this work, we present a formal evaluation of the Heisenberg effect and the impact of body posture, arm position and STID degrees of freedom on its severity. In a Fitt's Law inspired user study (N=16), we found that the Heisenberg effect is responsible for 30.45% of the overall errors occurring during a pointing task, but can be reduced by 25.4% using a correction function.

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    References

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    Cited By

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    • (2024)Effect of Onset Position of Ray Casting in Virtual RealityExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650905(1-7)Online publication date: 11-May-2024
    • (2024)Exploring Bi-Manual Teleportation in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00095(754-764)Online publication date: 16-Mar-2024
    • (2024)IntenSelect+: Enhancing Score-Based Selection in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337207730:5(2829-2838)Online publication date: May-2024
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        cover image ACM Conferences
        CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
        April 2020
        10688 pages
        ISBN:9781450367080
        DOI:10.1145/3313831
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        Published: 23 April 2020

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        Author Tags

        1. correction
        2. heisenberg effect
        3. offset
        4. pointing
        5. selection
        6. stid
        7. vr

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        View all
        • (2024)Effect of Onset Position of Ray Casting in Virtual RealityExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650905(1-7)Online publication date: 11-May-2024
        • (2024)Exploring Bi-Manual Teleportation in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00095(754-764)Online publication date: 16-Mar-2024
        • (2024)IntenSelect+: Enhancing Score-Based Selection in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337207730:5(2829-2838)Online publication date: May-2024
        • (2024)Design Principles and Challenges for Gaze + Pinch Interaction in XRIEEE Computer Graphics and Applications10.1109/MCG.2024.338296144:3(74-81)Online publication date: May-2024
        • (2024)Exploring the user experience of hands-free VR interaction methods during a Fitts’ taskComputers and Graphics10.1016/j.cag.2023.10.005117:C(1-12)Online publication date: 4-Mar-2024
        • (2023)GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller RaycastingProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615693(1-11)Online publication date: 9-Oct-2023
        • (2023)Demonstrating Proxemic Cursor Input for Touchless DisplaysProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3618014(1-2)Online publication date: 13-Oct-2023
        • (2023)Proxemic Cursor Interactions for Touchless Widget ControlProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614525(1-12)Online publication date: 13-Oct-2023
        • (2023)PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042647:MHCI(1-21)Online publication date: 13-Sep-2023
        • (2023)A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User InterfacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581423(1-15)Online publication date: 19-Apr-2023
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