Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Computational Model of the Transition from Novice to Expert Interaction Techniques

Published: 23 September 2023 Publication History

Abstract

Despite the benefits of expert interaction techniques, many users do not learn them and continue to use novice ones. This article aims at better understanding if, when and how users decide to learn and ultimately adopt expert interaction techniques. This dynamic learning process is a complex skill-acquisition and decision-making problem. We first present and compare three generic benchmark models, inspired by the neuroscience literature, to explain and predict the learning process for shortcut adoption. Results show that they do not account for the complexity of users’ behavior. We then introduce a dedicated model, Transition, combining five cognitive mechanisms: implicit and explicit learning, decay, planning and perseveration. Results show that our model outperforms the three benchmark models both in terms of model fitting and model simulation. Finally, a post-analysis shows that each of the five mechanisms contribute to goodness-of-fit, but the role of perseveration is unclear regarding model simulation.

References

[1]
Carlos Alós-Ferrer, Sabine Hügelschäfer, and Jiahui Li. 2016. Inertia and decision making. Frontiers in Psychology 7 (2016), 1664–1078.
[2]
John R. Anderson. 1982. Acquisition of cognitive skill. Psychological Review 89, 4 (1982), 369.
[3]
John R. Anderson, Daniel Bothell, Michael D. Byrne, Scott Douglass, Christian Lebiere, and Yulin Qin. 2004. An integrated theory of the mind. Psychological Review 111, 4 (2004), 1036.
[4]
Caroline Appert and Shumin Zhai. 2009. Using strokes as command shortcuts: Cognitive benefits and toolkit support. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’09). ACM, New York, NY, 2289–2298. DOI:
[5]
Peter Auer, Nicolo Cesa-Bianchi, and Paul Fischer. 2002. Finite-time analysis of the multiarmed bandit problem. Machine Learning 47, 2–3 (2002), 235–256.
[6]
Gilles Bailly, Emmanouil Giannisakis, Marion Morel, and Catherine Achard. 2018. Characterize the transition from menus to hotkeys. In Proceedings of the 30th Conference on l’Interaction Homme-Machine (IHM’18). Association for Computing Machinery, New York, NY, 30–41. DOI:
[7]
Gilles Bailly, Eric Lecolinet, and Laurence Nigay. 2016. Visual menu techniques. ACM Computing Surveys 49, 4, Article 60 (Dec.2016), 41 pages. DOI:
[8]
Gilles Bailly, Jörg Müller, and Eric Lecolinet. 2012. Design and evaluation of finger-count interaction: Combining multitouch gestures and menus. International Journal of Human–Computer Studies 70, 10 (2012), 673–689. DOI:
[9]
Gilles Bailly, Antti Oulasvirta, Duncan P. Brumby, and Andrew Howes. 2014. Model of visual search and selection time in linear menus. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’14). ACM, New York, NY, 3865–3874. DOI:
[10]
Gilles Bailly, Antti Oulasvirta, Timo Kötzing, and Sabrina Hoppe. 2013. MenuOptimizer: Interactive optimization of menu systems. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (UIST’13). Association for Computing Machinery, New York, NY, 331–342. DOI:
[11]
Gilles Bailly, Thomas Pietrzak, Jonathan Deber, and Daniel J. Wigdor. 2013. Métamorphe: Augmenting hotkey usage with actuated keys. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). Association for Computing Machinery, New York, NY, 563–572. DOI:
[12]
Robert W. Baloh, Andrew W. Sills, Warren E. Kumley, and Vicente Honrubia. 1975. Quantitative measurement of saccade amplitude, duration, and velocity. Neurology 25, 11 (1975), 1065–1065.
[13]
Nikola Banovic, Tofi Buzali, Fanny Chevalier, Jennifer Mankoff, and Anind K. Dey. 2016. Modeling and understanding human routine behavior. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI’16). Association for Computing Machinery, New York, NY, 248–260. DOI:
[14]
Marc G. Berman, John Jonides, and Richard L. Lewis. 2009. In search of decay in verbal short-term memory. Journal of Experimental Psychology: Learning, Memory, and Cognition 35, 2 (2009), 317.
[15]
Michael D. Byrne. 2001. ACT-R/PM and menu selection: Applying a cognitive architecture to HCI. International Journal of Human–Computer Studies 55, 1 (2001), 41–84.
[16]
Xiang Cao and Shumin Zhai. 2007. Modeling human performance of pen stroke gestures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’07). Association for Computing Machinery, New York, NY, 1495–1504. DOI:
[17]
Stuart K. Card, Allen Newell, and Thomas P. Moran. 1983. The Psychology of Human–Computer Interaction. L. Erlbaum Associates Inc.
[18]
