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Work in Progress

Designed Interactive Toys for Children with Cerebral Palsy

Published: 09 February 2020 Publication History

Abstract

Children with cerebral palsy (CP) need to go through intensive rehabilitation exercises to develop and enhance their fine motor control in daily living. However, most of them cannot persist the regular repetitive exercise session using traditional tools for a long time. To provide a playful and attractive rehabilitation environment, toys are introduced to motivate children for exercises. This study aims to develop diverse toy modules and combine with basic blocks from LEGO to support various hand and arm functional training. The joyful color, cartoon animals, visual and audio feedbacks are proposed to increase the modules' attractiveness. Their interchangeable handles and knobs can support different levels of exercises, which improve the toy modules' accessibility for children with CP.
Preliminary user testing in the hospital suggests that toys are warmly welcomed, easy to manipulate and play. We plan to collect user performance data and track the toys' long-term effect in rehabilitation training to aid therapists in evaluating individual recovery progress.

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References

[1]
Nilay Çömük Balc?. 2016. Current Rehabilitation Methods for Cerebral Palsy https://www.intechopen.com/books/cerebral-palsy-current-steps/current-rehabilitation-methods-for-cerebral-palsy
[2]
Daniela Bulgarelli, Nicole Bianquin, Serenella Besio and Paola Molina. 2018. Children With Cerebral Palsy Playing With Mainstream Robotic Toys: Playfulness and Environmental Supportiveness. https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01814/full.
[3]
Anna Borzenkova and Tunde Rozsahegyi. 2018. Designing play equipment for children with cerebral palsy: the context and design guidelines. https://www.researchgate.net/publication/329138495_Designing_play_equipment_for_children_ with_cerebral_palsy_the_context_and_design_guidelines.
[4]
Dyllan Furness. 2017. Rapael Exoskeleton Hand and Gaming System is Designed for Rehabilitation. https://www.digitaltrends.com/health-fitness/neofect-smart-glove-ces-2017/
[5]
HealthHeart. 2018. What to Look for When Buying Toys for Children with Cerebral Palsy. https://healthhearty.com/toys-for-children-with-cerebral-palsy
[6]
C Lepage, Luc Noreau, P M Bernard and Patrick Fougeyrollas. 1998. Profile of Handicap Situations in Children with Cerebral Palsy https://www.researchgate.net/publication/13462111_Profile_of_handicap_situations_in_children_with_cerebral_palsy
[7]
NEOFECT. 2018. Toys for Kids with Cerebral Palsy | Smart Kids. https://home.neofect.com/blog/smart-kids- how-to-turn-a-toy-into-a-therapy-experience-for-kids-with-cerebral-palsy

Cited By

View all
  • (2024)A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation ExerciseCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698049(37-41)Online publication date: 27-Oct-2024
  • (2024)Interactive Game Carpet with Gait Analysis for Children's Lower Limb TrainingProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659401(823-827)Online publication date: 17-Jun-2024
  • (2023)Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping ReviewJMIR Serious Games10.2196/4490411(e44904)Online publication date: 16-Oct-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2020
978 pages
ISBN:9781450361071
DOI:10.1145/3374920
  • General Chairs:
  • Elise van den Hoven,
  • Lian Loke,
  • Program Chairs:
  • Orit Shaer,
  • Jelle van Dijk,
  • Andrew Kun
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 February 2020

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Author Tags

  1. children with cerebral palsy
  2. toy design
  3. upper limb rehabilitation

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  • Work in progress

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TEI '20
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TEI '20 Paper Acceptance Rate 37 of 132 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation ExerciseCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698049(37-41)Online publication date: 27-Oct-2024
  • (2024)Interactive Game Carpet with Gait Analysis for Children's Lower Limb TrainingProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659401(823-827)Online publication date: 17-Jun-2024
  • (2023)Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping ReviewJMIR Serious Games10.2196/4490411(e44904)Online publication date: 16-Oct-2023
  • (2023)A Portable Ball with Unity-based Computer Game for Interactive Arm Motor Control ExerciseCompanion Publication of the 25th International Conference on Multimodal Interaction10.1145/3610661.3617152(1-5)Online publication date: 9-Oct-2023
  • (2023)Interactive Rehabilitation Carpet for Children with Cerebral PalsyProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573110(1-5)Online publication date: 26-Feb-2023
  • (2022)Interactive Story Box for Children with Cerebral PalsyCompanion of the 2022 ACM SIGCHI Symposium on Engineering Interactive Computing Systems10.1145/3531706.3536458(33-36)Online publication date: 21-Jun-2022
  • (2022)A Computer Game-based Tangible Upper Limb Rehabilitation DeviceProceedings of the 10th International Conference on Human-Agent Interaction10.1145/3527188.3563919(309-313)Online publication date: 5-Dec-2022
  • (2021)Interactive Tangible Game for Collaborative Play Between Children with Cerebral PalsyAdvances in Visual Informatics10.1007/978-3-030-90235-3_6(65-76)Online publication date: 16-Nov-2021

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