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Augmenta11y: A Reading Assistant Application for Children with Dyslexia

Published: 17 October 2021 Publication History

Abstract

We designed Augmenta11y, a cross-platform application that aims to provide ubiquitous reading and learning companionship to children with dyslexia. This paper presents the iterative user-centered design process and implementation details of the application and offers suggestions and guidelines for designing future assisted reading applications. We foresee the opportunity for Augmenta11y to be an accessible, low-cost assistive reading solution for dyslexic children with little to no access to educational specialists or after-school practices. The Augmenta11y application is available on iOS and Android.

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References

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American Psychiatric Association. 2013. Diagnostic and Statistical Manual of Mental Disorders. https://doi.org/Diagnostic And Statistical Manual Of Mental Disorders, Fifth Edition https://doi.org/10.1176/appi.books.9780890425596
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Theologos Athanaselis, Stelios Bakamidis, Ioannis Dologlou, Evmorfia N. Argyriou, and Antonis Symvonis. 2014. Making assistive reading tools user friendly: A new platform for Greek dyslexic students empowered by automatic speech recognition. Multimedia Tools and Applications 68, 3: 681–699. https://doi.org/10.1007/s11042-012-1073-5
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Julia Borblik, Olga Shabalina, Marina Kultsova, Alexander Pidoprigora, and Roman Romanenko. 2016. Assistive technology software for people with intellectual or development disabilities: Design of user interfaces for mobile applications. In IISA 2015 - 6th International Conference on Information, Intelligence, Systems and Applications. https://doi.org/10.1109/IISA.2015.7387976
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Maria Federico and Marco Furini. 2012. Enhancing learning accessibility through fully automatic captioning. In W4A 2012 - International Cross-Disciplinary Conference on Web Accessibility. https://doi.org/10.1145/2207016.2207053
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Daniel Gooch, Asimina Vasalou, Laura Benton, and Rilla Khaled. 2016. Using gamification to motivate students with dyslexia. Conference on Human Factors in Computing Systems - Proceedings 2016-Janua: 969–980. https://doi.org/10.1145/2858036.2858231
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Edith Gotesman and Carol Goldfus. 2009. The Impact of Assistive Technologies on the Reading Outcomes of College Students with Disabilities. Proceedings of the Chais conference on instructional technologies research 2009 2, June: 92–98.
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Maria Rauschenberger, Ricardo Baeza–Yates, and Luz Rello. 2019. Technologies for Dyslexia. Springer London. https://doi.org/10.1007/978-1-4471-7440-0_31
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Luz Rello. 2014. Design of word exercises for children with dyslexia. Procedia Computer Science 27, Dsai 2013: 74–83. https://doi.org/10.1016/j.procs.2014.02.010
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Luz Rello. 2015. Dyslexia and web accessibility: Synergies and challenges. In W4A 2015 - 12th Web for All Conference. https://doi.org/10.1145/2745555.2746655
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Luz Rello, Ricardo Baeza-Yates, Horacio Saggion, Clara Bayarri, and Simone D.J. Barbosa. 2013. An iOS reader for people with dyslexia. Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013. https://doi.org/10.1145/2513383.2513419
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Luz Rello, Clara Bayarri, and Azuki Gorriz. 2012. What is wrong with this word? dyseggxia:a game for children with dyslexia. In ASSETS’12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 219–220. https://doi.org/10.1145/2384916.2384962
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Cited By

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  • (2025)Exploring Large Language Models Through a Neurodivergent Lens: Use, Challenges, Community-Driven Workarounds, and ConcernsProceedings of the ACM on Human-Computer Interaction10.1145/37011949:1(1-28)Online publication date: 10-Jan-2025
  • (2024)Neurodiversity and the Accessible University: Exploring Organizational Barriers, Access Labor and Opportunities for ChangeProceedings of the ACM on Human-Computer Interaction10.1145/36410118:CSCW1(1-27)Online publication date: 26-Apr-2024
  • (2024)The impact of interword spacing on inference processing during text reading: Evidence from eye movementsDiscourse Processes10.1080/0163853X.2024.241381162:1(1-15)Online publication date: 29-Oct-2024
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cover image ACM Conferences
ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility
October 2021
730 pages
ISBN:9781450383066
DOI:10.1145/3441852
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2021

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Author Tags

  1. Assistive Technology
  2. Children
  3. Dyslexia
  4. Learning Disability

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ASSETS '21 Paper Acceptance Rate 36 of 134 submissions, 27%;
Overall Acceptance Rate 436 of 1,556 submissions, 28%

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ASSETS '25

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Cited By

View all
  • (2025)Exploring Large Language Models Through a Neurodivergent Lens: Use, Challenges, Community-Driven Workarounds, and ConcernsProceedings of the ACM on Human-Computer Interaction10.1145/37011949:1(1-28)Online publication date: 10-Jan-2025
  • (2024)Neurodiversity and the Accessible University: Exploring Organizational Barriers, Access Labor and Opportunities for ChangeProceedings of the ACM on Human-Computer Interaction10.1145/36410118:CSCW1(1-27)Online publication date: 26-Apr-2024
  • (2024)The impact of interword spacing on inference processing during text reading: Evidence from eye movementsDiscourse Processes10.1080/0163853X.2024.241381162:1(1-15)Online publication date: 29-Oct-2024
  • (2023)Guiding non-verbal conversation about meal choices with intelligent technologiesProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638443(350-359)Online publication date: 2-Dec-2023
  • (2023)A Study on User Interface Design in Learning Arabic Alphabets for Dyslexic ChildrenProceedings of the Asian HCI Symposium 202310.1145/3604571.3604584(76-83)Online publication date: 28-Apr-2023
  • (2023)ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic childrenVirtual Reality10.1007/s10055-023-00862-427:4(3649-3663)Online publication date: 4-Oct-2023
  • (2023)Effective Teaching Aids for People with DyslexiaKey Digital Trends Shaping the Future of Information and Management Science10.1007/978-3-031-31153-6_48(602-610)Online publication date: 16-May-2023
  • (2022)CollectiAR: Computer Vision-Based Word Hunt for Children with DyslexiaExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558318(171-176)Online publication date: 2-Nov-2022
  • (2022)Influence of assistive technology applications on dyslexic students: The case of Saudi Arabia during the COVID-19 pandemicEducation and Information Technologies10.1007/s10639-022-11090-927:9(12213-12249)Online publication date: 1-Nov-2022

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