John M. Carroll. 1987. Interfacing Thought: Cognitive Aspects of Human–Computer Interaction. MIT Press, Cambridge, MA.
[19]
Romain Cazé, Mehdi Khamassi, Lise Aubin, and Benoît Girard. 2018. Hippocampal replays under the scrutiny of reinforcement learning models. Journal of Neurophysiology 120, 6 (2018), 2877–2896.
[20]
Noshaba Cheema, Laura A. Frey-Law, Kourosh Naderi, Jaakko Lehtinen, Philipp Slusallek, and Perttu Hämäläinen. 2020. Predicting mid-air interaction movements and fatigue using deep reinforcement learning. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI’20). Association for Computing Machinery, New York, NY, 1–13. DOI:
[21]
Xiuli Chen, Gilles Bailly, Duncan P. Brumby, Antti Oulasvirta, and Andrew Howes. 2015. The emergence of interactive behavior: A model of rational menu search. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI’15). Association for Computing Machinery, New York, NY, 4217–4226. DOI:
[22]
Xiuli Chen, Sandra Dorothee Starke, Chris Baber, and Andrew Howes. 2017. A cognitive model of how people make decisions through interaction with visual displays. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). Association for Computing Machinery, New York, NY, 1205–1216. DOI:
[23]
François Cinotti, Virginie Fresno, Nassim Aklil, Etienne Coutureau, Benoît Girard, Alain R. Marchand, and Mehdi Khamassi. 2019. Dopamine blockade impairs the exploration-exploitation trade-off in rats. Scientific Reports 9, 1 (2019), 1–14.
[24]
Andy Cockburn and Carl Gutwin. 2009. A predictive model of human performance with scrolling and hierarchical lists. Human–Computer Interaction 24, 3 (2009), 273–314.
[25]
Andy Cockburn, Carl Gutwin, and Saul Greenberg. 2007. A predictive model of menu performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’07). ACM, New York, NY, 627–636. DOI:
[26]
Andy Cockburn, Carl Gutwin, Joey Scarr, and Sylvain Malacria. 2014. Supporting novice to expert transitions in user interfaces. ACM Computing Surveys 47, 2, Article 31 (Nov.2014), 36 pages. DOI:
[27]
Nathaniel D. Daw. 2011. Trial-by-Trial Data Analysis Using Computational Models. Oxford University Press. DOI:
[28]
Nathaniel D. Daw. 2013. Advanced Reinforcement Learning. Elsevier Inc., 299–320. DOI:
[29]
Nathaniel D. Daw, Yael Niv, and Peter Dayan. 2005. Uncertainty-based competition between prefrontal and dorsolateral striatal systems for behavioral control. Nature Neuroscience 8, 12 (2005), 1704–1711.
[30]
Peter Dayan and Nathaniel D. Daw. 2008. Decision theory, reinforcement learning, and the brain. Cognitive, Affective, & Behavioral Neuroscience 8, 4 (2008), 429–453.
[31]
Laurent Dollé, Denis Sheynikhovich, Benoît Girard, Ricardo Chavarriaga, and Agnès Guillot. 2010. Path planning versus cue responding: A bio-inspired model of switching between navigation strategies. Biological Cybernetics 103, 4 (2010), 299–317.
[32]
Kenji Doya. 2008. Modulators of decision making. Nature Neuroscience 11, 4 (2008), 410–416.
[33]
R’emi Dromnelle, B. Girard, Erwan Renaudo, R. Chatila, and M. Khamassi. 2020. Coping with the variability in humans reward during simulated human-robot interactions through the coordination of multiple learning strategies. In Proceedings of the 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN’20), 612–617.
[34]
Rémi Dromnelle, Erwan Renaudo, Guillaume Pourcel, Raja Chatila, Benoît Girard, and Mehdi Khamassi. 2020. How to reduce computation time while sparing performance during robot navigation? A neuro-inspired architecture for autonomous shifting between model-based and model-free learning. In Proceedings of the Biomimetic and Biohybrid Systems, Vasiliki Vouloutsi, Anna Mura, Falk Tauber, Thomas Speck, Tony J. Prescott, and Paul F. M. J. Verschure (Eds.), Springer International Publishing, Cham, 68–79.
[35]
Paul Morris Fitts and Michael I. Posner. 1967. Human Performance.Brooks/Cole.
[36]
Wai-Tat Fu and Wayne D. Gray. 2004. Resolving the paradox of the active user: Stable suboptimal performance in interactive tasks. Cognitive Science 28, 6 (2004), 901–935. DOI:
[37]
Wai-Tat Fu and Peter Pirolli. 2007. SNIF-ACT: A cognitive model of user navigation on the world wide web. Human–Computer Interaction 22, 4 (2007), 355–412. DOI:
[38]
Christoph Gebhardt, Antti Oulasvirta, and Otmar Hilliges. 2020. Hierarchical reinforcement learning explains task interleaving behavior. Computational Brain & Behavior 4 (2020), 284–304.
[39]
Samuel J. Gershman. 2020. Origin of perseveration in the trade-off between reward and complexity. Cognition 204 (2020), 0010–0277.
[40]
Emmanouil Giannisakis, Gilles Bailly, Sylvain Malacria, and Fanny Chevalier. 2017. IconHK: Using toolbar button icons to communicate keyboard shortcuts. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). ACM, New York, NY, 4715–4726. DOI:
