Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Ordinary User Experiences at Work: A Study of Greenhouse Growers

Published: 13 June 2020 Publication History

Abstract

We investigate professional greenhouse growers’ user experience (UX) when using climate-management systems in their daily work. We build on the literature on UX, in particular UX at work, and extend it to ordinary UX at work. In a 10-day diary study, we collected data with a general UX instrument (AttrakDiff), a domain-specific instrument, and interviews. We find that AttrakDiff is valid at work; its three-factor structure of pragmatic quality (PQ), hedonic identification quality, and hedonic stimulation quality is recognizable in the growers’ responses. In this article, UX at work is understood as interactions among technology, tasks, structure, and actors. Our data support the recent proposal for the ordinariness of UX at work. We find that during continued use, UX at work is middle-of-the-scale, remains largely constant over time, and varies little across use situations. For example, the largest slope of the four AttrakDiff constructs when regressed over the 10 days was as small as 0.04. The findings contrast existing assumptions and findings in UX research, which is mainly about extraordinary and positive experiences. In this way, the present study contributes to UX research by calling attention to the mundane, unremarkable, and ordinary UXs at work.

References

[1]
Hamed S. Alavi, Elizabeth F. Churchill, Mikael Wiberg, Denis Lalanne, Peter Dalsgaard, Ava gen Schieck, and Yvonne Rogers. 2019. Introduction to human-building interaction (HBI): Interfacing HCI with architecture and urban design. ACM Trans. Comput. Interact 26, 2 (2019), 1--10.
[2]
Michael Albers and Brian Still. 2010. Usability of complex information systems. In Usability of Complex Information Systems: Evaluation of User Interaction (1st ed.), Michael Albers and Brian Still (eds.). CRC press, Boca Raton, FL, 3--16.
[3]
Javier A. Bargas-Avila and Kasper Hornbæk. 2011. Old wine in new bottles or novel challenges: A critical analysis of empirical studies of user experience. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’11). 2689--2698.
[4]
Vera Bitsch and Michael Hogberg. 2005. Exploring horticultural employees’ attitudes toward their jobs: A qualitative analysis based on Herzberg's theory of job satisfaction. J. Agric. Appl. Econ. 37, 3 (2005), 659--671.
[5]
Paula Maria Bögel and Paul Upham. 2018. Role of psychology in sociotechnical transitions studies: review in relation to consumption and technology acceptance. Environ. Innov. Soc. Transitions 28, (Sept. 2018), 122--136.
[6]
Barry A. T. Brown, Abigail J. Sellen, and Kenton P. O'Hara. 2000. A diary study of information capture in working life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’00). 438--445.
[7]
Michelle Kaarst Brown, Jeria Quesenberry, Fred Niederman, and Tim Weitzel. 2019. Special issue editorial: New approaches to optimizing the digital workplace. MIS Q. Exec. 18, 1, Article 3 (2019). Retrieved from https://aisel.aisnet.org/misqe/vol18/iss1/3
[8]
Florian Brühlmann, Beat Vollenwyder, Klaus Opwis, and Elisa D. Mekler. 2018. Measuring the “why” of interaction: Development and validation of the user motivation inventory (UMI). In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Paper No. 106, 1--13.
[9]
Tiziana Catarci, Giacinto Matarazzo, and Gianluigi Raiss. 2002. Driving usability into the public administration: The italian experience. Int. J. Hum. Comput. Stud. 57, 2 (2002), 121--138.
[10]
Parmit K. Chilana, Jacob O. Wobbrock, and Andrew J. Ko. 2010. Understanding usability practices in complex domains. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’10). 2337--2346.
