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Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension

Published: 13 February 2020 Publication History

Abstract

There is a conflict between narrative and gameplay that not only creates a challenge to game developers and game designers, but also affects the player and his game experience. This study focuses on the analysis and research of narrative in video games in order to identify and promote an understanding of the dynamics between the dramatic and gameplay tensions. The first results of this research revealed that narrative and gameplay can be interconnected and balanced, but there are cases where narrative tension is superior to gameplay tension, and vice-versa.

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Cited By

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  • (2024)La experiencia como respuesta a las tensiones conceptuales entre narrativa y medios digitalesKepes10.17151/kepes.2023.20.28.820:28(219-246)Online publication date: 18-Jan-2024
  • (2024)ConnectVR: A Trigger-Action Interface for Creating Agent-based Interactive VR Stories2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00051(286-297)Online publication date: 16-Mar-2024
  • (2022)Conveyance of Narrative Through Digital Game EnvironmentsHCI in Games10.1007/978-3-031-05637-6_9(141-159)Online publication date: 26-Jun-2022

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cover image ACM Other conferences
ARTECH '19: Proceedings of the 9th International Conference on Digital and Interactive Arts
October 2019
571 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 February 2020

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Author Tags

  1. Dramatic Tension
  2. Gameplay Tension
  3. Narrative
  4. Preliminary Study
  5. Video Games

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  • Research-article
  • Research
  • Refereed limited

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ARTECH 2019

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ARTECH '19 Paper Acceptance Rate 95 of 174 submissions, 55%;
Overall Acceptance Rate 128 of 238 submissions, 54%

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Cited By

View all
  • (2024)La experiencia como respuesta a las tensiones conceptuales entre narrativa y medios digitalesKepes10.17151/kepes.2023.20.28.820:28(219-246)Online publication date: 18-Jan-2024
  • (2024)ConnectVR: A Trigger-Action Interface for Creating Agent-based Interactive VR Stories2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00051(286-297)Online publication date: 16-Mar-2024
  • (2022)Conveyance of Narrative Through Digital Game EnvironmentsHCI in Games10.1007/978-3-031-05637-6_9(141-159)Online publication date: 26-Jun-2022

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