[41]
Wayne D. Gray and Deborah A. Boehm-Davis. 2000. Milliseconds matter: An introduction to microstrategies and to their use in describing and predicting interactive behavior. Journal of Experimental Psychology: Applied 6, 4 (2000), 322.
[42]
Wayne D. Gray and John K. Lindstedt. 2016. Plateaus, dips, and leaps: Where to look for inventions and discoveries during skilled performance. Cognitive Science 1, (2016), 33. DOI:
[43]
Wayne D. Gray, Chris R. Sims, Wai-Tat Fu, and Michael J. Schoelles. 2006. The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior. Psychological Review 113, 3 (2006), 461.
[44]
Tovi Grossman, Pierre Dragicevic, and Ravin Balakrishnan. 2007. Strategies for accelerating on-line learning of hotkeys. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’07). ACM, New York, NY, 1591–1600. DOI:
[45]
Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, and Scott C. Olson. 2014. Faster command selection on tablets with fasttap. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’14). Association for Computing Machinery, New York, NY, 2617–2626. DOI:
[46]
Masahiko Haruno and Mitsuo Kawato. 2006. Heterarchical reinforcement-learning model for integration of multiple cortico-striatal loops: fMRI examination in stimulus-action-reward association learning. Neural Networks 19, 8 (2006), 1242–1254.
[47]
Anthony J. Hornof and David E. Kieras. 1997. Cognitive modeling reveals menu search in both random and systematic. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’97). Association for Computing Machinery, New York, NY, 107–114. DOI:
[48]
R. A. Howard. 1960. Dynamic Programming and Markov Processes. MIT Press, Cambridge.
[49]
Poika Isokoski. 2001. Model for unistroke writing time. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’01). Association for Computing Machinery, New York, NY, 357–364. DOI:
[50]
Arthur M. Jacobs and Jonathan Grainger. 1994. Models of visual word recognition: Sampling the state of the art. Journal of Experimental Psychology: Human Perception and Performance 20, 6 (1994), 1311.
[51]
Leslie Pack Kaelbling, Michael L. Littman, and Andrew W. Moore. 1996. Reinforcement learning: A survey. Journal of Artificial Intelligence Research 4 (1996), 237–285.
[52]
Antti Kangasrääsiö, Kumaripaba Athukorala, Andrew Howes, Jukka Corander, Samuel Kaski, and Antti Oulasvirta. 2017. Inferring cognitive models from data using approximate bayesian computation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). Association for Computing Machinery, New York, NY, 1295–1306. DOI:
[53]
Mehdi Keramati, Amir Dezfouli, and Payam Piray. 2011. Speed/accuracy trade-off between the habitual and the goal-directed processes. PLoS Comput Biol 7, 5 (2011), e1002055.
[54]
Mehdi Khamassi and Mark D. Humphries. 2012. Integrating cortico-limbic-basal ganglia architectures for learning model-based and model-free navigation strategies. Frontiers in Behavioral Neuroscience 6 (2012), 79.
[55]
Michel C. A. Klein, Nataliya Mogles, Jan Treur, and Arlette van Wissen. 2011. A computational model of habit learning to enable ambient support for lifestyle change. In Modern Approaches in Applied Intelligence. Kishan G. Mehrotra, Chilukuri K. Mohan, Jae C. Oh, Pramod K. Varshney, and Moonis Ali (Eds.), Springer, Berlin, 130–142.
[56]
Etienne Koechlin and Christopher Summerfield. 2007. An information theoretical approach to prefrontal executive function. Trends in Cognitive Sciences 11, 6 (2007), 229–235.
[57]
Nils Kolling, Marco K. Wittmann, Tim E. J. Behrens, Erie D. Boorman, Rogier B. Mars, and Matthew F. S. Rushworth. 2016. Value, search, persistence and model updating in anterior cingulate cortex. Nature Neuroscience 19, 10 (2016), 1280–1285.
[58]
Brian Krisler and Richard Alterman. 2008. Training towards mastery: Overcoming the active user paradox. In Proceedings of the 5th Nordic Conference on Human–Computer Interaction: Building Bridges (NordiCHI’08). ACM, New York, NY, 239–248. DOI:
[59]
Gordon Paul Kurtenbach. 1993. The Design and Evaluation of Marking Menus. Ph. D. Dissertation. University of Toronto.
[60]
David M. Lane, H. Albert Napier, S. Camille Peres, and Aniko Sandor. 2005. Hidden costs of graphical user interfaces: Failure to make the transition from menus and icon toolbars to keyboard shortcuts. International Journal of Human–Computer Interaction 18, 2 (May2005), 133–144. DOI:
[61]
Eric Lee and James MacGregor. 1985. Minimizing user search time in menu retrieval systems. Human Factors 27, 2 (1985), 157–162.
[62]