[11]
Jaz Hee-jeong Choi and Eli Blevis. 2010. HCI 8 sustainable food culture: A design framework for engagement. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. 112--117.
[12]
Torkil Clemmensen. 2011. An example of indigenous HCI: Interactive climate control in greenhouses in denmark. In Proceedings of the INTERACT2011 Workshop on Indigenous HCI. Torkil Clemmensen, Jose Abdelnour-Nocera, Masaaki Kurosu, Nic Bidwell, Ravi Vatrapu, Heike Winschiers-Theophilus, Vanessa Evers, Rüdiger Heimgärtner and Alvin Yeo (eds.). Lisbon, Portugal, 31--34. Retrieved December 31, 2018 from https://research.cbs.dk/en/publications/an-example-of-indigenous-hci-interactive-climate-control-in-green.
[13]
Anna B. Costello and Jason W. Osborne. 2005. Best practices in exploratory factor analysis: Four recommendations for getting the most from your analysis. Pract. assessment, Res. Eval. 10, 7 (2005), 1--9.
[14]
Evangelia Demerouti, Daantje Derks, L. Lieke, and Arnold B. Bakker. 2014. New ways of working: Impact on working conditions, work–family balance, and well-being. In The impact of ICT on quality of working life. Springer, 123--141.
[15]
Robert F. DeVellis. 2016. Scale Development: Theory and Applications. Sage publications.
[16]
Sarah Diefenbach, Nina Kolb, and Marc Hassenzahl. 2014. The ‘hedonic’ in human-computer interaction: History, contributions, and future research directions. In Proceedings of the 2014 Conference on Designing Interactive Systems. 305--314.
[17]
Margaret Elliott and Rob Kling. 1997. Organizational usability of digital libraries: Case study of Legal research in civil and criminal courts. J. Am. Soc. Inf. Sci. 48, 11 (1997), 1023--1035.
[18]
Till Fastnacht, Abraham Ornelas Aispuro, Johannes Marschall, Patrick Tobias Fischer, Sabine Zierold, and Eva Hornecker. 2016. Sonnengarten: Urban light installation with human-plant interaction. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: (UbiComp’16). 53--56.
[19]
Till Fastnacht, Patrick Tobias Fischer, Eva Hornecker, Sabine Zierold, Abraham Ornelas Aispuro, and Johannes Marschall. 2017. The Hedonic Value of sonnengarten: Touching plants to trigger light. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM’17). 507--514.
[20]
Patrick Tobias Fischer, Saskia Kuliga, Mark Eisenberg, and Ibni Amin. 2018. Space is part of the product: Using attrakdiff to identify spatial impact on user experience with media facades. In Proceedings of the 7th ACM International Symposium on Pervasive Displays. 51--58.
[21]
Cynthia D Fisher. 2014. Conceptualizing and measuring wellbeing at work. In Wellbeing: A Complete Reference Guide. Volume III: Work and Wellbeing, P.Y. Cooper and Chen 8 C.L. (eds.). Wiley Online Library, New York, 9--33.
[22]
Asbjørn Følstad, Bente C. D. Anda, and Dag I. K. Sjøberg. 2010. The usability inspection performance of work-domain experts: An empirical study. Interact. Comput. 22, 2 (2010), 75--87.
[23]
Claes Fornell and David F. Larcker. 1981. Evaluating structural equation models with unobservable variables and measurement error. Source J. Mark. Res.18, 1 (1981), 39--50.
[24]
Michelle Gantt and Bonnie A. Nardi. 1992. Gardeners and Gurus: Patterns of cooperation among CAD users. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’92). 107--117.
[25]
Francisco Gutiérrez, Nyi Nyi Htun, Florian Schlenz, Aikaterini Kasimati, and Katrien Verbert. 2019. A review of visualisations in agricultural decision support systems: An HCI perspective. Comput. Electron. Agric. 163, (2019), 104844.
[26]
Stefanie Harbich and Marc Hassenzahl. 2017. User experience in the work domain: A longitudinal field study. Interact. Comput.29, 3 (2017), 306--324.
[27]
