Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3385956.3422091acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

An Open Framework for Infinite Walking With Saccadic Redirection

Published: 01 November 2020 Publication History

Abstract

In this project we created an expandable framework for allowing infinite walking in virtual reality in a closed play area. A saccade is a rapid eye movement with a unique property: the eye temporarily gathers reduced information – saccadic suppression. We leverage the suppression to redirect the user’s walking towards the center of the play area by rotating the virtual world around the camera’s location. With the VR environment and corresponding pre and post experience questions we could already show an improvement in understanding on a set of participants. Modern VR hardware such as the Vive Eye Pro allows a reasonable sample rate of eye movement measurements. A self-developed VR testing environment was used and with corresponding pre and post experience questions we tested a group of participants regarding general motion and VR- sickness parameters. We found a certain angle for the maximum saccade rotation which was base of further testing. We found, that our framework and the default settings successfully allow saccadic redirection with only marginal discomfort for the users.

Supplementary Material

a41-pinson-supplement (a41-pinson-supplement.pdf)
Poster for "An Open Framework for Infinite Walking With Saccadic Redirection" by Pinson et al.

References

[1]
Hyun K. Kim, Jaehyun Park, Yeongcheol Choi, and Mungyeong Choe. 2018. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment. Applied Ergonomics 69(2018), 66 – 73. https://doi.org/10.1016/j.apergo.2017.12.016
[2]
Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch, and Gerd Bruder. 2018. In the Blink of an Eye: Leveraging Blink-Induced Suppression for Imperceptible Position and Orientation Redirection in Virtual Reality. ACM Trans. Graph. 37, 4, Article 66 (July 2018), 11 pages. https://doi.org/10.1145/3197517.3201335
[3]
Dario D. Salvucci and Joseph H. Goldberg. 2000. Identifying Fixations and Saccades in Eye-Tracking Protocols. In Proceedings of the 2000 Symposium on Eye Tracking Research & Applications (Palm Beach Gardens, Florida, USA) (ETRA ’00). Association for Computing Machinery, New York, NY, USA, 71–78. https://doi.org/10.1145/355017.355028
[4]
Mel Slater, Martin Usoh, and Anthony Steed. 1995. Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. ACM Trans. Comput.-Hum. Interact. 2, 3 (Sept. 1995), 201–219. https://doi.org/10.1145/210079.210084
[5]
Qi Sun, Anjul Patney, and Frank Steinicke. 2020. Redirected Walking in VR., Article 285 (2020), 7 pages. https://doi.org/10.1007/978-3-030-41816-8_12
[6]
Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan Mcguire, David Luebke, and Arie Kaufman. 2018. Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection. ACM Trans. Graph. 37, 4, Article 67 (July 2018), 13 pages. https://doi.org/10.1145/3197517.3201294

Cited By

View all
  • (2024)Overcoming Spatial Constraints in VR: A Survey of Redirected Walking TechniquesJournal of Computer Science and Technology10.1007/s11390-024-4585-339:4(841-870)Online publication date: 20-Sep-2024
  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology
November 2020
429 pages
ISBN:9781450376198
DOI:10.1145/3385956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2020

Check for updates

Author Tags

  1. eye tracking
  2. mobility in virtual reality
  3. virtual reality sickness

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Conference

VRST '20

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)14
  • Downloads (Last 6 weeks)3
Reflects downloads up to 28 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Overcoming Spatial Constraints in VR: A Survey of Redirected Walking TechniquesJournal of Computer Science and Technology10.1007/s11390-024-4585-339:4(841-870)Online publication date: 20-Sep-2024
  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media