Katri Leino, Antti Oulasvirta, and Mikko Kurimo. 2019. RL-KLM: Automating keystroke-level modeling with reinforcement learning. In Proceedings of the 24th International Conference on Intelligent User Interfaces (IUI’19). Association for Computing Machinery, New York, NY, 476–480. DOI:
[63]
Luis A. Leiva, Daniel Martín-Albo, Réjean Plamondon, and Radu-Daniel Vatavu. 2018. KeyTime: Super-accurate prediction of stroke gesture production times. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). Association for Computing Machinery, New York, NY, 1–12. DOI:
[64]
Esther Levin, Roberto Pieraccini, and Wieland Eckert. 1998. Using markov decision process for learning dialogue strategies. In Proceedings of the 1998 IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP’98 (Cat. No. 98CH36181), Vol. 1. IEEE, 201–204.
[65]
Blaine Lewis, Greg d’Eon, Andy Cockburn, and Daniel Vogel. 2020. KeyMap: Improving keyboard shortcut vocabulary using norman’s mapping. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI’20). Association for Computing Machinery, New York, NY, 1–10. DOI:
[66]
Richard L. Lewis, Andrew Howes, and Satinder Singh. 2014. Computational rationality: Linking mechanism and behavior through bounded utility maximization. Topics in Cognitive Science 6, 2 (2014), 279–311.
[67]
Yang Li, Samy Bengio, and Gilles Bailly. 2018. Predicting human performance in vertical menu selection using deep learning. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). Association for Computing Machinery, New York, NY, 1–7. DOI:
[68]
Wanyu Liu, Gilles Bailly, and Andrew Howes. 2017. Effects of frequency distribution on linear menu performance. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 1307–1312.
[69]
Abraham S. Luchins. 1942. Mechanization in problem solving: The effect of einstellung. Psychological Monographs 54, 6 (1942), i.
[70]
Alan Lundgard, Yiwei Yang, Maya L. Foster, and Walter S. Lasecki. 2018. Bolt: Instantaneous crowdsourcing via just-in-time training. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). Association for Computing Machinery, New York, NY, 1–7. DOI:
[71]
Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, and Carl Gutwin. 2013. Promoting hotkey use through rehearsal with exposehk. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). ACM, New York, NY, 573–582. DOI:
[72]
Sylvain Malacria, Joey Scarr, Andy Cockburn, Carl Gutwin, and Tovi Grossman. 2013. Skillometers: Reflective widgets that motivate and help users to improve performance. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (UIST’13). ACM, New York, NY, 321–330. DOI:
[73]
Brendon Matusch, Jimmy Ba, and Danijar Hafner. 2021. Evaluating Agents without Rewards. arXiv:2012.11538. Retrieved from https://arxiv.org/abs/2012.11538.
[74]
Kevin J. Miller, Amitai Shenhav, and Elliot A. Ludvig. 2019. Habits without values. Psychological Review 126, 2 (2019), 292.
[75]
Brad S. Minnery and Michael S. Fine. 2009. FEATURE neuroscience and the future of human-computer interaction. Interactions 16, 2 (March2009), 70–75. DOI:
[76]
A. Newell and P. S. Rosenbloom. 1993. Mechanisms of Skill Acquisition and the Law of Practice. MIT Press, 81–135.
[77]
Daniel L. Odell, Richard C. Davis, Andrew Smith, and Paul K. Wright. 2004. Toolglasses, marking menus, and hotkeys: A comparison of one and two-handed command selection techniques. Proceedings of Graphics Interface - GI’04 (2004), 17–24. DOI:
[78]
John P. O’Doherty, Jeffrey Cockburn, and Wolfgang M. Pauli. 2017. Learning, reward, and decision making. Annual Review of Psychology 68 (2017), 73–100.
[79]
Richard C. Omanson, Craig S. Miller, Elizabeth Young, and David Schwantes. 2010. Comparison of mouse and keyboard efficiency effects of practice. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 54, 6 (2010), 600–604.
[80]
Stefano Palminteri, Valentin Wyart, and Etienne Koechlin. 2017. The importance of falsification in computational cognitive modeling. Trends in Cognitive Sciences 21, 6 (2017), 425–433.
[81]
S. Camille Peres, II Franklin P. Tamborello, II Michael D. Fleetwood, II Phillip Chung, and II Danielle L. Paige-Smith. 2004. Keyboard shortcut usage: The roles of social factors and computer experience. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 48, 5 (2004), 803–807. DOI:
[82]
Philip Quinn and Andy Cockburn. 2020. Loss aversion and preferences in interaction. Human–Computer Interaction 35, 2 (2020), 143–190. DOI:
[83]
Philip Quinn and Shumin Zhai. 2018. Modeling gesture-typing movements. Human–Computer Interaction 33, 3 (2018), 234–280. DOI:
[84]
Adrian E. Raftery. 1995. Bayesian model selection in social research. Sociological Methodology bibinfovolume25 (1995), 111–163.
[85]