Odd Sveinung Hareide and Runar Ostnes. 2018. Validation of a maritime usability study with eye tracking data. In Proceedings of the International Conference on Augmented Cognition. Springer, 273--292.
[28]
Marc Hassenzahl, Robert Kekez, and Michael Burmester. 2002. The importance of a software's pragmatic quality depends on usage modes. In Proceedings of the 6th international conference on Work With Display Units (WWDU'02). 275--276.
[29]
Marc Hassenzahl. 2001. The effect of perceived hedonic quality on product appealingness. Int. J. Hum. Comput. Interact. 13, 4 (2001), 481--499.
[30]
Marc Hassenzahl. 2004. The interplay of beauty, goodness, and usability in interactive products. Human-Computer Interact. 19, 4 (2004), 319--349.
[31]
Marc Hassenzahl, Michael Burmester, and Franz Koller. 2003. AttrakDiff: Ein fragebogen zur messung wahrgenommener hedonischer und pragmatischer qualität. In Mensch 8 Computer 2003: Interaktion in Bewegung, Gerd Szwillus and Jürgen Ziegler (eds.). Vieweg+Teubner Verlag, Wiesbaden, 187--196.
[32]
Marc Hassenzahl, Daniel Buzzo, and Robin Neuhaus. 2016. Perfect days: A benevolent calendar to take back your time. In Proceedings of the 10th International Conference on Design 8 Emotion - Celebration 8 Contemplation. 27--30 September 2016, Amsterdam, 52--58.
[33]
Marc Hassenzahl, Sarah Diefenbach, and Anja Göritz. 2010. Needs, affect, and interactive products – facets of user experience. Interact. Comput. 22, 5 (2010), 353--362.
[34]
Marc Hassenzahl and Holger Klapperich. 2014. Convenient, clean, and efficient?: The experiential costs of everyday automation. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. 21--30.
[35]
Marc Hassenzahl, Axel Platz, Michael Burmester, and Katrin Lehner. 2000. Hedonic and ergonomic quality aspects determine a software's appeal. In Proceedings of the CHI 2000 Conference on Human Factors in Computing Systems. ACM Press, New York, 201--208.
[36]
Marc Hassenzahl, Annika Wiklund-Engblom, Anette Bengs, Susanne Hägglund, and Sarah Diefenbach. 2015. Experience-oriented and product-oriented evaluation: Psychological need fulfillment, positive affect, and product perception. Int. J. Hum. Comput. Interact. 31, 8 (2015), 530--544.
[37]
Päivi Heikkilä, Anita Honka, and Eija Kaasinen. 2018. Quantified factory worker: Designing a worker feedback dashboard. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI’18). 515--523.
[38]
Sara Heitlinger, Nick Bryan-Kinns, and Rob Comber. 2018. Connected seeds and sensors: Co-designing internet of things for sustainable smart cities with urban food-growing communities. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2. 181--185.
[39]
Morten Hertzum. 2010. Images of Usability. Int. J. Hum. Comput. Interact. 26, 6 (2010), 567--600.
[40]
Becky Hill, John Long, Walter Smith, and Andy Whitefield. 1993. Planning for multiple task work: An analysis of a medical reception worksystem. In Proceedings of the INTERACT’93 and CHI’93 Conference on Human Factors in Computing Systems (CHI’93). 314--320.
[41]
David Holstius, John Kembel, Amy Hurst, Peng-Hui Wan, and Jodi Forlizzi. 2004. Infotropism: Living and robotic plants as interactive displays. In Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS’04). 215--221.
[42]
Karen Holtzblatt and Hugh Beyer. 1996. Contextual design: Using customer work models to drive systems design. In Proceedings of the Conference Companion on Human Factors in Computing Systems (CHI’96). 373--374.
[43]
Kasper Hornbæk and Erik Frøkjær. 2008. Making Use of business goals in usability evaluation: An experiment with novice evaluators. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 903--912.
[44]
Jürgen Howaldt, Ralf Kopp, and Jürgen Schultze. 2017. Why industrie 4.0 needs workplace innovation—a critical essay about the german debate on advanced manufacturing. In Workplace Innovation: Theory, Research and Practice, Peter R. A. Oeij, Diana Rus, and Frank D. Pot (eds.). Springer, Cham, 45--60.
