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Leveraging Prior Computing and Music Experience for Situational Interest Formation

Published: 05 March 2021 Publication History

Abstract

Computer science educators often use multiple creative computing platforms to motivate and support students learning computer science. Arguably, we understand little about the complementary ways in which the various platforms build on students' prior experiences. This study compares two CS+music platforms used by middle school students in a summer camp to understand the unique affordances of each platform at activating and building upon prior music and computing experiences. We assess interest formation through pre and post student surveys and via interviews on the final day of the camp. The findings suggest that using different approaches to CS+music platform design may help engage students with different levels of prior music and coding experience.

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Cited By

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  • (2024)Striking a Chord through a Mixed-Methods Study of Music-Based Learning to Leverage Music and Creativity to Bridge the Gender Gap in Computer ScienceProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 210.1145/3626253.3635612(1694-1695)Online publication date: 14-Mar-2024
  • (2024)Digital music composition: the effects of computer coding musical compositions on adult learners’ attitudes toward computer scienceComputer Science Education10.1080/08993408.2024.2429059(1-33)Online publication date: 20-Nov-2024
  • (2024)A review of arts integration in K-12 CS education: gathering STEAM for inclusive learningComputer Science Education10.1080/08993408.2024.2359854(1-30)Online publication date: 30-May-2024
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      cover image ACM Conferences
      SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
      March 2021
      1454 pages
      ISBN:9781450380621
      DOI:10.1145/3408877
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 05 March 2021

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      Author Tags

      1. CS+music
      2. broadening participation
      3. computer science education
      4. informal learning
      5. interest
      6. music
      7. steam
      8. summer camp

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      View all
      • (2024)Striking a Chord through a Mixed-Methods Study of Music-Based Learning to Leverage Music and Creativity to Bridge the Gender Gap in Computer ScienceProceedings of the 55th ACM Technical Symposium on Computer Science Education V. 210.1145/3626253.3635612(1694-1695)Online publication date: 14-Mar-2024
      • (2024)Digital music composition: the effects of computer coding musical compositions on adult learners’ attitudes toward computer scienceComputer Science Education10.1080/08993408.2024.2429059(1-33)Online publication date: 20-Nov-2024
      • (2024)A review of arts integration in K-12 CS education: gathering STEAM for inclusive learningComputer Science Education10.1080/08993408.2024.2359854(1-30)Online publication date: 30-May-2024
      • (2023)Design and use of domain-specific programming platforms: interdisciplinary computational thinking with EarSketch and TunePadComputer Science Education10.1080/08993408.2023.224065734:4(645-678)Online publication date: 28-Jul-2023
      • (2022)Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus MusicComputer Music Journal10.1162/comj_a_0065146:3(48-66)Online publication date: 1-Sep-2022
      • (2022)Programming music with Sonic Pi promotes positive attitudes for beginnersComputers & Education10.1016/j.compedu.2021.104409179:COnline publication date: 1-Apr-2022
      • (2021)All the Pieces Matter: The Relationship of Momentary Self-efficacy and Affective Experiences with CS1 Achievement and Interest in ComputingProceedings of the 17th ACM Conference on International Computing Education Research10.1145/3446871.3469740(252-265)Online publication date: 16-Aug-2021

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