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abstract

Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence

Published: 25 April 2020 Publication History

Abstract

We investigate the effects of different ways of visualizing the virtual gait of the avatar in the context of Walk-in-Place (WIP) based navigation in a virtual environment (VE). In our study, participants navigated through a VE using the WIP method while inhabiting an avatar. We varied the leg motions of the avatar while performing the WIP gesture: (1) Fixed Body the legs stood still; (2) Prerecorded Animation the legs moved in a fixed predetermined pace (plausible but not in accordance to that of the user in general); (3) Synchronized Motion the legs moved according (synchronized) to the those of the users. Our results indicate that the sense of presence improved significantly by visualizing the leg movement, synchronized or not. This in turn further enhanced the sense of body ownership especially when the leg motion was synchronized to that of the user (Synchronized Motion). However, a significant level of simulation sickness was reported when the virtual leg motion did not match the user's (Fixed Body and Prerecorded Animation). We discuss the implications for representing the avatar locomotion in immersive virtual environments.

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References

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Cited By

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  • (2024)Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00124(1054-1064)Online publication date: 16-Mar-2024
  • (2023)Effects of Habituation on Spatiotemporal Gait Measures in Younger AdultsPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0040532(129-146)Online publication date: 1-Dec-2023
  • (2022)Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership InterventionProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35345906:2(1-26)Online publication date: 7-Jul-2022
  • Show More Cited By

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    cover image ACM Conferences
    CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    4474 pages
    ISBN:9781450368193
    DOI:10.1145/3334480
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 25 April 2020

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    Author Tags

    1. body ownership
    2. presence
    3. virtual reality
    4. walk-in-place

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    View all
    • (2024)Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00124(1054-1064)Online publication date: 16-Mar-2024
    • (2023)Effects of Habituation on Spatiotemporal Gait Measures in Younger AdultsPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0040532(129-146)Online publication date: 1-Dec-2023
    • (2022)Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership InterventionProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35345906:2(1-26)Online publication date: 7-Jul-2022
    • (2022)Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous SpacesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320310928:11(3705-3714)Online publication date: Nov-2022
    • (2020)Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00070(452-461)Online publication date: Nov-2020

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