[45]
Eva-Maria Jakobs, Claas Digmayer, Sara Vogelsang, and Michael Servos. 2017. Not ready for industry 4.0: Usability of cax systems. In Proceedings of the International Conference on Applied Human Factors and Ergonomics. 51--62.
[46]
Eshetu Janka, Oliver Körner, Eva Rosenqvist, and Carl-Otto Ottosen. 2016. A coupled model of leaf photosynthesis, stomatal conductance, and leaf energy balance for chrysanthemum (dendranthema grandiflora). Comput. Electron. Agric 123, (2016), 264--274.
[47]
Marije Kanis, Antti Salovaara, and Willem-Paul Brinkman. 2008. Mundane pleasures in everyday life. In Proceedings of the 2008 Workshop on Social Interaction and Mundane Technologies. 1--5. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.208.34358rep=rep18type=pdf.
[48]
Evangelos Karapanos, Jean-Bernard Martens, and Marc Hassenzahl. 2012. Reconstructing experiences with iscale. Int. J. Hum. Comput. Stud. 70, 11 (2012), 849--865.
[49]
Evangelos Karapanos, John Zimmerman, Jodi Forlizzi, and Jean-Bernard Martens. 2009. User experience over time: An initial framework. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 729--738.
[50]
Sunyoung Kim and Eric Paulos. 2010. InAir: Sharing indoor air quality measurements and visualizations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’10). 1861--1870.
[51]
Holger Klapperich, Matthias Laschke, and Marc Hassenzahl. 2018. The positive practice canvas: gathering inspiration for wellbeing-driven design. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction.
[52]
Rob Kling and Charles Dunlop. 1993. Controversies about computerization and the character of white collar worklife. Inf. Soc. 9, 1 (1993), 1--29.
[53]
Sarah E. Knowles, Gill Toms, Caroline Sanders, Penny Bee, Karina Lovell, Stefan Rennick-Egglestone, David Coyle, Catriona M. Kennedy, Elizabeth Littlewood, David Kessler, Simon Gilbody, and Peter Bower. 2014. Qualitative meta-synthesis of user experience of computerised therapy for depression and anxiety. PLoS One 9, 1 (2014), e84323.
[54]
Sebastian Köffer. 2015. Designing the digital workplace of the future -what scholars recommend to practitioners. In Proceedings of the 36th International Conference on Information Systems, Fort Worth 2015. Article 4.
[55]
Oliver Körner and Jacob B. Hansen. 2012. An on-line tool for optimising greenhouse crop production. Acta. Hortic. 957, (2012), 147--154.
[56]
Sari Kujala, Talya Miron-Shatz, and Jussi J. Jokinen. 2019. The cross-sequential approach: A short-term method for studying long-term user experience. J. Usability Stud. 14, 2 (2019), 105--116.
[57]
Sari Kujala, Virpi Roto, Kaisa Väänänen-Vainio-Mattila, Evangelos Karapanos, and Arto Sinnelä. 2011. UX Curve: A method for evaluating long-term user experience. Interact. Comput. 23, 5 (2011), 473--483.
[58]
Effie Lai-Chong Law, Virpi Roto, Marc Hassenzahl, Arnold P. O. S. Vermeeren, and Joke Kort. 2009. Understanding, scoping and defining user experience: A survey approach. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems. 719--728.
[59]
Jonathan Lazar, Adam Jones, Mary Hackley, and Ben Shneiderman. 2006. Severity and impact of computer user frustration: A comparison of student and workplace users. Interact. Comput. 18, 2 (2006), 187--207.
[60]
Harold J. Leavitt. 1965. Applied organizational change in industry, structural, technological and humanistic approaches. In Handbook of organizations, J. March (ed.). Rand McNally 8 Company, 1144--1170.
[61]
Zhaochan Li, Jinlong Wang, Russell Higgs, Li Zhou, and Wenbin Yuan. 2017. Design of an intelligent management system for agricultural greenhouses based on the internet of things. In Proceedings of the 2017 IEEE International Conference on Computational Science and Engineering and IEEE International Conference on Embedded and Ubiquitous Computing. 154--160.