Roger W. Remington, Ho Wang Holman Yuen, and Harold Pashler. 2016. With practice, keyboard shortcuts become faster than menu selection: A crossover interaction. Journal of Experimental Psychology: Applied 22, 1 (2016), 95–106. DOI:
[86]
René Riedl, Adriane B. Randolph, Jan vom Brocke, Pierre-Majorique Léger, and Angelika Dimoka. 2010. The potential of neuroscience for human–computer interaction research. SIGHCI 2010 Proceedings (2010), 16.
[87]
Joey Scarr, Andy Cockburn, Carl Gutwin, and Philip Quinn. 2011. Dips and ceilings: Understanding and supporting transitions to expertise in user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’11). Association for Computing Machinery, New York, NY, 2741–2750. DOI:
[88]
Noah A. Shamosh, Colin G. DeYoung, Adam E. Green, Deidre L. Reis, Matthew R. Johnson, Andrew R. A. Conway, Randall W. Engle, Todd S. Braver, and Jeremy R. Gray. 2008. Individual differences in delay discounting: Relation to intelligence, working memory, and anterior prefrontal cortex. Psychological Science 19, 9 (2008), 904–911.
[89]
Catherine Sibert, Wayne D. Gray, and John K. Lindstedt. 2017. Interrogating feature learning models to discover insights into the development of human expertise in a real-time, dynamic decision-making task. Topics in Cognitive Science 9, 2 (2017), 374–394.
[90]
Richard S. Sutton and Andrew G. Barto. 1998. Reinforcement Learning: An Introduction. Vol. 1. MIT press.
[91]
Richard S. Sutton and Andrew G. Barto. 2018. Reinforcement Learning: An Introduction. MIT press.
[92]
Susanne Tak, Piet Westendorp, and Iris van Rooij. 2013. Satisficing and the use of keyboard shortcuts: Being good enough is enough? Interacting with Computers 25, 5 (2013), 404–416.
[93]
Robert Tobias. 2009. Changing behavior by memory aids: A social psychological model of prospective memory and habit development tested with dynamic field data. Psychological Review 116, 2 (2009), 408.
[94]
Kashyap Todi, Gilles Bailly, Luis A. Leiva, and Antti Oulasvirta. 2021. Adapting user interfaces with model-based reinforcement learning. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI’21). Association for Computing Machinery, New York, NY, USA, Article 573, 1–13.
[95]
Pramod Verma. 2013. Gracoli: A graphical command line user interface. In Proceedings of the CHI’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA’13). Association for Computing Machinery, New York, NY, 3143–3146. DOI:
[96]
Guillaume Viejo, Mehdi Khamassi, Andrea Brovelli, and Benoît Girard. 2015. Modeling choice and reaction time during arbitrary visuomotor learning through the coordination of adaptive working memory and reinforcement learning. Frontiers in Behavioral Neuroscience 9 (2015), 225.
[97]
Pauli Virtanen, Ralf Gommers, Travis E. Oliphant, Matt Haberland, Tyler Reddy, David Cournapeau, Evgeni Burovski, Pearu Peterson, Warren Weckesser, Jonathan Bright, Stéfan J. van der Walt, Matthew Brett, Joshua Wilson, K. Jarrod Millman, Nikolay Mayorov, Andrew R. J. Nelson, Eric Jones, Robert Kern, Eric Larson, CJ Carey, Ílhan Polat, Yu Feng, Eric W. Moore, Jake VanderPlas, Denis Laxalde, Josef Perktold, Robert Cimrman, Ian Henriksen, E.A. Quintero, Charles R Harris, Anne M. Archibald, Antônio H. Ribeiro, Fabian Pedregosa, Paul van Mulbregt, SciPy 1.0 Contributors2020. SciPy 1.0: Fundamental algorithms for scientific computing in python. Nature Methods 17, 3 (2020), 261–272.
[98]
Jan vom Brocke, René Riedl, and Pierre-Majorique Léger. 2011. Neuroscience in design-oriented research: Exploring new potentials. In Service-Oriented Perspectives in Design Science Research. Hemant Jain, Atish P. Sinha, and Padmal Vitharana (Eds.), Springer, Berlin, 427–439.
[99]
Nefs Walker and Judith Reitmun Olson. 1988. Designing keybindings to be easy to learn and resistant to forgetting even when the set of commands is large. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 201–206.
[100]
Mark E. Walton, Timothy E. J. Behrens, Mark J. Buckley, Peter H. Rudebeck, and Matthew F. S. Rushworth. 2010. Separable learning systems in the macaque brain and the role of orbitofrontal cortex in contingent learning. Neuron 65, 6 (2010), 927–939.
[101]
Robert C. Wilson and Anne G. E. Collins. 2019. Ten simple rules for the computational modeling of behavioral data. Elife 8 (2019), e49547.
[102]
Windows-Sdk-Content. 2022. Keyboard - Windows applications. Retrieved from https://docs.microsoft.com/en-us/windows/desktop/uxguide/inter-keyboard.
[103]
Jingjie Zheng and Daniel Vogel. 2016. Finger-aware shortcuts. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI’16). Association for Computing Machinery, New York, NY, 4274–4285. DOI:

Cited By

View all
  • (2024)SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMsProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676348(1-29)Online publication date: 13-Oct-2024
  • (2024)Ellie Talks About the Weather: Toward Evaluating the Expressive and Enrichment Potential of a Tablet-Based Speech Board in a Single Goffin’s CockatooProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3643654(1-16)Online publication date: 11-May-2024
  • (2023)Editorial: Neurorobotics explores the human sensesFrontiers in Neurorobotics10.3389/fnbot.2023.121487117Online publication date: 22-May-2023

Index Terms

  1. Computational Model of the Transition from Novice to Expert Interaction Techniques

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 30, Issue 5
    October 2023
    593 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/3623487
    Issue’s Table of Contents

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 September 2023
    Online AM: 24 February 2022
    Accepted: 09 December 2021
    Revised: 06 December 2021
    Received: 29 June 2021
    Published in TOCHI Volume 30, Issue 5

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Computational models
    2. interaction techniques
    3. shortcut
    4. menus
    5. computational rationality

    Qualifiers

    • Research-article

    Funding Sources

    • Agence Nationale de la Recherche

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)345
    • Downloads (Last 6 weeks)25
    Reflects downloads up to 17 Oct 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMsProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676348(1-29)Online publication date: 13-Oct-2024
    • (2024)Ellie Talks About the Weather: Toward Evaluating the Expressive and Enrichment Potential of a Tablet-Based Speech Board in a Single Goffin’s CockatooProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3643654(1-16)Online publication date: 11-May-2024
    • (2023)Editorial: Neurorobotics explores the human sensesFrontiers in Neurorobotics10.3389/fnbot.2023.121487117Online publication date: 22-May-2023

    View Options

    Get Access

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Full Text

    View this article in Full Text.

    Full Text

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media