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Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game

Published: 13 June 2019 Publication History

Abstract

Motivated by prior work on everyday creativity, we adopt a design-oriented approach seeks to move beyond designing for explicit interactions to also include the implicit, incremental and, at times even, unknowing encounters that slowly emerge among people, technologies, and artifacts over time. We contribute an investigation into designing for slowness grounded in the practice of making a design artifact called Slow Game. We offer a detailed critical-reflective accounting of our process of making Slow Game into a research product. In attending to key design moves across our process, we reveal hidden challenges in designing slow technology research products and discuss how our findings can be mobilized in future work.

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    cover image ACM Conferences
    C&C '19: Proceedings of the 2019 Conference on Creativity and Cognition
    June 2019
    745 pages
    ISBN:9781450359177
    DOI:10.1145/3325480
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    Published: 13 June 2019

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    Author Tags

    1. design research
    2. everyday creativity
    3. slow technology

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    C&C '19: Creativity and Cognition
    June 23 - 26, 2019
    CA, San Diego, USA

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    Overall Acceptance Rate 108 of 371 submissions, 29%

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    • (2024)A review of visual strategies in pictorialsProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656212(211-228)Online publication date: 23-Jun-2024
    • (2023)SCOBY BREASTPLATE: SLOWLY GROWING A MICROBIAL INTERFACEProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572805(1-15)Online publication date: 26-Feb-2023
    • (2023)PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present MomentProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596020(1015-1031)Online publication date: 10-Jul-2023
    • (2022)Me, the Hill and My Browser – Investigating the Role of Time in Posthuman InteractionNordic Human-Computer Interaction Conference10.1145/3546155.3546651(1-12)Online publication date: 8-Oct-2022
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    • (2021)Crafting On-Skin Interfaces: An Embodied Prototyping JourneyProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462055(1129-1142)Online publication date: 28-Jun-2021
    • (2021)KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research ProductProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446078(1-13)Online publication date: 14-Feb-2021
    • (2021)Extending a Theory of Slow Technology for Design through Artifact AnalysisHuman–Computer Interaction10.1080/07370024.2021.191341637:2(150-179)Online publication date: 25-Jun-2021
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