[62]
Gitte Lindgaard and Jarinee Chattratichart. 2007. Usability testing: What have we overlooked? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1415--1424.
[63]
Minyang Liu, Yanqun Huang, and Dawei Zhang. 2018. Gamification's impact on manufacturing: Enhancing job motivation, satisfaction and operational performance with smartphone-based gamified job design. Hum. Factors Ergon. Manuf. 28, 1 (2018), 38--51.
[64]
Szu-Yu Cyn Liu, Shaowen Bardzell, and Jeffrey Bardzell. 2019. Symbiotic encounters: HCI and sustainable agriculture. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Paper no 317.
[65]
Yichen Lu. 2018. Experience goals in designing professional tools - evoking meaningful experiences at work. PhD thesis, Aalto University, School of Arts, Design and Architecture, Helsinki. Retrieved from https://aaltodoc.aalto.fi/handle/123456789/34084.
[66]
Yichen Lu and Virpi Roto. 2015. Evoking Meaningful Experiences At Work – A Positive Design Framework For Work Tools. J. Eng. Des. 26, 4–6 (June 2015), 99--120.
[67]
Yichen Lu and Virpi Roto. 2016. Design for pride in the workplace. Psychol. Well. Being. 6, Article 6 (2016). https://link.springer.com/article/10.1186/s13612-016-0041-7#citeas.
[68]
Hans Martin Mærsk-Møller and B. Nørregaard Jørgensen. 2011. A software product line for energy-efficient control of supplementary lighting in greenhouses. In Proceedings of the 2nd International Conference on Innovative Development in ICT. Shishkov, B. (red.). Institute for Systems and Technologies of Information, Control and Communication, 37--46.
[69]
Sebastian von Mammen, Heiko Hamann, and Michael Heider. 2016. Robot gardens: An augmented reality prototype for plant-robot biohybrid systems. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (VRST’16). 139--142.
[70]
Thomas Meneweger, Daniela Wurhofer, Verena Fuchsberger, and Manfred Tscheligi. 2018. Factory workers’ ordinary user experiences: An overlooked perspective. Hum. Technol. 14, 2 (2018), 209--232.
[71]
Karen Lange Morales, Sinja Röbig, and Ralph Bruder. 2012. Learning from doing: Chances and constraints of studying medical devices through usability methods in field studies. Z. Arbeitswiss. 66, 2–3 (2012), 115--128.
[72]
Morten Moshagen and Meinald T. Thielsch. 2013. A short version of the visual aesthetics of websites inventory. Behav. Inf. Technol. 32, 12 (2013), 1305--1311.
[73]
Enid Mumford. 2006. The story of socio-technical design: reflections on its successes, failures and potential. Inf. Syst. J. 16, 4 (2006), 317--342.
[74]
Claudia Nass, Sebastian Adam, Joerg Doerr, and Marcus Trapp. 2012. Balancing user and business goals in software development to generate positive user experience. In Human-Computer Interaction: The Agency Perspective. Springer, 29--53.
[75]
Basanth Kumar Neeli. 2012. A method to engage employees using gamification in BPO industry. In Proceedings of the 3rd International Conference on Services in Emerging Markets. 142--146.
[76]
Jakob Nielsen. 1993. Usability Engineering. Academic Press, Boston, MA.
[77]
Leena Norros. 2014. Developing human factors/ergonomics as a design discipline. Appl. Ergon. 45, 1 (2014), 61--71.
[78]
Leena Norros and Paula Savioja. 2008. User experience in the systems usability approach. In Proceedings of the International Workshop on Valid Useful User Experience Measurement. 45--48. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.177.71238rep=rep18type=pdf.
[79]
Kenton O'Hara, Jesper Kjeldskov, and Jeni Paay. 2011. Blended interaction spaces for distributed team collaboration. ACM Trans. Comput. Interact. 18, 1, Article 3 (2011).
[80]
