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Video Games for Learning: Design considerations and its application in the video game “The Time Invaders”: Video Games for Learning: Design considerations and application

Published: 20 December 2021 Publication History

Abstract

Educational video games require problem-solving within a narrative context which situates the actions of the game and establishes rules of engagement to prompt certain learning. The design of the educational game must present a series of characteristics to lead to a really effective learning. However, it is not an easy task for an inexperienced team to develop an educational video game with a suitable fun-learning balance. With this aim, in this work, the four main axes to design successful educational games are identified and argued. As a study case, the design of the game The Time Invaders is described.

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Cited By

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  • (2023)The CLG Framework: A Methodical Approach to Designing Educational Video GamesProceedings of the 18th Latin American Conference on Learning Technologies (LACLO 2023)10.1007/978-981-99-7353-8_20(254-270)Online publication date: 18-Oct-2023

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          cover image ACM Other conferences
          TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)
          October 2021
          823 pages
          ISBN:9781450390668
          DOI:10.1145/3486011
          • Editors:
          • Marc Alier,
          • David Fonseca
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Publication History

          Published: 20 December 2021

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          • (2023)The CLG Framework: A Methodical Approach to Designing Educational Video GamesProceedings of the 18th Latin American Conference on Learning Technologies (LACLO 2023)10.1007/978-981-99-7353-8_20(254-270)Online publication date: 18-Oct-2023

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