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Terrain Modelling with a Pen & Touch Tablet and Mid-Air Gestures in Virtual Reality

Published: 28 April 2022 Publication History

Abstract

World building or terrain modelling is an essential task when designing games, natural simulations or artistic creations involving virtual 3D landscapes. To support this task, we propose a virtual reality (VR) system based on a pen and touch tablet used in a sitting position (desktop VR) such that both hands are free to interact in an asymmetric way (pen hand + other bare hand). We present and compare several techniques to perform navigation, sculpting and menu operations using the two hands, which interact on and above the tablet surface, i.e. using the pen, touch and mid-air input spaces. A qualitative evaluation with 16 participants confirms the entertaining nature and practical benefits of our system. The study further underlines the complementarity of the different modalities and identifies the promising—and as of yet underexplored—combination of bimanual touch + pen + mid-air interaction in desktop VR.

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References

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  • (2024)Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670961(1-15)Online publication date: 3-Jun-2024
  • (2024)OptiBasePen: Mobile Base+Pen Input on Passive Surfaces by Sensing Relative Base Motion Plus Close-Range Pen PositionProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676467(1-9)Online publication date: 13-Oct-2024
  • (2024)Beyond the Screen: Gestural Perspective-Taking with a Biochemistry SimulationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650816(1-6)Online publication date: 11-May-2024
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cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 28 April 2022

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Author Tags

  1. VR modelling
  2. pen and touch interaction

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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual RealityProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670961(1-15)Online publication date: 3-Jun-2024
  • (2024)OptiBasePen: Mobile Base+Pen Input on Passive Surfaces by Sensing Relative Base Motion Plus Close-Range Pen PositionProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676467(1-9)Online publication date: 13-Oct-2024
  • (2024)Beyond the Screen: Gestural Perspective-Taking with a Biochemistry SimulationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650816(1-6)Online publication date: 11-May-2024
  • (2023)Above-Screen Fingertip Tracking with a Phone in Virtual RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585728(1-7)Online publication date: 19-Apr-2023
  • (2023)Continuous Authentication of Tablet Users Using Raw Swipe Characteristics: Tree Based ApproachesIntelligent Systems Design and Applications10.1007/978-3-031-35507-3_29(299-310)Online publication date: 3-Jun-2023

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