Marianna Obrist, Wolfgang Reitberger, Daniela Wurhofer, Florian Förster, and Manfred Tscheligi. 2011. User experience research in the semiconductor factory: A contradiction? In Proceedings of the 13th IFIP Conference on Human-Computer Interaction. 144--151.
[81]
William Odom. 2010. “Mate, we don't need a chip to tell us the soil's dry”: Opportunities for designing interactive systems to support urban food production. In Proceedings of the 8th ACM Conference on Designing Interactive Systems. 232--235.
[82]
Divinus Oppong-Tawiah and Genevieve Bassellier. 2015. IS Continuance in experiential computing contexts: Linking rational and non-rational behaviors through technology associability. In Proceedings of the 2015 DIGIT. Paper 8. Retrieved from http://aisel.aisnet.org/digit2015/8.
[83]
Jarmo Palviainen and Kaisa Väänänen-Vainio-Mattila. 2009. User experience in machinery automation: from concepts and context to design implications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 1042--1051.
[84]
Eleftherios Papachristos. 2018. Assessing the performance of short multi-item questionnaires in aesthetic evaluation of websites. Behav. Inf. Technol. 38, 5 (2018), 469--485.
[85]
Rasmus Ulslev Pedersen and Torkil Clemmensen. 2013. A design science approach to interactive greenhouse climate control using lego mindstorms for sensor-intensive prototyping. In Proceedings of the IFIP Advances in Information and Communication Technology. 73--89.
[86]
José M. Peiró, Malgorzata W. Kozusznik, Isabel Rodríguez-Molina, and Núria Tordera. 2019. The happy-productive worker model and beyond: Patterns of wellbeing and performance at work. Int. J. Environ. Res. Public Health 16, 3, Article 479 (2019), 1--20.
[87]
Josh Plaskoff. 2017. Employee experience: the new human resource management approach. Strateg. HR Rev. 16, 3 (2017), 136--141.
[88]
Barath Raghavan, Bonnie Nardi, Sarah T. Lovell, Juliet Norton, Bill Tomlinson, and Donald J. Patterson. 2016. Computational Agroecology: Sustainable food ecosystem design. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA’16). 423--435.
[89]
Markus Rohde, Peter Brödner, Gunnar Stevens, Matthias Betz, and Volker Wulf. 2017. Grounded design - a praxeological IS Research perspective. J. Inform. Technol. 32, 2 (2017) 163--179.
[90]
John P. Ross, Melissa L. Intindola, and David M. Boje. 2017. It Was the best of times; It was the worst of times: The expiration of work–life balance. J. Manag. Inq. 26, 2 (2017), 202--215.
[91]
Virpi Roto, Torkil Clemmensen, Heli Häätäjä, and Effie Lai-Chong Law. 2018. Guest editors’ introduction: Designing interactive systems for work engagement. Hum. Technol. 14, 2 (2018), 135--139.
[92]
Virpi Roto, Eija Kaasinen, Tomi Heimonen, Hannu Karvonen, Jussi P. P. Jokinen, Petri Mannonen, Hannu Nousu, Jaakko Hakulinen, Yichen Lu, Pertti O. Saariluoma, Tiina Kymäläinen, Tuuli Keskinen, Markku Turunen, and Hanna Maria Kaarina Koskinen. 2017. Utilizing experience goals in design of industrial systems. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’17). 6993--7004.
[93]
Virpi Roto, Effie Law, Arnold Vermeeren, and Jettie Hoonhout. 2011. User Experience White Paper - Bringing Clarity To The Concept Of User Experience. Retrieved from http://www.allaboutux.org/files/UX-WhitePaper.pdf.
[94]
Paula Savioja, Marja Liinasuo, and Hanna Koskinen. 2014. User experience: does it matter in complex systems? Cogn. Technol. Work 16, 4 (2014), 429--449.
[95]
Wilmar B. Schaufeli, Marisa Salanova, Vicente González-Romá, Arnold B. Bakker, and M. Senthilkumar. 2002. The measurement of engagement and burnout: A two sample confirmatory factor analytic approach. J. Happiness Stud. 3, 1 (2002), 71--92. Retrieved August 20, 2018 from https://www.wilmarschaufeli.nl/publications/Schaufeli/178.pdf.
[96]
Martin Schrepp, Theo Held, and Bettina Laugwitz. 2006. The influence of hedonic quality on the attractiveness of user interfaces of business management software. Interact. Comput. 18, 5 (2006), 1055--1069.
[97]
Larry D. Schroeder, David L. Sjoquist, and Paula E. Stephan. 1986. Understanding Regression Analysis: An Introductory Guide. Sage, Newbury Park, CA.
[98]
Brian Shackel. 2009. Usability – context, framework, definition, design and evaluation. Interact. Comput. 21, 5–6 (Dec. 2009), 339--346.
[99]
Heather Shaw, David A. Ellis, and Fenja V. Ziegler. 2018. The technology integration model (TIM). Predicting the continued use of technology. Comput. Human Behav. 83 (2018), 204--214.
[100]
Mari Klara Stein, Sue Newell, Erica L. Wagner, and Robert D. Galliers. 2015. Coping with information technology: Mixed emotions, vacillation, and nonconforming use patterns. MIS Q. Manag. Inf. Syst. 39, 2 (2015), 367--392.
[101]
Gerrit Van Straten, Hugo Challa, and Fokke Buwalda. 2000. Towards user accepted optimal control of greenhouse climate. Comput. Electron. Agric. 26, 3 (2000), 221--238.
[102]
Maria Tims and Arnold B. Bakker. 2010. Job crafting: Towards a new model of individual job redesign. SA J. Ind. Psychol. 36, 2 (2010), 1--9.
[103]
Noam Tractinsky. 2018. The usability construct: A dead end? Human-Computer Interact. 33, 2 (2018), 131--177.
[104]
Alexandre N. Tuch, Javier A. Bargas-Avila, and Klaus Opwis. 2010. Symmetry and aesthetics in website design: It's a man's business. Comput. Human Behav. 26, 6 (2010), 1831--1837.
[105]
Heli Väätäjä, Marko Seppänen, and Aija Paananen. 2014. Creating value through user experience: A case study in the metals and engineering industry. Int. J. Technol. Mark 9, 2 (2014), 163.
[106]
Niko Vegt, Valentijn Visch, Arnold Vermeeren, and Huib de Ridder. 2018. A case study on gamified interventions for team cohesion in factory work. Hum. Technol. 14, 2 (2018), 176--208.
[107]
Viswanath Venkatesh, Michael G. Morris, Gordon B. Davis, and Fred D. Davis. 2003. User acceptance of information technology: toward a unified view. MIS Q. Manag. Inf. Syst. 27, 3 (2003), 425--478.
[108]
Kevin Walker, Joshua Underwood, Tim Waema, Lynne Dunckley, José Abdelnour-Nocera, Rosemary Luckin, Cecilia Oyugi, and Souleymane Camara. 2008. A resource kit for participatory socio-technical design in rural kenya. In Proceedings of the CHI’08 Extended Abstracts on Human Factors in Computing Systems (CHI EA’08). 2709--2714.
[109]
Tanja Walsh, Piia Nurkka, Jari Varsaluoma, Helen Petrie, Sari Kujala, and Chris Power. 2014. Axe UX: Exploring long-term user experience with iscale and attrakdiff. In Proceedings of the 18th International Academic MindTrek Conference. 32--39.
[110]
Daniela Wurhofer, Verena Fuchsberger, Thomas Meneweger, Christiane Moser, and Manfred Tscheligi. 2015. Insights from user experience research in the factory: What to consider in interaction design. In Proceedings of the IFIP Advances in Information and Communication Technology. 39--56.
[111]
Daniela Wurhofer, Thomas Meneweger, Verena Fuchsberger, and Manfred Tscheligi. 2015. Deploying robots in a production environment: a study on temporal transitions of workers’ experiences. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 203--220.
[112]
Daniela Wurhofer, Thomas Meneweger, Verena Fuchsberger, and Manfred Tscheligi. 2018. Reflections on operators’ and maintenance engineers’ experiences of smart factories. In Proceedings of the 2018 ACM Conference on Supporting Groupwork. 284--296.
[113]
Conrad Zygmont and Mario R. Smith. 2016. Robust factor analysis in the presence of normality violations, missing data, and outliers: Empirical questions and possible solutions. Quant. Methods Psychol. 10, 1 (2016), 40--55.

Cited By

View all
  • (2024)Inferior, Yet Transformative: the User Experience with Robotic Vacuum CleanersInteracting with Computers10.1093/iwc/iwae00336:1(16-29)Online publication date: 27-Feb-2024
  • (2023)HCI Research on Agriculture: Competing Sociotechnical Imaginaries, Definitions, and OpportunitiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581081(1-24)Online publication date: 19-Apr-2023
  • (2023)"I... caught a person casing my house... and scared him off:" The Use of Security-Focused Smart Home Devices by People with DisabilitiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581007(1-16)Online publication date: 19-Apr-2023
  • Show More Cited By

Index Terms

  1. Ordinary User Experiences at Work: A Study of Greenhouse Growers

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Transactions on Computer-Human Interaction
      ACM Transactions on Computer-Human Interaction  Volume 27, Issue 3
      June 2020
      262 pages
      ISSN:1073-0516
      EISSN:1557-7325
      DOI:10.1145/3403634
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 13 June 2020
      Online AM: 07 May 2020
      Accepted: 01 February 2020
      Revised: 01 February 2020
      Received: 01 June 2019
      Published in TOCHI Volume 27, Issue 3

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. UX at work
      2. User experience
      3. continued use
      4. greenhouse growers
      5. horticultural workplace

      Qualifiers

      • Research-article
      • Research
      • Refereed

      Funding Sources

      • Danish National Advanced Technology Foundation

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)60
      • Downloads (Last 6 weeks)14
      Reflects downloads up to 16 Oct 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Inferior, Yet Transformative: the User Experience with Robotic Vacuum CleanersInteracting with Computers10.1093/iwc/iwae00336:1(16-29)Online publication date: 27-Feb-2024
      • (2023)HCI Research on Agriculture: Competing Sociotechnical Imaginaries, Definitions, and OpportunitiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581081(1-24)Online publication date: 19-Apr-2023
      • (2023)"I... caught a person casing my house... and scared him off:" The Use of Security-Focused Smart Home Devices by People with DisabilitiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581007(1-16)Online publication date: 19-Apr-2023
      • (2023)asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided DeafnessProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580840(1-17)Online publication date: 19-Apr-2023
      • (2023)Transparency experience in remote teamwork – a sociomaterial approachBehaviour & Information Technology10.1080/0144929X.2023.2260910(1-26)Online publication date: 25-Sep-2023
      • (2023)Job Crafting to Improve Low-Usability Automation: Sustainability Through Human Work Interaction DesignsDesign for Equality and Justice10.1007/978-3-031-61688-4_37(377-387)Online publication date: 28-Aug-2023
      • (2023)Underlying Factors of Technology Acceptance and User Experience of Machine Learning Functions in Accounting Software: A Qualitative Content AnalysisHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48060-7_31(413-433)Online publication date: 23-Jul-2023
      • (2023)A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in AutomationsHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42293-5_34(349-353)Online publication date: 26-Aug-2023
      • (2022)Conversational Agent for Creating Regularity in Children with ADHDAdjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3528575.3551452(1-6)Online publication date: 28-Sep-2022
      • (2022)User Experience Research in the Work Context: Maps, Gaps and AgendaProceedings of the ACM on Human-Computer Interaction10.1145/35129796:CSCW1(1-28)Online publication date: 7-Apr-2022
      • Show More Cited By

      View Options

      Get Access

      Login options

      Full Access

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media